Tesla: Difference between revisions
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{{CharacterSheet | {{CharacterSheet | ||
|### (Tracking Temporary Effects). Fill in number of circles to fill #### | |||
|StrengthTrauma=0 | |||
|AgilityTrauma=0 | |||
|WitsTrauma=0 | |||
|EmpathyTrauma=0 | |||
|Starving=0 | |||
|Dehydrated=0 | |||
|Sleepless=0 | |||
|Hypothermic=0 | |||
|RotPoints=0 | |||
|PermanentRotPoints=3 | |||
|ExperiencePoints=0 | |||
|MutationPoints=0 | |||
|CriticalInjury1= | |||
|CriticalInjury2= | |||
|#### Generic info #### | |||
|Player=Matthijs | |Player=Matthijs | ||
|Name= | |Name=Tesla | ||
|Role= | |Role=Stalker | ||
|#### Image works best with 3:2 (W:H) ratio #### | |#### Image works best with 3:2 (W:H) ratio #### | ||
|Image= | |Image=Tesla.jpg | ||
|####Attributes#### | |####Attributes#### | ||
|Strength= | |Strength=4 | ||
|Agility= | |Agility=4 | ||
|Wits= | |Wits=4 | ||
|Empathy= | |Empathy=2 | ||
|####Skills#### | |####Skills#### | ||
Line 16: | Line 33: | ||
|Force= | |Force= | ||
|Fight= | |Fight= | ||
|Sneak= | |Sneak=2 | ||
|Move= | |Move= | ||
|Shoot= | |Shoot=2 | ||
|Scout= | |Scout=1 | ||
|Comprehend= | |Comprehend= | ||
|KnowTheZone= | |KnowTheZone=2 | ||
|SenseEmotion= | |SenseEmotion= | ||
|Manipulate= | |Manipulate= | ||
|Heal= | |Heal= | ||
|SpecialistSkill1= | |SpecialistSkill1=Find the Path | ||
|SpecialistSkill1Attr= | |SpecialistSkill1Attr=Agility | ||
|SpecialistSkill1Level= | |SpecialistSkill1Level=4 | ||
|SpecialistSkill2= | |SpecialistSkill2= | ||
|SpecialistSkill2Attr= | |SpecialistSkill2Attr= | ||
Line 41: | Line 58: | ||
|####Gear#### | |####Gear#### | ||
|Gear1= | |Gear1=Bow | ||
|Gear2= | |Gear2=2 arrows, 2 grub | ||
|Gear3= | |Gear3=my bullets, binoculars | ||
|Gear4= | |Gear4=2x grub, 2x water | ||
|Gear5= | |Gear5=Machete | ||
|Gear6= | |Gear6=4x water | ||
|Gear7= | |Gear7=4x water | ||
|Gear8= | |Gear8=3x water | ||
|Gear9= | |Gear9=scrap rifle | ||
|Gear10= | |Gear10=guitar | ||
|Bullets= | |Tiny= | ||
|Armor= | |Bullets=19 | ||
|ArmorRating= | |Armor=Rot suit (durable) | ||
|ArmorRating=3 | |||
|####Talents#### | |####Talents#### | ||
|Talent1= | |Talent1=Scavenger | ||
|Talent2= | |Talent1Desc=+2 to Find a Path, success: find any artifacts in a sector. To identify threats, instead need get stunts. Optional to use when entering sector. | ||
|Talent2=Pack Mule | |||
|Talent2Desc=You can carry twice as many objects as normal without being encumbered. | |||
|Talent3= | |Talent3= | ||
|Talent4= | |Talent4= | ||
Line 68: | Line 88: | ||
|####Mutations#### | |####Mutations#### | ||
|Mutation1= | |Mutation1=Telepathy | ||
|Mutation1Desc=Read and affect the mind of other humanoids, at up to Near range: | |||
* Per MP get answer to 1 question: Is he lying? Is he hiding something? What is he thinking right now? | |||
* Plant a simple thought in your subject’s mind. He will think it is true. Costs 1 MP. | |||
* Inflict one point of confusion per MP spent. | |||
|Mutation2= | |Mutation2= | ||
|Mutation3= | |Mutation3= | ||
Line 74: | Line 98: | ||
|####Weapons#### | |####Weapons#### | ||
|Weapon1= | |Weapon1=Bow | ||
|#Attribute for the weapon (Strength/Agility) | |#Attribute for the weapon (Strength/Agility) | ||
|Weapon1Attr= | |Weapon1Attr=Agility | ||
|#Skill for the weapon (Fight/Shoot) | |#Skill for the weapon (Fight/Shoot) | ||
|Weapon1Skill= | |Weapon1Skill=Shoot | ||
|Weapon1Bonus= | |Weapon1Bonus=1 | ||
|Weapon1Damage= | |Weapon1Damage=1 | ||
