Character Type: | Pilot (soon) |
Life Points: | 26 |
Drama Points: | 10 |
Description: | 17 years old, 1.71, 68kg, green eyes, dark hair. |
Attributes | |||
---|---|---|---|
Strength | 2 | Intelligence | 3 |
Dexterity | 4 | Perception | 3 |
Constitution | 2 | Willpower | 2 |
Skills | |||
---|---|---|---|
Acrobatics | 2 | Knowledge | 0 |
Art | 0 | Languages | 0 |
Computer | 1 | Medical | 0 |
Crime | 4 | Mr. Fix-It | 0 |
Drive | 0 | Notice | 4 |
Getting Personal | 1 | Old Style | 0 |
Gun Play | 1 | Science | 0 |
Influence | 0 | Wild Card (Pilot) | 4+1 |
Qualities |
---|
Talented (Pilot) (5-point Quality) |
You are unnaturally good at a certain skill. You gain a +1 bonus when you use it. In addition, you can always make a roll for anything that may apply to the skill, even if it is something you have no expe- rience in doing. |
Spacecraft - Fast Engine (3-point Quality) |
Our ship is fast! The ship’s engines modify the positioning roll which you have to make during space combat, according to their cost. |
Fast reaction time (2-point Quality) |
In (space) combat, contact sports or other physical confrontation, you gain a +5 bonus for Initiative purposes, modified by common sense. Aslo provides +1 on Willpower Tests to resist fear. |
Good Luck (2-point Quality, 2 levels) |
Each level of Luck counts as a +1 bonus (or -1 penalty) that can be applied to any roll, after the die is rolled, once per game session. Multiple levels can be added together for a big bonus on one roll, or spread around several different actions. |
Situational Awareness (3-point Quality) |
These characters gain a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings. The same bonus applies when they resist any Crime or Acrobatics rolls made to sneak up on them. |
Drawbacks |
---|
Teenager (2-point Drawback) |
Most of the problems teenagers face are social. Most adults instinctively distrust and look down on them, they have a lot of legal restrictions, and they have parents or guardians bossing them around. And then there’s all that angst and heartbreak of their so-called lives. 'social' problems, legal restrictions |
Adversary (Law) (2-point Drawback, 1 level) |
The alliance wants to put you in prison, because they think you killed a rich kid in cold blood. There were witnesses that told them that. |
Combat Maneuvers | |||
---|---|---|---|
Maneuver | Bonus | Base Damage | Notes |
Dodge | 5 | - | Avoid getting hit |
Punch | 5 | 4 | Bash |
Hand Blaster | 5 | 18 | Clip: 6 |
Standard Peacemaker Pistol | 5 | 14 | Clip: 12 |
Aiming | 4 | - | Adds Success Levels to shooting roll |
Inventory |
---|
- Dataslate containing a lot of games, space ship manuals, security system hacking software, etc (stolen from a rich kid) |
- Lockpicks |
- Climbing tools |
- Peacemaker pistol given to him by Max during their first heist |