Name: Seluku Band: Calabim Demon Prince: Belial Word: Fire ====================================================================== Corporeal: 4 ====================================================================== Strength: 12 (+1 door 3 xp punten) ---------------------------------------------------------------------- Agility: 5 ---------------------------------------------------------------------- ====================================================================== Ethereal: 2 ====================================================================== Intelligence: 6 ---------------------------------------------------------------------- Precision: 2 ---------------------------------------------------------------------- ====================================================================== Celestial: 3 ====================================================================== Will: 10 ---------------------------------------------------------------------- Perception: 2 ---------------------------------------------------------------------- ====================================================================== Role (1) Firefighter Status: 1 Level: 2 Vessel (10) Lvl: 4 Hit Points: 88 ((4+4)*11) Charisma: -1 (because of the burn marks in his face) Skills (18) Climbing (agi): 2 Dodge (agi): 5 Fighting (str): 4 Large Weapon (str): 4 Lying (int): 2 Running (str): 1 Songs (10) Corporeal Song of Form: 5 The Corporeal Song of Form lets its performer alter the skin of his vessel. This increases his Protection by his skill at this Song plus the amount of Essence used in its performance. Corporeal Song of Fire: 5 Spontaneous combustion. Something that the singer can see bursts into flame, provided it is combustible if held in a typical fire. The flame is perfectly natural, and will spread or be extinguished by natural means. (Note that the effects of this song cannot be simply "willed off" by the singer.) The check digit equals the number of hits that anyone in contact with the fire takes per round. Anyone who attempts to put the fire out immediately can do so by spending one round doing nothing else (not even Dodging). However, if the fire has a chance to spread, the GM must rule on how many rounds extinguishing it takes. Attunements Calabim (0) These demons may double their Corporeal Forces when adding them to the check digit of a successful resonance roll . . . and the Calabim of Fire do not disturb the Symphony when they use their powerful resonance! Firewalker (10) Demons with this attunement don.t take damage from fire . they love the licking, tickling flames. In fact, once a day they can heal lost Body hits when touched by flames, recovering a number of hits in damage no greater than the demon.s Corporeal Forces. This doesn.t make the demon immune to heat, nor to heated objects (redhot pokers, etc.), only to energy manifesting as flame. Artifact (13) Fire Axe, +4 Power, -1 Acc +4 Large Weapon (8) Concealed Weapon (5) A concealed weapon can be covered under any covering, even clothing that could not normally hide the item. Hiding the weapon requires the expenditure of 1 Essence, but no roll; thereafter, it can only be spotted by beings capable of recognizing artifacts, and then only with a check digit of 6 on a succesful Perception roll. This only applies to visual inspections; a body search will still uncover the weapon. The effect lasts for as long as the carrier keeps the weapon out of sight. To locate (TN: 6) Discord (-12) Corporeal: Damaged Sense smell/taste (lvl 2) A character can suffer damage to his sense of vision, hearing, touch, or taste/smell. Unlike other Corporeal Discord, having a damaged sense won't affect anyone's reaction roll. Instead, increase the difficulty of all the victim's relevant Perception rolls by the level of the Discord, or three times this level for touch or taste/smell. Ethereal: Angry (lvl 2) The character is, in general, an angry person. In a conflict situation, he must make a Will roll minus his level of Anger to avoid turning violent. Whether or not he succeeds, the check digit is the number of hours he has until his Angry feelings will again come into play. If he fails, he remains angry for a number of minutes equal to the check digit of the failed roll plus the level of his Anger. total: 1 + 10 + 18 + 10 + 10 + 13 - 12