|Weapon1Range= | |Weapon1Range=Long | ||
|Weapon1Special= | |Weapon1Special=Jury-Rigged | ||
|Weapon2= | |Weapon2=Machete | ||
|Weapon2Attr= | |Weapon2Attr=Strength | ||
|Weapon2Skill= | |Weapon2Skill=Fight | ||
|Weapon2Bonus= | |Weapon2Bonus=2 | ||
|Weapon2Damage= | |Weapon2Damage=2 | ||
|Weapon2Range= | |Weapon2Range=Arm's Length | ||
|Weapon2Special= | |Weapon2Special=Jury-Rigged | ||
|Weapon3= | |Weapon3=Scrap rifle | ||
|Weapon3Attr= | |Weapon3Attr=Agility | ||
|Weapon3Skill= | |Weapon3Skill=Shoot | ||
|Weapon3Bonus= | |Weapon3Bonus=1 | ||
|Weapon3Damage= | |Weapon3Damage=2 | ||
|Weapon3Range= | |Weapon3Range=Long | ||
|Weapon3Special= | |Weapon3Special= | ||
|####Relationships#### | |####Relationships#### | ||
|Buddy= | |Buddy=Octavia | ||
|BuddyRelation= | |BuddyRelation=Octavia loves to come along in the zone and wants to understand what's there. | ||
|PC2= | |PC2=Bolt | ||
|PC2Relation= | |PC2Relation=Bolt is a cool guy. He helps me by fixing stuff and making arrows. I bring him scrap I find. | ||
|PC3= | |PC3=Rianna | ||
|PC3Relation= | |PC3Relation=She's a loner like me. She helps keep me safe in the Ark whenever I'm stupid enough to be in a crowd. | ||
|PC4= | |PC4=Lincoln | ||
|PC4Relation= | |PC4Relation=We need someone to put Harper in his place. He could be the one. | ||
|PC5= | |PC5=Finn | ||
|PC5Relation= | |PC5Relation=He's so insanely handsome! | ||
|PC6= | |PC6= | ||
|PC6Relation= | |PC6Relation= | ||
|Hate= | |Hate=Harper | ||
|HateRelation= | |HateRelation=I hate the incessant infighting Harper causes. It's wasted effort. | ||
|Protect= | |Protect=Yelena | ||
|ProtectRelation= | |ProtectRelation=She needs protection and know a lot about the old age. | ||
|Dream= | |Dream=Reduce inequality. | ||
|####My Den#### | |####My Den#### | ||
| | |DenDescription=With Octavia | ||
|DenGear1=22x water | |||
|DenGear1= | |DenGear2=scrap knife | ||
|DenGear2= | |||
|DenGear3= | |DenGear3= | ||
|DenGear4= | |DenGear4= | ||
Line 127: | Line 150: | ||
|####Notes#### | |####Notes#### | ||
|Background= | |Background=The zone... It's going to kill everyone, but at least it's honest about it.<br><br> | ||
I'm sick and tired of all the incessant infighting, gossipping and posturing in the Ark. It was already unbearable and then I began hearing their thoughts. The zone, in contrast, is uncomplicated. You either survive or you don't. | |||
I go there to scavenge for useful items. Sometimes I take people along like Ava, Bolt & Octavia. With Ava I have a bond of sharing information about the zone and exchanging tips & tricks. | |||
<br><br>When there's no frost, I camp out in one of the old life boats. It offers me escape from the crowd. I avoid the worst of the mutants, like Harper, and stick with those who actually contribute to our survival, like Octavia. Harper is the worst; I hope Lincoln throws him overboard. | |||
<br><br>Not so long ago, everything seemed manageable, but then the elder began to weaken, and the supplies started to run out. This Ark is sinking, and everyone knows it. I wish we could put an end to all this bickering and focus on building a productive community. That, or find some place which can actually be that. | |||
}} | }} |
Latest revision as of 17:48, 16 June 2024
ATTRIBUTES | |||
---|---|---|---|
Strength | 4 | Damage | |
Agility | 4 | Fatigue | |
Wits | 4 | Confusion | |
Empathy | 2 | Doubt |
CONDITIONS | |||
---|---|---|---|
Starving | Dehydrated | ||
