1
Behemoth Aspect
Beast aspect ♦ Quick action ♦ Recharge 16+
You gain a +2 bonus to AC and PD, and the first time you become
staggered this battle, roll a hard save (16+). If you fail, choose
one of the two following benefits. If you succeed, you get both.
Endurance: You can heal using a recovery.
Wrath: Begin rolling 2d20 for each of your melee attacks and
choose the result you prefer until the end of the battle or
until you make both rolls for a melee attack and each roll is
a natural 10 or less.
2
Leopard Aspect
Beast aspect ♦ Quick action ♦ Recharge 16+
Until the end of the battle, when an enemy misses
you with a melee attack and rolls a natural 1–4, you gain an
additional standard action during your next turn. You can only
gain one additional standard action a turn this way. Powers like
elven grace or a command won’t stack with this effect either,
and you gain a +2 bonus to AC. You also gain a +5 bonus to
disengage checks and to saves
against being stuck, dazed, or stunned.
3
Owlbear Aspect
Beast aspect ♦ Quick action ♦ Recharge 16+
Until the end of the battle, your crit range with melee attacks expands by 2, and you gain a +1 bonus to melee attacks and a +2 bonus to AC and PD.