Name
Aleria Songblade
Race
High Elf
Class
Ranger/Bard
Level
4
Alignment
Neutral Good
Gender
Female
Height
160 cm
Age
155
Weight
48 kg
Eyes
Purple
Languages
Common, Elven
Hair
Black with hints of green and blue
STR
CON
DEX
INT
WIS
CHA
8
17
17
8
14
17
-1
+3
+3
-1
+2
+3
+3
+7
+7
+3
+6
+7
Armor Class
A C
22
Physical Defense
P D
18
Mental Defense
M D
17
Save Bonuses
+0
HIT POINTS
80
RECOVERIES
8
Recovery Roll
4d8+3
Icon Relationships
  • Negative: Lich King (1 point)
    He lost control over you (mostly) and wants you back.
  • Positive: Elf Queen (2 points)
    You are the last Songblade warrior and she wants to guide you.
Backgrounds
  • Songblade warrior (4 points)
    Trained to be quick, perceptive, elegant, fight with grace, and behave at the Court. Songblade warriors see fighting as a form of art. Their blade swings sound like music and their moves look like a dance.
  • Lich King assassin (4 points)
    Used by the Lich King as an assassin. Memories about this time are vague, and sometimes there are flashbacks. But the skills learned (stealth, poisons, lockpicking, etc) are still there.
Key Ability Modifier (Multiclass)
Dex/Cha (lowest of the two): +3
If you would use Dex or Cha for an attack, effect, power or spell (not skill), you use the key modifier instead.
Talents
1
Two-weapon Mastery (Ranger)
You gain a +1 attack bonus when fighting with a one-handed melee weapon in each hand.
2
Jack of Spells (Bard)
You can choose 1 spell from the spell list of another spell-casting class, of your own level or lower. This spell is a bonus spell, not included in your bard class count - Chosen: Zombie Form (from Necromancer)
3
Battle Skald (Bard)
Increase the number of battle cries you know by one.
Battle Cries
1
Show your dance moves!
Flexible melee attack
Triggering Roll: Natural even roll
Effect: Choose either:
  • An ally can move as a free action
  • An ally can make a disengage check as a free action
2
Look at their footwork!
Flexible melee attack
Triggering Roll: Natural 16+
Effect: Give a nearby ally a +2 bonus to AC until the start of your next turn.
3
This dance is not over yet!
Flexible melee attack
Triggering Roll: Natural 11+; use only twice per battle
Effect: One nearby ally can heal using a recovery.
4
Keep dancing!
Flexible melee attack
Triggering Roll: Natural odd roll
Effect: Give a nearby ally 8 temporary hit points. If the ally is staggered, give 16 temporary hit points.
Racial Power
Highblood Teleport (High Elf)
Once per battle as a move action, place yourself in a nearby location you can see.
Basic Actions
Rally
You can rally (using a recovery) once per battle as a standard action. If you want to use it again make a normal save (11+). If you succeed you can rally again, if you fail you still can take your turn normally.
Songs & Spells
1
Song of Blades
Bardic song
Recharge 11+ after battle ♦ Quick action each turn; 11+ to sustain
Opening & Sustained Effect: You and your nearby allies gain a +1 attack bonus until the start of your next turn.
Final Verse: The effect ends immediately, but one ally of your choice gains a +2 bonus to their next attack roll this battle.
Name in 13th Age book: Song of Heroes
Other spell levels: default ♦ +1 bonus to saves ♦ Sustain on a 9+ ♦ Recharge is 6+ ♦ +1 MD
3
Song of Aid
Bardic song
Daily ♦ Quick action each turn; 11+ to sustain
Opening & Sustained Effect: You or a nearby ally gains 3d6 temporary hit points.
Final Verse: One target that gained temporary hit points can also heal using a recovery.
Name in 13th Age book: Song of Aid
Other spell levels: 1d6 ♦ 3d6 ♦ 5d6 / sustain 9+ ♦ 7d6 / recovery is free ♦ 9d8 / sustain 7+
3
Song of Thundering Blades
Bardic song
Daily ♦ Standard action each turn; 11+ to sustain
Opening & Sustained Effect: Make the following attack against 1d4 + 1 nearby enemies.
Attack: +7 vs. PD
Hit: 5d6 + 3 thunder damage.
Miss: -
Final Verse: Make the attack again, but this time it deals half damage on a miss.
Name in 13th Age book: Song of Thunder
Other spell levels: 5d6 ♦ 7d6 ♦ 9d8 ♦ 10d12
3
Zombie Form
Daily ♦ Ranged spell
Special: You can only cast this spell outside of battle; it requires 2d4 rounds to cast.
Target: You or one willing nearby ally
Effect: The target gains 50 temporary hit points that last until the end of the next battle. Until the end of the next battle, the target takes a –5 penalty to Charisma and Dexterity skill checks (no penalty to attacks), to disengage checks, and to initiative rolls.
Remarks: The idea is that this is a leftover from the Lich King control. And sometimes (DM choice) this form can be enforced upon Aleria by the Lich King influence. Aleria can also cast it herself.
Other spell levels: 30 ♦ 50 ♦ 80 ♦ 130 ♦ 210
One Unique Thing
Only living member of the ancient Songblade warriors (Resurrected by Lich King from her grave. Saved by the Elf Queen from his control)
Wyrmshock the Dragon-Slayer+1
ATTACK
+9*
HIT
4d8+6
MISS
8
Recharge 11+: when fighting a dragon, dragonic or kobold
ATTACK
+10*
HIT
4d8+7
MISS
8
* On a natural 2, reroll the attack (Two-Weapon Fighting)
Haughty Longbow+1
ATTACK
+8
HIT
4d8+4*
MISS
4
* +1d3 dmg when attacking most dangerous foe
Feats
1
Two-weapon multiclass (Adv, Ranger)
While fighting with 2 melee weapons, you gain the benefit of the Two-Weapon Mastery talent and any feats for it when using attacks from your non-ranger class.
2
Heritage of the Sword (Adv, Racial)
You have +2 damage bonus with Swords.
3
Two-weapon Mastery (Adv, Ranger)
While fighting with 2 melee weapons, increase the damage you deal with missed attacks by adding your level to it.
4
Keep dancing! (Adv, Bard)
If the ally is staggered, double the temporary hit points.
5
Keep dancing! (Champ, Bard)
Add your level to the temporary hit points given (add before any doubling).
Equipment
GP: 50
Elven leather armor (Light Armor), 2 Longswords, Elven traveling gear, Torches, Rope, 50ft elven, Lockpicks,
Magic Items
Haughty Longbow+1 (+1d3 dmg when attacking most dangerous foe)
Quirk: Challenges others to improvised contests.
Ring of Defense (Recharge 6+: When you take damage from an attack, prevent 10 of that damage)
Quirk: Stubborn.
Wyrmshock the Dragon-Slayer+1 (Longsword) (Recharge 11+: When fighting a dragon (or dragonic, or kobold) double the bonus granted by this weapon.)
Quirk: Desires to eat eggs.
Leather Armor of Butterflies+1 (Quick action – Recharge 6+: You may send the butterflies off to protect an ally. That ally gains the magical protection of your armor instead of you (the bonus from your armor stacks with theirs). The butterflies return to you at the end of your next turn.).
Quirk: Fragile sense of self.