Sleepless | Hypothermic | ||
Critical injuries: | |||
SKILLS | ||
---|---|---|
Endure (Strength) | 4 | |
Force (Strength) | 4 | |
Fight (Strength) | 4 | |
Sneak (Agility) | 4 | 2 |
Move (Agility) | 4 | |
Shoot (Agility) | 4 | 2 |
Scout (Wits) | 4 | 1 |
Comprehend (Wits) | 4 | |
Know The Zone (Wits) | 4 | 2 |
Sense Emotion (Empathy) | 2 | |
Manipulate (Empathy) | 2 | |
Heal (Empathy) | 2 | |
Find the Path (Agility) | 4 | 4 |
ROT POINTS (no max)
| ||||||
---|---|---|---|---|---|---|
P P P |
EXPERIENCE POINTS (1 per session, arc bonus)
|
---|
DICE RESULTS | |||||||
---|---|---|---|---|---|---|---|
1 | Mutant (Push) | 1 | Break (Push) | 6 | 6 | 6 | Succes |
PERSONAL | |
---|---|
Player: | Matthijs |
Role: | Stalker |
Face: | |
Body: | |
Clothing: |
GEAR | |
---|---|
1 | Bow |
2 | 2 arrows, 2 grub |
3 | my bullets, binoculars |
4 | 2x grub, 2x water |
5 | Machete |
6 | 4x water |
7 | 4x water |
8 | 3x water |
9 | scrap rifle |
10 | guitar |
Tiny: | |
Bullets: 19 |
WEAPONS | Dice | Dmg | Range | ||
---|---|---|---|---|---|
Bow | 4 | 2 | 1 | 1 | Long |
Jury-Rigged | |||||
Machete | 4 | 2 | 2 | Arm's Length | |
Jury-Rigged | |||||
Scrap rifle | 4 | 2 | 1 | 2 | Long |
RELATIONSHIPS | |
---|---|
Octavia (Buddy) | Octavia loves to come along in the zone and wants to understand what's there. |
Bolt | Bolt is a cool guy. He helps me by fixing stuff and making arrows. I bring him scrap I find. |
Rianna | She's a loner like me. She helps keep me safe in the Ark whenever I'm stupid enough to be in a crowd. |
Lincoln | We need someone to put Harper in his place. He could be the one. |
Finn | He's so insanely handsome! |
I hate: Harper I hate the incessant infighting Harper causes. It's wasted effort. | |
I need to protect: Yelena She needs protection and know a lot about the old age. | |
My big dream: Reduce inequality. |
TALENTS |
---|
Scavenger +2 to Find a Path, success: find any artifacts in a sector. To identify threats, instead need get stunts. Optional to use when entering sector. |
Pack Mule You can carry twice as many objects as normal without being encumbered. |
MUTATIONS |
---|
Telepathy Read and affect the mind of other humanoids, at up to Near range:
|
MUTATION POINTS (1 per session/log, max 10)
|
---|
ARMOR | Rating |
---|---|
Rot suit (durable) | 3 |
MY DEN |
---|
Description: With Octavia |
Gear Stashed: 22x water scrap knife |
Background
The zone... It's going to kill everyone, but at least it's honest about it.
I'm sick and tired of all the incessant infighting, gossipping and posturing in the Ark. It was already unbearable and then I began hearing their thoughts. The zone, in contrast, is uncomplicated. You either survive or you don't.
I go there to scavenge for useful items. Sometimes I take people along like Ava, Bolt & Octavia. With Ava I have a bond of sharing information about the zone and exchanging tips & tricks.
When there's no frost, I camp out in one of the old life boats. It offers me escape from the crowd. I avoid the worst of the mutants, like Harper, and stick with those who actually contribute to our survival, like Octavia. Harper is the worst; I hope Lincoln throws him overboard.
Not so long ago, everything seemed manageable, but then the elder began to weaken, and the supplies started to run out. This Ark is sinking, and everyone knows it. I wish we could put an end to all this bickering and focus on building a productive community. That, or find some place which can actually be that.