Urgoth Thickbones

Class
Fighter
Race
Orc
Level
7
Gender
Male
Alignment
Neutral
Age
23
Background
Mercenary
Height
1.98m
Weight
108 kg
Archetype
Eldritch Knight
Hair
Black
Eyes
Green
STR
DEX
CON
INT
WIS
CHA
20
13
16
10
10
8
+5
+1
+3
+0
+0
-1
Saving Throws
+9
+2
+7
+1
+1
+0
AC
19
Initiative
+1
Speed
30
Hit Dice
7d10
Proficiency
+3
Passive Perc.
13
Hit Points
TEMPORARY
CURRENT
MAXIMUM
67
Inspiration
 
XP
14000
Skills
+4: Acrobatics (Dex)
0: Animal Handl. (Wis)
0: Arcana (Int)
+8: Athletics (Str)
-1: Deception (Cha)
0: History (Int)
0: Insight (Wis)
+2: Intimidation (Cha)
0: Investigation (Int)
0: Medicine (Wis)
0: Nature (Int)
+3: Perception (Wis)
-1: Performance (Cha)
+2: Persuasion (Cha)
0: Religion (Int)
+1: Sleight of Hand (Dex)
+1: Stealth (Dex)
0: Survival (Wis)
Background
Personality Traits: I face problems head on. A simple, direct solulion is the best path to success.

Ideals: Live and Let Live. Ideals aren't worth killing over or going to war for.
Bonds: Those who fight beside me are those worth dying for.
Flaws: I'd rather eat my armor than admit when I'm wrong.
Heraldic Sign: Two crossed bones
Instructor: Weapon Master
Signature Style: Energetic
Features & Traits
Armor Proficiencies:
All armor, shields
Weapon Proficiencies:
Simple weapons, martial weapons
Tool Proficiencies:
Towers gaming set, vehicles
Languages:
Common, Orc
Darkvision:
Thanks to your orc blood. you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Relentless Endurance:
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again unti! you finish a long rest.
Savage Attacks:
When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge:
You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Extra attack:
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Feats
Orcish Fury:
Your fury burns tirelessly.
- When you hit with an attack made with a simple or martial weapon, you can roll one of the weapon’s damage dice an additional time and add it as extra damage of the weapon’s damage type. Once you use this ability, you can’t use it again until you finish a short or long rest.
- Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack..
Death saves
Successes:
 
 
 
Failures:
 
 
 
Long Sword - Melee
ATTACK
+8
DAMAGE
1d8+7
TYPE
Slash
RANGE
5 feet
 
Battleaxe - Melee
ATTACK
+9
DAMAGE
1d8+8
TYPE
Slash
RANGE
5 feet
 
Battleaxe - 2handed - Melee
ATTACK
+9
DAMAGE
1d10+6
TYPE
Slash
RANGE
5 feet
 
Greatsword - 2handed - Melee
ATTACK
+10
DAMAGE
2d6+7
TYPE
Slash
RANGE
5 feet
 
Light Crossbow - Ranged
ATTACK
+4
DAMAGE
1d8+1
TYPE
Pierc
RANGE
80/320
 
Equipment
GP: 10
Long Sword (1d8)
Battleaxe of (1d8), half weight, +1d8 plant(like) creatures
Metal Shield (+2 AC)
Chain Mail
Pouch
Free Company's uniform
Battle Leader Insignia
Tower gaming set
Explorer's pack (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Days Rations, Waterskin, 50' Hemp Rope)
Magic Items