Striking as Water (p. 178)
Kata
Activation: When you make a Martial Arts [Melee, Ranged, or Unarmed] (Water) check, you may spend in the following way:
Water +: Your target treats their physical resistance as 1 lower per spent this way. This effet persists until the end of your next turn
Pelting Hail Style (p. 181)
Kata
Activation: When you make a Martial Arts [Ranged] check, you may spend in the following way:
Water +: Choose a number of other characters at range 0–2 of your target equal to spent this way. Each chosen character receives strife equal to the base damage of your weapon.
Slippery Maneuvers (p. 221)
Shūji
Activation:As a Movement and Support action, you may make a TN 2 Command (Water) check targeting any number of friendly characters in the scene (or your cohort during a mass battle). This technique can only be used during a skirmish or mass battle.
Effects: If you succeed during a skirmish, choose a position containing terrain that you can see. Each target may immediately move 1 range band toward it. Attack checks targeting any of your targets inside the terrain treat the terrain as having the Obscuring terrain quality. This effect persists until the end of the scene.
Token of Memory (p. 195)
Invoc
Activation: As a Scheme action, you may make a TN 2 Theology (Air) check targeting one position at range 0–1.
Effects:If you succeed, you summon an illusion of one inanimate object at the target position. The illusory object’s size is a silhouette of up to your bonus successes (beginning at 0, or a small handheld object). The item appears real, but it does not actually exist,
and it cannot be used. Any character confronted with one of these illusions must resist with a TN 4 Artisan, Smithing, or Design check (Earth 5, Fire 2) using a Scholar skill approach to discern its illusory nature. The object persists until the end of the scene.
Skulk (p. 226)
Ninjutsu
Activation:When you perform an initiative or Attack check using Air, you may spend as follows:
If you are in obscuring terrain, a crowd or otherwise concealed from sight, one character with vigilance lower than or equal to your ranks in Skullduggery loses sight of you.