Created using PCGen 5.8.0 on 23-okt-2005

Conlae Donn Chaotic Good -1 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Barbarian5 10000 Elf (Wood) Medium / 5.0 ft. 5' 1" 133 lbs. Low-Light, Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
5 15000 121 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
19 +4 19 +4
DEX
Dexterity
14 +2 14 +2
CON
Constitution
14 +2 14 +2
INT
Intelligence
5 -3 5 -3
WIS
Wisdom
11 +0 11 +0
CHA
Charisma
13 +1 13 +1

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
49




  
Walk 40'
AC
Armour Class
19 : 19 : 13 = 10 + 5 + 0 + 2 + 0 + 1 + 1
10 +0 +6 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+5

SKILLS MAX
RANKS
8/4
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT -3 = -3
+ 0.0
+ 0
  Balance DEX 2 = 2
+ 0.0
+ 0
  Bluff CHA 1 = 1
+ 0.0
+ 0
  Climb STR 9 = 4
+ 3.0
+ 2
  Concentration CON 2 = 2
+ 0.0
+ 0
  Craft (Untrained) INT -3 = -3
+ 0.0
+ 0
  Diplomacy CHA 1 = 1
+ 0.0
+ 0
  Disguise CHA 1 = 1
+ 0.0
+ 0
  Escape Artist DEX 2 = 2
+ 0.0
+ 0
  Forgery INT -3 = -3
+ 0.0
+ 0
  Gather Information CHA 1 = 1
+ 0.0
+ 0
  Heal WIS 0 = 0
+ 0.0
+ 0
  Hide DEX 2 = 2
+ 0.0
+ 0
  Intimidate CHA 1 = 1
+ 0.0
+ 0
  Jump STR 11 = 4
+ 3.0
+ 4
  Listen WIS 2 = 0
+ 0.0
+ 2
  Move Silently DEX 2 = 2
+ 0.0
+ 0
  Ride DEX 2 = 2
+ 0.0
+ 0
  Search INT -1 = -3
+ 0.0
+ 2
  Sense Motive WIS 0 = 0
+ 0.0
+ 0
  Spot WIS 2 = 0
+ 0.0
+ 2
  Survival WIS 0 = 0
+ 0.0
+ 0
  Swim STR 4 = 4
+ 0.0
+ 0
  Tumble DEX 3 = 2
+ 1.0
+ 0
  Use Rope DEX 2 = 2
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+6 = +4 + +2 + +0
+ +0
+ +0
+
Reflex
Dexterity
+3 = +1 + +2 + +0
+ +0
+ +0
+
Will
Wisdom
+1 = +1 + +0 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+9 = +5
+ +4 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+7 = +5
+ +2 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+9 = +5
+ +4 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+9
1d3+4
20/x2

*Greatsword (+1 (Enhancement to Weapon or Ammunition)/Masterwork)
HAND TYPE SIZE CRITICAL
Both
S
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus N/A
N/A
+10
N/A
N/A
N/A
 Dam N/A
N/A
2d6+7
N/A
N/A
N/A
 Special Properties  

Longbow
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x3
  Range 30''
100''
200''
300''
400''
 Bonus +7
+7
+5
+3
+1
 Dam 1d8 1d8 1d8 1d8 1d8
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

Spear
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x3
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus N/A
N/A
+9
N/A
N/A
N/A
 Dam N/A
N/A
1d8+6
N/A
N/A
N/A
  Range 20''
30''
40''
60''
80''
 Bonus +7
+5
+5
+3
+1
 Dam 1d8+4 1d8+4 1d8+4 1d8+4 1d8+4
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Mithral Shirt (+1 (Enhancement to Armor))
TYPEARMOR BONUSMAX DEX BONUS
Light
+5
+6
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
10
30hp/inch and 15 hardness

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.8.0 on 23-okt-2005

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Amulet of Natural Armor +1
Equipped
1
0
2000
 Arrows (50)
Backpack
1
7,5
2.5
 Backpack
Equipped
1
2
2
 Bedroll
Backpack
1
5
0.1
 Blanket (Winter)
Backpack
1
3
0.5
 Climber's Kit
Equipped
1
5
80
 Everburning Torch
Backpack
1
1
110
 Flint and Steel
Backpack
1
0
1
 Greatsword (+1 (Enhancement to Weapon or Ammunition)/Masterwork)
Equipped
1
8
2350
 Hammer
Backpack
1
2
0.5
 Longbow
Carried
1
3
75
ITEM LOCATION QTY WT. COST
 Mithral Shirt (+1 (Enhancement to Armor))
(30hp/inch and 15 hardness)
Equipped
1
10
2100
 Explorer's Outfit
Equipped
1
8
10
 Piton
Backpack
10
0,5
0.1
 Pouch (Belt)
Equipped
1
0,5
1
 Rations (Trail/Per Day)
Backpack
14
1
0.5
 Ring of Protection +1
Equipped
1
0
2000
 Spear
Carried
4
6
2
 Sword, Short
Carried
1
2
10
 Water (Pint)
Waterskin
4
1
0
 Waterskin
Equipped
1
0
1
TOTAL WEIGHT CARRIED/VALUE   96,56 lbs. 9000 gp
WEIGHT ALLOWANCE
Light 116 Medium 233 Heavy 350

MONEY
Coin (Silver): 4
Coin (Platinum): 24

Sword, Short
HAND TYPE SIZE CRITICAL
Carried
P
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +9
+5
+9
+3
+5
+1
 Dam 1d6+4
1d6+2
1d6+4
1d6+4
1d6+4
1d6+2
 Special Properties  

LANGUAGES
Common, Elven
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
+2 racial saving throw bonus against enchantment spells or effects., An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it., Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 10), Illiteracy, Immunity to magic sleep effects., Improved Uncanny Dodge (can't be flanked except by a rogue of 9 level), Rage (Ex) 2 times/day (7 rounds), Trap Sense (Ex) +1
FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Dodge During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Mobility You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.

Created using PCGen 5.8.0 on 23-okt-2005


Created using PCGen 5.8.0 on 23-okt-2005

Notes
Character Sheet Notes