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This little examination was done to compare character creation
methods from AD&D 2nd edition. However, playing 3rd ed. or 3.5 does not
prevent you from using these good old methods - they still work.
The table below shows how many ways there are to throw each number for
each method.
DS1 and DS5 are method I and method V from DarkSun.
Notes:
- ** Method 5 is the standard character
creation method in D&D 3.x
- Since most of these methods skew the probability
curve, including the standard deviation is pointless
- * denotes symmetrical probability curve (all others are
skewed)
- A red background denotes the maximum (ways to roll this
number) for that method. Obviously, you'll roll these numbers the
most.
- Those with symmetry are symmetric around the red background
- Method 5 is skewed in favor of lower values (compare the values
surrounding the red background)(!!!!)
- Methods 2 and DS5 are skewed in favor of higher values(!!)
see all probability curves (one graph per
curve)
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