Hildegarde Firehair 6 Jake 4'5" 180 lbs 42 Ziruna's Troupe 8100 0 gp 0 gp
Along the periphery of the elf-ruled forest of Cormanthor lie the Dalelands, a group of loosely allied communities that share common cultures and traditions. Linked by winding trade roads and their alliance against the encroaching powers to the north, west, and south, the Dales are known for their lush forests, fertile farmland, and fierce independence. Proficient with hammers. +5 bonus to saving throws against poison. Armor or heavy load doesn't reduce your speed. (Other effects still can.) Second wind is minor action. Can move 1 less when forced to move. Immediate saving throw to avoid being knocked prone. Gain +1 AC and Reflex when not wearing heavy armor. (+2 at 11th level, +3 at 21st) Choose a Feral Might option. Swift charge power; temporary hp equal to Con mod (+5 at 11th, +10 at 21st) when you drop enemy to 0 hp Gain the rage strike power at 5th level Critical hit grants free melee basic attack; once per round, barbarian attack power only +2 damage and proficiency with axes and hammers +2 damage, +2 to bull rush on a charge Gain bonus to attack rolls with hammers. +2 to next attack roll when you use second wind At-Will Standard Action 11 1d10+8 Strength AC +4 Strength modifier. +3 half your level. +2 proficiency bonus. +1 enhancement bonus. +1 bonus - Weapon Expertise (Hammer) +4 Strength modifier. +1 enhancement bonus. +2 Feat bonus - Dwarven Weapon Training +1 versatile weapon used two-handed. +2 to damage rolls when you charge - Powerful Charge. 9 1d8+5 Strength AC +4 Strength modifier. +3 half your level. +2 proficiency bonus. +4 Strength modifier. +1 versatile weapon used two-handed. +2 to damage rolls when you charge - Powerful Charge. 7 1d4+4 Strength AC +4 Strength modifier. +3 half your level. +4 Strength modifier. +2 to damage rolls when you charge - Powerful Charge. At-Will Standard Action 4 1d4+1 Dexterity AC +1 Dexterity modifier. +3 half your level. +1 Dexterity modifier. +2 to damage rolls when you charge - Powerful Charge. Encounter Free Action Daily (Special) Standard Action 11 As Above+1 Strength AC. To make this attack, you expend an unused barbarian rage power. +4 Strength modifier. +3 half your level. +2 proficiency bonus. +1 enhancement bonus. +1 bonus - Weapon Expertise (Hammer) +1 versatile weapon used two-handed. 9 As Above+1 Strength AC. To make this attack, you expend an unused barbarian rage power. +4 Strength modifier. +3 half your level. +2 proficiency bonus. +1 versatile weapon used two-handed. 7 As Above Strength AC. To make this attack, you expend an unused barbarian rage power. +4 Strength modifier. +3 half your level. At-Will Standard Action At-Will Standard Action 11 1d10+8 Strength AC +4 Strength modifier. +3 half your level. +2 proficiency bonus. +1 enhancement bonus. +1 bonus - Weapon Expertise (Hammer) +4 Strength modifier. +1 enhancement bonus. +2 Feat bonus - Dwarven Weapon Training +1 versatile weapon used two-handed. 9 1d8+5 Strength AC +4 Strength modifier. +3 half your level. +2 proficiency bonus. +4 Strength modifier. +1 versatile weapon used two-handed. 7 1d4+4 Strength AC +4 Strength modifier. +3 half your level. +4 Strength modifier. Encounter Standard Action 11 3d10+11 Strength AC +4 Strength modifier. +3 half your level. +2 proficiency bonus. +1 enhancement bonus. +1 bonus - Weapon Expertise (Hammer) +4 Strength modifier. +1 enhancement bonus. +2 Feat bonus - Dwarven Weapon Training +1 versatile weapon used two-handed. +3 Constitution modifier. 9 3d8+8 Strength AC +4 Strength modifier. +3 half your level. +2 proficiency bonus. +4 Strength modifier. +1 versatile weapon used two-handed. +3 Constitution modifier. 7 3d4+7 Strength AC +4 Strength modifier. +3 half your level. +4 Strength modifier. +3 Constitution modifier. Daily Standard Action 11 3d10+8 Strength AC +4 Strength modifier. +3 half your level. +2 proficiency bonus. +1 enhancement bonus. +1 bonus - Weapon Expertise (Hammer) +4 Strength modifier. +1 enhancement bonus. +2 Feat bonus - Dwarven Weapon Training +1 versatile weapon used two-handed. 9 3d8+5 Strength AC +4 Strength modifier. +3 half your level. +2 proficiency bonus. +4 Strength modifier. +1 versatile weapon used two-handed. 7 3d4+4 Strength AC +4 Strength modifier. +3 half your level. +4 Strength modifier. Encounter Move Action Encounter Standard Action 11 2d10+8 Strength Fortitude +4 Strength modifier. +3 half your level. +2 proficiency bonus. +1 enhancement bonus. +1 bonus - Weapon Expertise (Hammer) +4 Strength modifier. +1 enhancement bonus. +2 Feat bonus - Dwarven Weapon Training +1 versatile weapon used two-handed. 9 2d8+5 Strength Fortitude +4 Strength modifier. +3 half your level. +2 proficiency bonus. +4 Strength modifier. +1 versatile weapon used two-handed. 7 2d4+4 Strength Fortitude +4 Strength modifier. +3 half your level. +4 Strength modifier. Daily Standard Action 11 2d10+8 Fire Strength AC +4 Strength modifier. +3 half your level. +2 proficiency bonus. +1 enhancement bonus. +1 bonus - Weapon Expertise (Hammer) +4 Strength modifier. +1 enhancement bonus. +2 Feat bonus - Dwarven Weapon Training +1 versatile weapon used two-handed. 9 2d8+5 Fire Strength AC +4 Strength modifier. +3 half your level. +2 proficiency bonus. +4 Strength modifier. +1 versatile weapon used two-handed. 7 2d4+4 Fire Strength AC +4 Strength modifier. +3 half your level. +4 Strength modifier. Encounter Minor Action
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