SAVING THROWS |
TOTAL |
|
BASE |
|
ABILITY |
|
MAGIC |
|
EPIC |
|
MISC |
|
TEMPORARY |
CONDITIONAL MODIFIERS |
Fortitude Constitution |
+2 |
= |
+1 |
+ |
+0 |
+ |
+0
|
+ |
+0
|
+ |
+1
|
+ |
|
Reflex Dexterity |
+9 |
= |
+4 |
+ |
+4 |
+ |
+0
|
+ |
+0
|
+ |
+1
|
+ |
|
Will Wisdom |
+0 |
= |
+1 |
+ |
-2 |
+ |
+0
|
+ |
+0
|
+ |
+1
|
+ |
|
|
TOTAL |
|
BASE ATTACK |
|
STAT |
|
SIZE |
|
EPIC |
|
MISC |
|
TEMP |
MELEE ATTACK BONUS |
+4 |
= |
+3
|
+ |
+0 |
+ |
+1
|
+ |
+0
|
+ |
+0
|
+ |
|
RANGED ATTACK BONUS |
+8 |
= |
+3
|
+ |
+4 |
+ |
+1
|
+ |
+0
|
+ |
+0
|
+ |
|
GRAPPLE ATTACK BONUS |
-1 |
= |
+3
|
+ |
+0 |
+ |
-4
|
+ |
+0
|
+ |
+0
|
+ |
|
|
UNARMED |
TOTAL ATTACK BONUS |
DAMAGE |
CRITICAL |
+8
|
1d2
|
20/x2
|
Dagger (Small)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
PS
|
S
|
19-20/x2
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Bonus |
+8
|
+4
|
+8
|
+2
|
+4
|
+0
|
Dam |
1d3
|
1d3
|
1d3
|
1d3
|
1d3
|
1d3
|
Range |
10 ft.'
|
20 ft.'
|
30 ft.'
|
40 ft.'
|
50 ft.'
|
Bonus |
+9
|
+7
|
+5
|
+3
|
+1
|
Dam |
1d3 |
1d3 |
1d3 |
1d3 |
1d3 |
Ammunition Used
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
Special Properties
|
|
*Rapier (+1 (Enhancement to Weapon or Ammunition)/Masterwork/Small)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Primary
|
P
|
S
|
18-20/x2
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Bonus |
+9
|
+5
|
+9
|
+3
|
+5
|
-1
|
Dam |
1d4+1
|
1d4+1
|
1d4+1
|
1d4+1
|
1d4+1
|
1d4+1
|
Special Properties |
|
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
*Mithral Shirt (+1 (Enhancement to Armor)/Small)
| TYPE | ARMOR BONUS | MAX DEX BONUS | Light
| +5
| +6
|
CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES | +0
| 10
| 30hp/inch and 15 hardness
|
PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.9.3-Alpha on 08-Nov-2005
EQUIPMENT |
ITEM |
LOCATION |
QTY |
WT. |
COST |
Amulet of Natural Armor +1
|
Equipped
|
1
|
0
|
2000
|
Armband of Reduction
(This metal armband allows its wearer to reduce his height to one-half normal, as if a reduce spell has been cast upon him. This effect functions once per day, lasts for 2 hours, and may be dismissed at will by the wearer.)
|
Equipped
|
1
|
1
|
2000
|
Backpack
|
Equipped
|
1
|
2
|
2
|
Bullets, Sling (10)
|
Sling (Small)
|
1
|
5
|
0.1
|
Dagger (Small)
|
Carried
|
2
|
0.5
|
2
|
Mithral Shirt (+1 (Enhancement to Armor)/Small)
(30hp/inch and 15 hardness)
|
Equipped
|
1
|
5
|
2100
|
|
ITEM |
LOCATION |
QTY |
WT. |
COST |
Outfit (Explorer's/Small)
|
Equipped
|
1
|
2
|
0
|
Potion of Cure Light Wounds
|
Backpack
|
1
|
0
|
50
|
Pouch (Belt)
|
Backpack
|
1
|
0.5
|
1
|
Rapier (+1 (Enhancement to Weapon or Ammunition)/Masterwork/Small)
|
Equipped
|
1
|
1
|
2320
|
Scarf of Persuasion (Skill Bonus (Competance) (Bluff +2))
((Headband (Skill Bonus (Competance) (Bluff +2))), Competance bonus to selected skillof Bluff|+2)
|
Equipped
|
1
|
0
|
400
|
Sling (Small)
|
Carried
|
1
|
0
|
0
|
TOTAL WEIGHT CARRIED/VALUE |
16.54 lbs. |
8999.8 gp |
|
|
WEIGHT ALLOWANCE |
Light |
25 |
Medium |
50 |
Heavy |
75 |
MONEY |
EQTYPE.Coin.0.NAME: EQTYPE.Coin.0.QTY EQTYPE.Coin.1.NAME: EQTYPE.Coin.1.QTY EQTYPE.Coin.2.NAME: EQTYPE.Coin.2.QTY
EQTYPE.Gem.0.QTYxEQTYPE.Gem.0.NAME (EQTYPE.Gem.0.COST)
|
Sling (Small)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
B
|
S
|
20/x2
|
AMMUNITION: Bullets (Sling/10)
|
Range |
30 ft.'
|
50 ft.'
|
100 ft.'
|
150 ft.'
|
200 ft.'
|
Bonus |
+7
|
+7
|
+5
|
+3
|
+1
|
Dam |
1d3 |
1d3 |
1d3 |
1d3 |
1d3 |
Ammunition Used
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
Special Properties
|
|
|
LANGUAGES |
Common, Halfling
|
PROFICIENCIES |
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike
|
SPECIAL ABILITIES |
+1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear, Evasion (Ex), Sneak Attack +3d6, Trap Sense (Ex) +1, Trapfinding, Uncanny Dodge (Dex bonus to AC) |
FEATS |
NAME |
DESCRIPTION |
Armor Proficiency (Light) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Combat Expertise |
When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number as a dodge bonus to your Armor Class. |
Simple Weapon Proficiency |
You make attack rolls with simple weapons normally. |
Weapon Finesse |
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. |
|
Created using PCGen 5.9.3-Alpha on 08-Nov-2005
Created using PCGen 5.9.3-Alpha on 08-Nov-2005
Notes |
Character Sheet Notes | |
|