Qualities |
Spacecraft size 3 (6-point Quality) |
The SS Safe Haven |
Spacecraft emergency measurements (4-point Quality) |
State of the art damage control and evacuation
equipment (excellent fire suppression
systems, safety back ups, materials
that don’t burn or give off fumes when on
fire, fully equipped lifeboats with survival
rations, and plenty of space suits for everyone).
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Sweet Temperament (3-point Quality) |
You are just so darn nice and wholesome that folks
take kindly to you. Any time you want to influence
someone to help you with something or do you a
favor you gain a +2 bonus. This bonus only applies
if you have not tried to fight or intimidate your target
or anyone else around recently.
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Attractiveness (3-point Quality) |
Add your character's Attractiveness bonus to any activity
(usually influence Skill rolls) where persuading people is a factor.
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Photographic Memory (2-point Quality) |
A photographic memory grants your character an
uncanny ability to remember things. After reading a
book, she can quote passages without missing a word, and
she almost never forgets anything. The Director will provide
information that your character would remember
whenever it is necessary. Also, your Cast Member receives
a +1 bonus to any skill roll where memorizing facts is useful,
such as Knowledge and Science. Finally, any rolls
where memory plays a role gain a +1 to +3 bonus, at the
Director’s discretion. Oh, and gambling against these
card counters extraordinaire is probably a bad idea.
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Natural Leader (5-point Quality) |
You have the ability to inspire people with your
leadership. Anyone following a plan you have conceived
(under your orders) can choose one skill that
she will use while carrying out the plan. Any use of
this skill during the plan receives a +1 bonus.
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Drawbacks |
Can't back down (4-point Drawback) |
There are certain things in life you just cannot
ignore. Maybe it’s people talking about your ship, or
trying to make you drink to the health of the local
corrupt governor. Whatever it is, you will never
walk away from asking someone to explain her i
inexcusable opinion—no matter how stupid or ill
advised it may be. Whether the person in question is
a star ship officer or the local drunkard, you cannot
leave it alone.
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Dependant (3-point Drawback) |
Your character has a relative or someone who is close
to her—perfect for the villains to terrorize, hold hostage
or otherwise use and abuse. If your character has one Dependent,
she gets two points. More than one Dependent is worth
three points
|
Obligation (2-point Drawback) |
The welfare of the organization is placed above
that of your character. She is always on call, and does not
have time to pursue a normal job (unless it’s a cover for
the real assignment) or much of a personal life. The
penalties for disobedience or selfishness are severe, and
may include death.
|
Adversary (2-point Drawback) |
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