Character Type: Pilot (soon)
Life Points: 26
Drama Points: 10
Description: 17 years old, 1.71, 68kg, green eyes, dark hair.
Attributes
Strength 2 Intelligence 3
Dexterity 4 Perception 3
Constitution 2 Willpower 2
Skills
Acrobatics 2 Knowledge 0
Art 0 Languages 0
Computer 1 Medical 0
Crime 4 Mr. Fix-It 0
Drive 0 Notice 4
Getting Personal 1 Old Style 0
Gun Play 1 Science 0
Influence 0 Wild Card (Pilot) 4+1
Qualities
Talented (Pilot) (5-point Quality)
You are unnaturally good at a certain skill. You gain a +1 bonus when you use it. In addition, you can always make a roll for anything that may apply to the skill, even if it is something you have no expe- rience in doing.
Spacecraft - Fast Engine (3-point Quality)
Our ship is fast! The ship’s engines modify the positioning roll which you have to make during space combat, according to their cost.
Fast reaction time (2-point Quality)
In (space) combat, contact sports or other physical confrontation, you gain a +5 bonus for Initiative purposes, modified by common sense. Aslo provides +1 on Willpower Tests to resist fear.
Good Luck (2-point Quality, 2 levels)
Each level of Luck counts as a +1 bonus (or -1 penalty) that can be applied to any roll, after the die is rolled, once per game session. Multiple levels can be added together for a big bonus on one roll, or spread around several different actions.
Situational Awareness (3-point Quality)
These characters gain a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings. The same bonus applies when they resist any Crime or Acrobatics rolls made to sneak up on them.
Drawbacks
Teenager (2-point Drawback)
Most of the problems teenagers face are social. Most adults instinctively distrust and look down on them, they have a lot of legal restrictions, and they have parents or guardians bossing them around. And then there’s all that angst and heartbreak of their so-called lives. 'social' problems, legal restrictions
Adversary (Law) (2-point Drawback, 1 level)
The alliance wants to put you in prison, because they think you killed a rich kid in cold blood. There were witnesses that told them that.
Combat Maneuvers
ManeuverBonusBase DamageNotes
Dodge5-Avoid getting hit
Punch54Bash
Hand Blaster518Clip: 6
Standard Peacemaker Pistol514Clip: 12
Aiming4-Adds Success Levels to shooting roll
Inventory
- Dataslate containing a lot of games, space ship manuals, security system hacking software, etc (stolen from a rich kid)
- Lockpicks
- Climbing tools
- Peacemaker pistol given to him by Max during their first heist