Olvir Birgerson

Wounds and Armor

10
1
5-67-93-4
000
21
11

General

Name:Olvir Birgerson
Yarl:Bjørgen Helgeson
Profession:Scout
Gender:Male
Age:18
Height:1.74m
Weight:72 kg

Passions

Mission:Sail with Trygve to the next island and make contact with the cultures there.
Duty:Always honor other people's culture.
Craving:Will gamble (until broke) in downtime.

Problems

Repulsive to Animals:

All your Expert Animal Trainer and Ride rolls have their Difficulty raised by 3. If you fail a roll because of this Difficulty, you get an extra XP at the end of the session. Furthermore, wild animals or even tame ones are more likely to attack you. Any time this happens, you get an extra XP at the end of the session.

XP:

Stats and Skills

Body4Coordination4Sense4Command1Charm1Knowledge2
Athletics
Endurance
Fight
Parry
Run
Vigor
2
3
1
0
3
0
Climb
Dodge
Perform
Ride
Stealth
Weapon Skill Swords
0
2
0
0
4+ED
3+ED
Direction
Eerie
Empathy
Hearing
Scrutinize
Sight
3
0
0
1
3
1
Haggle
Inspire
Intimidate
Perform...
0
0
0
0
Fascinate
Graces
Lie
Jest
Plead
0
0
0
0
0
Counterspell
Healing
Language: Viking
Lore
Strategy
Student of...
Tactics
0
0
MD
0
0
0
0

Weapons

WeaponKillingShockNotes
 
Shortsword
W1
 
Hand Axe
W0
 
Punch or kick
0W

Armor

Armor TypeLocations coveredARWeight
 
Wooden Helmet
101L
 
Sturdy Boots
1-21L
 
Small wooden shield
4 or 6 or choice1M (if equipped)
 
Boiled Leather Armor
1-91M

Advantages, Martial Paths & Esoteric Disciplines

Lucky (1)

Once per session, you can re-roll a pool when no matches turned up.

Path of the Razor Heart

 
Pure Commencement (1 point)

You can draw your sword and attack in the same round without penalty. (See "Draw" on page 204 for the usual penalty).

 
Single Intent (2 points)

If you make a single attack and hit, your blow does a point of Shock damage to your target's torso, in addition to any other damage. That Shock ignores any and all armor. If you begin the round with your weapon sheathed, you can draw and attack with Single Intent and not take the usual draw penalty (just like Pure Commencement). Note that you cannot use Single Intent as part of any multiple action (except drawing the weapon, of course).

 
Submit and Kneel (3 points)

If you succesfully strike your opponent in the torso, he is immediately downed and loses a die from every set, not just one set. The benefits of Pure Commencement also apply, if appropriate. Submit and Kneel can be combined with drawing a weapon, but not with any other multiple weapon.

 
All Is One (4 points)

If you make multiple sword attacks, or take other actions in combination with sword attacks, all your actions are timed to coincide with your fastest set. Furthermore, you do not lose dice from your sets as a consequence of taking damage. If you begin the round with your weapon sheathed, you can draw and attack with All Is One without the usual draw penalty.

 
Soul Sever (5 points)

Make a single attack and hit. Any damage from the strike that would bleed over into the torso (because the limb is already full) doesn't do so. Instead, the limb comes completely off. The limb is also severed if you hit a limb and fill its last box with Killing damage.

If you hit the torso and fill its last box with Killing damage, the target is split in half — horizontally, diagonally or vertically, your pick. Killing someone in this fashion, produces an automatic Morale Attack 5. You cannot use Soul Sever as part of a multiple action, with the exception of drawing the sword. If you begin the round with your weapon sheathed, you can draw and attack with Soul Sever without the usual draw penalty.

Viking Run

(was Svrana Run, Reign Core Rules p92)

 
Instant Start (1 Point)

You get a +2d bonus in any contested Run roll when both contestants are starting immobile.

 
With the Wind (2 points)

Instead of moving the standard 15 feet in a combat round, you can move 20 feet without a roll.

 
Tireless Step (3 points)

You get a +2d bonus to any Endurance rolls related to running without rest.

 
Inexorable Tread (4 Points)

The character takes no penalties to his Run pools from injury, illness or poison, until a leg is broken, severed, or pupled.

 
Unsurpassed Fleetness (5 Points)

When the character rolls to improve his movement rate in combat, each point of Width improves his speed by 10 feet, instead of five.

 
Reign Point

Relations to other PCs: