Lincoln: Difference between revisions
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{{CharacterSheet | {{CharacterSheet | ||
|### (Tracking Temporary Effects). Fill in number of circles to fill #### | |||
|StrengthTrauma=0 | |||
|AgilityTrauma=0 | |||
|WitsTrauma=0 | |||
|EmpathyTrauma=0 | |||
|Starving=0 | |||
|Dehydrated=0 | |||
|Sleepless=0 | |||
|Hypothermic=0 | |||
|RotPoints=1 | |||
|PermanentRotPoints=1 | |||
|ExperiencePoints=1 | |||
|MutationPoints=10 | |||
|CriticalInjury1= | |||
|CriticalInjury2= | |||
|#### Generic info #### | |||
|Player=Mark | |Player=Mark | ||
|Name= | |Name=Lincoln | ||
|Role= | |Role=Boss | ||
|#### Image works best with 3:2 (W:H) ratio #### | |#### Image works best with 3:2 (W:H) ratio #### | ||
|Image= | |Image=Lincoln.jpg | ||
|####Attributes#### | |####Attributes#### | ||
|Strength= | |Strength=4 | ||
|Agility=3 | |Agility=3 | ||
|Wits= | |Wits=5 | ||
|Empathy=2 | |Empathy=2 | ||
|####Skills#### | |####Skills#### | ||
|Endure= | |Endure=2 | ||
|Force= | |Force=2 | ||
|Fight= | |Fight=3 | ||
|Sneak= | |Sneak= | ||
|Move= | |Move= | ||
|Shoot= | |Shoot= | ||
|Scout= | |Scout= | ||
|Comprehend= | |Comprehend=1 | ||
|KnowTheZone= | |KnowTheZone= | ||
|SenseEmotion= | |SenseEmotion=2 | ||
|SenseEmotionAttr=Wits | |||
|Manipulate= | |Manipulate= | ||
|Heal= | |Heal= | ||
|SpecialistSkill1= | |SpecialistSkill1=Command | ||
|SpecialistSkill1Attr= | |SpecialistSkill1Attr=Wits | ||
|SpecialistSkill1Level= | |SpecialistSkill1Level=3 | ||
|SpecialistSkill2= | |SpecialistSkill2= | ||
|SpecialistSkill2Attr= | |SpecialistSkill2Attr= | ||
Line 33: | Line 51: | ||
|####Appearance#### | |####Appearance#### | ||
|AppearanceFace1=Full | |AppearanceFace1=Full green leafy beard with small bright flowers erupting from it occasionally, scars, pointy teeth | ||
|AppearanceFace2= | |AppearanceFace2= | ||
|AppearanceBody1=Tall and very muscular | |AppearanceBody1=Tall and very muscular | ||
|AppearanceBody2= | |AppearanceBody2= | ||
|AppearanceClothing1=Black leather | |AppearanceClothing1=Black leather jacket | ||
|AppearanceClothing2=Combat boots | |AppearanceClothing2=Combat boots | ||
|####Gear#### | |####Gear#### | ||
|Gear1= | |Gear1="Sarah's embrace" | ||
|Gear2= | |Gear2=Brass knuckles, Scrap knife | ||
|Gear3= | |Gear3=4 rations grub | ||
|Gear4= | |Gear4=4 rations grub | ||
|Gear5= | |Gear5=3 rations water | ||
|Gear6= | |Gear6=4 rations water | ||
|Gear7= | |Gear7=4 rations water | ||
|Gear8= | |Gear8=4 rations water | ||
|Gear9= | |Gear9= | ||
|Gear10= | |Gear10= | ||
|Bullets= | |Tiny= | ||
|Bullets=10 | |||
|Armor= | |Armor= | ||
|ArmorRating= | |ArmorRating= | ||
|####Talents#### | |####Talents#### | ||
|Talent1= | |Talent1=Commander | ||
|Talent2= | |Talent1Desc= | ||
|Talent3= | |Talent2=Butcher | ||
|Talent4= | |Talent3=Counselor | ||
|Talent4=Personal Arithmetic | |||
|Talent5= | |Talent5= | ||
|Talent6= | |Talent6= | ||
Line 68: | Line 88: | ||
|####Mutations#### | |####Mutations#### | ||
|Mutation1= | |Mutation1=Corpse-Eater | ||
|Mutation1Desc= | |||
|Mutation2= | |Mutation2= | ||
|Mutation3= | |Mutation3= | ||
Line 74: | Line 95: | ||
|####Weapons#### | |####Weapons#### | ||
|Weapon1= | |Weapon1=Barbed-wire baseball bat | ||
|Weapon1Bonus= | |Weapon1Attr=Strength | ||
|Weapon1Damage= | |Weapon1Skill=Fight | ||
|Weapon1Bonus=2 | |||
|Weapon1Damage=2 | |||
|Weapon1Range= | |Weapon1Range= | ||
|Weapon1Special="Sarah Embrace" | |Weapon1Special="Sarah's Embrace" | ||
|Weapon2= | |Weapon2=Brass knuckles | ||
|Weapon2Bonus= | |Weapon2Attr=Strength | ||
|Weapon2Damage= | |Weapon2Skill=Fight | ||
|Weapon2Bonus=1 | |||
|Weapon2Damage=1 | |||
|Weapon2Range= | |Weapon2Range= | ||
|Weapon2Special= | |Weapon2Special= | ||
|Weapon3= | |Weapon3=Scrap knife | ||
|Weapon3Bonus= | |Weapon3Attr=Strength | ||
|Weapon3Damage= | |Weapon3Skill=Fight | ||
|Weapon3Bonus=1 | |||
|Weapon3Damage=2 | |||
|Weapon3Range= | |Weapon3Range= | ||
|Weapon3Special= | |Weapon3Special= | ||
|####Relationships#### | |####Relationships#### | ||
|Buddy= | |Buddy=Finn | ||
|BuddyRelation= | |BuddyRelation=Managed to get me out of my post-Sarah depression. Deeply grateful for that. | ||
|PC2= | |PC2=Bolt | ||
|PC2Relation= | |PC2Relation=A gearhead who actually produces working gadgets. | ||
|PC3= | |PC3=Rianna | ||
|PC3Relation= | |PC3Relation=A formidable opponent and trustworthy ally. | ||
|PC4= | |PC4=Octavia | ||
|PC4Relation= | |PC4Relation=Count on her to stitch me back up. | ||
|PC5= | |PC5=Tesla | ||
|PC5Relation= | |PC5Relation=A worthy ally with a lot of knowledge about the world out there. | ||
|PC6= | |PC6= | ||
|PC6Relation= | |PC6Relation= | ||
|Hate= | |Hate=Boss Harper | ||
|HateRelation= | |HateRelation=who killed [[Sarah]] and enslaved her protégé [[Wyatt]]. | ||
|Protect= | |Protect=Wyatt | ||
|ProtectRelation= | |ProtectRelation=who needs to be freed from Boss [[Harper]]. | ||
|Dream= | |Dream=Become the sole ruler of [[the Ark]], getting rid of Boss [[Harper]] in the process. | ||
|####My Den#### | |####My Den#### | ||
| | |DenDescription= | ||
|DenGear1= | |DenGear1= | ||
|DenGear2= | |DenGear2= | ||
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|####Notes#### | |####Notes#### | ||
|Background= | |Background= | ||
Future character development: | |||
* [[Workhorse]] - depends on DM ruling on usage | |||
** Ik zie die Workhorse als "je bent zelf een ijverig bijtje" en met die Command skill doe je juist het werk niet zelf. Ik zou willen zeggen "nee dat werkt niet", maar kan overtuigd worden tot "je kan een +1 krijgen (ipv +2) omdat je gang je bezig heeft gezien en is daardoor geinspireerd / hebben een hogere standaard". | |||
* [[Comprehend]] | |||
Roadmap to my dream: | |||
* Making [[the Ark]] safer to live in: | |||
** Arrange stable trade route for water, free [[Pure-One]]s -> [[Harbor]] --> [[Ship]] | |||
** Arrange stable food availability (Food supply DEV rating 20+) --> [[Pigsty]], [[Water Wheel]], [[Mill]] | |||
** Get a gang member to lead gangway patrols -> [[Militia]] | |||
* Making [[the Ark]] more pleasant to live in: | |||
** [[Tavern]] | |||
** [[Distillery]] | |||
* Increase gang size | |||
* [[Autocracy]] | |||
* [[Collectivism]] | |||
In the post-apocalyptic world, where mutated beings struggle to survive in a desolate landscape, there emerged a formidable figure known as Lincoln, a mutant with a tragic past and a burning desire for power and survival. Once a charismatic and respected member of [[the Ark]], Lincoln was a natural leader who earned his title as a boss through both strength, cunning and hard work | |||
Lincoln's life took a dark turn when he fell in love with [[Sarah]], a fellow mutant with whom he shared a deep connection. The two of them navigated the challenges of the post-apocalyptic world together, finding solace in each other's company. All the while attempting to make [[the Ark]] into a sustainable community in a world where resources were dwindling. Their relationship however faced its own set of barbs, representing the difficulties and trials that came with surviving in a harsh and unforgiving environment. | |||
Tragedy struck when a rival boss named [[Harper]] entered the scene, disrupting the fragile balance of their world. Boss [[Harper]], driven by a ruthless desire for dominance, targeted Lincoln's weakness. In an evil scam, [[Harper]] lured [[Sarah]] and her protégé [[Wyatt]] away from the protection of [[Lincoln]] and his gang and had her brutally murdered by his own gang. He took [[Wyatt]] as an insurance policy against retaliation by [[Lincoln]], locking him up on his own deck, having [[Wyatt]] slave away at his will. The scars of that fateful day etched themselves into Lincoln's psyche, fueling his thirst for revenge. | |||
