Created using PCGen 5.9.3-Alpha on 08-Nov-2005

Caitlin Jake de Oude Chaotic Good -2 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Rogue5 10000 Halfling Small / 5 ft. 2' 10" 34 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
5 15000 29 Female Light grey Honeyblonde, Swept over the left eye
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0 10 +0
DEX
Dexterity
18 +4 18 +4
CON
Constitution
10 +0 10 +0
INT
Intelligence
16 +3 16 +3
WIS
Wisdom
7 -2 7 -2
CHA
Charisma
14 +2 14 +2

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
27




  
Walk 20 ft.
AC
Armour Class
21 : 21 : 15 = 10 + 5 + 0 + 4 + 1 + 1 + 0
10 +0 +6 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+4 = +4 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+3

SKILLS MAX
RANKS
8/4
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 7 = 3
+ 4.0
+ 0
  Balance DEX 11 = 4
+ 5.0
+ 2
  Bluff CHA 9 = 2
+ 5.0
+ 2
  Climb STR 10 = 0
+ 8.0
+ 2
  Concentration CON 0 = 0
+ 0.0
+ 0
  Craft (Untrained) INT 3 = 3
+ 0.0
+ 0
  Diplomacy CHA 4 = 2
+ 0.0
+ 2
  Disable Device INT 10 = 3
+ 7.0
+ 0
  Disguise CHA 4 = 2
+ 0.0
+ 2
  Escape Artist DEX 8 = 4
+ 2.0
+ 2
  Forgery INT 3 = 3
+ 0.0
+ 0
  Gather Information CHA 2 = 2
+ 0.0
+ 0
  Heal WIS -2 = -2
+ 0.0
+ 0
  Hide DEX 11 = 4
+ 3.0
+ 4
  Intimidate CHA 4 = 2
+ 0.0
+ 2
  Jump STR 6 = 0
+ 8.0
+ -2
  Listen WIS 0 = -2
+ 0.0
+ 2
  Move Silently DEX 11 = 4
+ 5.0
+ 2
  Open Lock DEX 9 = 4
+ 5.0
+ 0
  Ride DEX 4 = 4
+ 0.0
+ 0
  Search INT 10 = 3
+ 7.0
+ 0
  Sense Motive WIS -2 = -2
+ 0.0
+ 0
  Spot WIS 6 = -2
+ 8.0
+ 0
  Survival WIS -2 = -2
+ 0.0
+ 0
  Swim STR 0 = 0
+ 0.0
+ 0
  Tumble DEX 11 = 4
+ 5.0
+ 2
  Use Magic Device CHA 6 = 2
+ 4.0
+ 0
  Use Rope DEX 10 = 4
+ 6.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+2 = +1 + +0 + +0
+ +0
+ +1
+
Reflex
Dexterity
+9 = +4 + +4 + +0
+ +0
+ +1
+
Will
Wisdom
+0 = +1 + -2 + +0
+ +0
+ +1
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+4 = +3
+ +0 + +1
+ +0
+ +0
+
RANGED
ATTACK BONUS
+8 = +3
+ +4 + +1
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
-1 = +3
+ +0 + -4
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+8
1d2
20/x2

Dagger (Small)
HAND TYPE SIZE CRITICAL
Carried
PS
S
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +8
+4
+8
+2
+4
+0
 Dam 1d3
1d3
1d3
1d3
1d3
1d3
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +9
+7
+5
+3
+1
 Dam 1d3 1d3 1d3 1d3 1d3
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

*Rapier (+1 (Enhancement to Weapon or Ammunition)/Masterwork/Small)
HAND TYPE SIZE CRITICAL
Primary
P
S
18-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +9
+5
+9
+3
+5
-1
 Dam 1d4+1
1d4+1
1d4+1
1d4+1
1d4+1
1d4+1
 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Mithral Shirt (+1 (Enhancement to Armor)/Small)
TYPEARMOR BONUSMAX DEX BONUS
Light
+5
+6
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
10
30hp/inch and 15 hardness

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.9.3-Alpha on 08-Nov-2005

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Amulet of Natural Armor +1
Equipped
1
0
2000
 Armband of Reduction
(This metal armband allows its wearer to reduce his height to one-half normal, as if a reduce spell has been cast upon him. This effect functions once per day, lasts for 2 hours, and may be dismissed at will by the wearer.)
Equipped
1
1
2000
 Backpack
Equipped
1
2
2
 Bullets, Sling (10)
Sling (Small)
1
5
0.1
 Dagger (Small)
Carried
2
0.5
2
 Mithral Shirt (+1 (Enhancement to Armor)/Small)
(30hp/inch and 15 hardness)
Equipped
1
5
2100
ITEM LOCATION QTY WT. COST
 Outfit (Explorer's/Small)
Equipped
1
2
0
 Potion of Cure Light Wounds
Backpack
1
0
50
 Pouch (Belt)
Backpack
1
0.5
1
 Rapier (+1 (Enhancement to Weapon or Ammunition)/Masterwork/Small)
Equipped
1
1
2320
 Scarf of Persuasion (Skill Bonus (Competance) (Bluff +2))
((Headband (Skill Bonus (Competance) (Bluff +2))), Competance bonus to selected skillof Bluff|+2)
Equipped
1
0
400
 Sling (Small)
Carried
1
0
0
TOTAL WEIGHT CARRIED/VALUE   16.54 lbs. 8999.8 gp
WEIGHT ALLOWANCE
Light 25 Medium 50 Heavy 75

MONEY
EQTYPE.Coin.0.NAME: EQTYPE.Coin.0.QTY
EQTYPE.Coin.1.NAME: EQTYPE.Coin.1.QTY
EQTYPE.Coin.2.NAME: EQTYPE.Coin.2.QTY
EQTYPE.Gem.0.QTYxEQTYPE.Gem.0.NAME (EQTYPE.Gem.0.COST)

Sling (Small)
HAND TYPE SIZE CRITICAL
Carried
B
S
20/x2
 AMMUNITION: Bullets (Sling/10)
 Range 30 ft.'
50 ft.'
100 ft.'
150 ft.'
200 ft.'
 Bonus +7
+7
+5
+3
+1
 Dam 1d3 1d3 1d3 1d3 1d3
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

LANGUAGES
Common, Halfling
PROFICIENCIES
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike
SPECIAL ABILITIES
+1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear, Evasion (Ex), Sneak Attack +3d6, Trap Sense (Ex) +1, Trapfinding, Uncanny Dodge (Dex bonus to AC)
FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Combat Expertise When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number as a dodge bonus to your Armor Class.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Weapon Finesse With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Created using PCGen 5.9.3-Alpha on 08-Nov-2005


Created using PCGen 5.9.3-Alpha on 08-Nov-2005

Notes
Character Sheet Notes