Rumors of the Water Kami (Theo/Water)
Invoc
Water kami are notoriously covetous, and things lost to the depths rarely resurface. Still, this avarice can offer advantages. A shugenja learned in this art can call forth water spirits to recognize an item by submerging it in sacred water. The water spirits often provide cryptic answers, but they usually can grant the shugenja a good idea of an item’s composition, whether it possesses any mystical properties, and the general disposition of these traits.
Scheme TN 2 target one item at range 0-1
Success scry to uncover all properties of item, incl. name, maker, mundane qualities, magical properties, curses, sealed techniques (Nemuranai page 307).
: Know item's origin in broad strokes: forge location, clan of past owner or similar info
: Target character instead to identify one invocation, kiho, maho or supernatural ability or item possessed by target, incl. its name and general qualities
All rivers meet again (Theology/Water)
Invoc
A shugenja deeply attuned to the kami of water can see other places in watery reflections. Incredibly powerful practitioners can even use this reflection to transport themself and others to the desired place through the water—even if they arrive slightly damp.
Move and scheme TN 2 target one body of water at range 0-1
Success Target displays image of 2nd target body of water and its surroundings as if you were just below the surface. 2nd target at range 0–6 of the 1st target, and you must know of 2nd target.
: You can also hear very muffled noises.
: To others the pool shows no images
: 2nd target can be any distance
: Targets can be clouds, fog banks, snow or sheets of ice.
: you + 3 characters may pass through the 1st target to the other location. You arrive soaked.
Commune with the Spirits
Rituals
The ritualist centers their mind on one of the Elements, appealing to the spirits in their environment and seeking their counsel or boon. Priests and laypeople are able to use this ritual to receive less specific guidance from the spirits, such as a leaf that falls to the ground pointing in the direction of the person or thing they are seeking.
Activation: Downtime activity or Support action, TN 1 Theology (Air, Earth, Fire, Water, or Void) to appeal to nearby spirits of that Element (appeal to the departed, such as ancestor spirits, and other non-elemental supernatural presenc- es, if using Void) for aid.
Success:Choose: Sense the Kami: Detect all spirits and uses of their magic by shugenja within a number of range bands equal to the ring you used plus your bonus successes. Spiritual Knowledge: Learn one fact the spirits know about the area. Elemental Gift: The kami deliver a small amount of the Element in question to you.
: Reduce TN of next check to interact with kami or supernatural presences of this Element by 1.
+: Success: receive one additional boon per spent this way. Each boon can only be received one time per activation.
Divination
Rituals
The ritualist peers into a character’s future, ascertaining their fate from the patterns of the stars, the char marks upon animal bones, the placement of cast shells, or other omens they can read.
Activation: Downtime activity TN 2 Theology (Void) targeting one character to see glimpses of their future.
Success: choose one of the following omens that you see in the target’s near future:
Omen of the Azure Dragon: The next time the target performs a check using a skill from the Artisan skill group this game session, the target adds a kept set to an result. Omen of the Black Tortoise: Scholar Omen of the White Tiger: Martial Omen of the Vermilion Bird: Social Omen of the Weaver and the Cowherd: Labor
Failure: GM chooses omen. The target cannot receive another divination until the next game session.
: If you fail, an additional omen appears to you after the first. Choose one of the above omens in addition to the one the GM chose.