Pseudo Leopard Small Animal Hit Dice: 6 HD (char lvl master) Hit Points: 11 hp (1/2 * normal max hp master) Initiative: +5 Speed: 30 ft (6 squares), climb 15 ft. Armor Class: 20 (+5 Dex, +1 natural, +1 size, +3 natural (omdat master lvl 5 is)) touch 16 flat-footed 12 Base Attack/Grapple: +3 (master BAB)/+0 Attack: Bite +8 (+2 master_bab, +5 dex, +1 size) melee (1d4+2) Full Attack: Bite +8 melee (1d4+2) and 2 claws +3 melee (1d2+1) Space/Reach: 5 ft./5 ft. Special Qualities: Low-light vision Scent Saves: Fort +5 Ref +8 Will +5 (hoogste familiar/master) Abilities: Str 14(+2) Dex 21(+5) Con 15(+2) Int 8(-1) Wis 12(+1) Cha 6(-2) Skills: Balance +13 Climb +10 Hide +13 Jump +6 Listen +6 Move Silently +9 Spot +6 Feats: Alertness Weapon Finesse Familiar Special: Improved evasion share spells empathic link Deliver touch spells Speak with master Skills: A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.