WEIGHT ALLOWANCE |
Light |
116 |
Medium |
233 |
Heavy |
350 |
MONEY |
Coin (Silver): 4 Coin (Platinum): 24
|
Sword, Short
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
P
|
M
|
19-20/x2
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Bonus |
+9
|
+5
|
+9
|
+3
|
+5
|
+1
|
Dam |
1d6+4
|
1d6+2
|
1d6+4
|
1d6+4
|
1d6+4
|
1d6+2
|
Special Properties |
|
|
PROFICIENCIES |
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
|
SPECIAL ABILITIES |
+2 racial saving throw bonus against enchantment spells or effects., An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it., Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 10), Illiteracy, Immunity to magic sleep effects., Improved Uncanny Dodge (can't be flanked except by a rogue of 9 level), Rage (Ex) 2 times/day (7 rounds), Trap Sense (Ex) +1 |
FEATS |
NAME |
DESCRIPTION |
Armor Proficiency (Light) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Medium) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Dodge |
During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. |
Martial Weapon Proficiency |
Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. |
Mobility |
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. |
Shield Proficiency |
You can use a shield and take only the standard penalties. |
Simple Weapon Proficiency |
You make attack rolls with simple weapons normally. |
|