Brought back to his senses by [[Finn]], he is determined to avenge [[Sarah]]'s death and liberate [[Wyatt]]. Lincoln took up a barbed-wire baseball bat, a weapon he named "Sarah's Embrace" in memory of his lost love. The barbed wire served as a constant reminder of the challenges they faced in their relationship and the pain he endured after her death. | |||
Now, with a hardened heart and an unyielding spirit, Lincoln tries to rebuild the dream [[Sarah]] and he had, gathering allies and resources to take down Boss [[Harper]] and claim [[the Ark]] as his own. His ultimate goal is to establish himself as the undisputed ruler, ensuring that no one else will suffer the same fate as [[Sarah]]. The journey is perilous, but Lincoln's determination and the echo of Sarah's memory drive him forward, one swing of "Sarah's Embrace" at a time. | |||
}} | }} | ||
{| class="wikitable" | |||
|+ My Gang | |||
|- | |||
! Name !! Role | |||
|- | |||
| [[Jack]] || Enforcer | |||
|- | |||
| [[Garrett]] || Enforcer | |||
|- | |||
| [[Finley]] || Enforcer | |||
|- | |||
| [[Ava]] || Stalker | |||
|- | |||
| [[Max]] || Gearhead | |||
|- | |||
| [[Ruby]] || Fixer | |||
|} |
Latest revision as of 12:52, 5 July 2024
ATTRIBUTES | |||
---|---|---|---|
Strength | 4 | Damage | |
Agility | 3 | Fatigue | |
Wits | 5 | Confusion | |
Empathy | 2 | Doubt |
CONDITIONS | |||
---|---|---|---|
Starving | Dehydrated | ||
Sleepless | Hypothermic | ||
Critical injuries: | |||
SKILLS | ||
---|---|---|
Endure (Strength) | 4 | 2 |
Force (Strength) | 4 | 2 |
Fight (Strength) | 4 | 3 |
Sneak (Agility) | 3 | |
Move (Agility) | 3 | |
Shoot (Agility) | 3 | |
Scout (Wits) | 5 | |
Comprehend (Wits) | 5 | 1 |
Know The Zone (Wits) | 5 | |
Sense Emotion (Wits) | 5 | 2 |
Manipulate (Empathy) | 2 | |
Heal (Empathy) | 2 | |
Command (Wits) | 5 | 3 |
ROT POINTS (no max)
| ||||||
---|---|---|---|---|---|---|
P |
EXPERIENCE POINTS (1 per session, arc bonus)
|
---|
DICE RESULTS | |||||||
---|---|---|---|---|---|---|---|
1 | Mutant (Push) | 1 | Break (Push) | 6 | 6 | 6 | Succes |
PERSONAL | |
---|---|
Player: | Mark |
Role: | Boss |
Face: | Full green leafy beard with small bright flowers erupting from it occasionally, scars, pointy teeth |
Body: | Tall and very muscular |
Clothing: | Black leather jacket Combat boots |
GEAR | |
---|---|
1 | "Sarah's embrace" |
2 | Brass knuckles, Scrap knife |
3 | 4 rations grub |
4 | 4 rations grub |
5 | 3 rations water |
6 | 4 rations water |
7 | 4 rations water |
8 | 4 rations water |
9 | |
10 | |
Tiny: | |
Bullets: 10 |
WEAPONS | Dice | Dmg | Range | ||
---|---|---|---|---|---|
Barbed-wire baseball bat | 4 | 3 | 2 | 2 | |
"Sarah's Embrace" | |||||
Brass knuckles | 4 | 3 | 1 | 1 | |
Scrap knife | 4 | 3 | 1 | 2 | |
RELATIONSHIPS | |
---|---|
Finn (Buddy) | Managed to get me out of my post-Sarah depression. Deeply grateful for that. |
Bolt | A gearhead who actually produces working gadgets. |
Rianna | A formidable opponent and trustworthy ally. |
Octavia | Count on her to stitch me back up. |
Tesla | A worthy ally with a lot of knowledge about the world out there. |
I hate: Boss Harper who killed Sarah and enslaved her protégé Wyatt. | |
I need to protect: Wyatt who needs to be freed from Boss Harper. | |
My big dream: Become the sole ruler of the Ark, getting rid of Boss Harper in the process. |
TALENTS |
---|
Commander |
Butcher |
Counselor |
Personal Arithmetic |
MUTATIONS |
---|
Corpse-Eater |
MUTATION POINTS (1 per session/log, max 10)
|
---|
ARMOR | Rating |
---|---|
MY DEN |
---|
Description: |
Gear Stashed: |
Background
Future character development:
- Workhorse - depends on DM ruling on usage
- Ik zie die Workhorse als "je bent zelf een ijverig bijtje" en met die Command skill doe je juist het werk niet zelf. Ik zou willen zeggen "nee dat werkt niet", maar kan overtuigd worden tot "je kan een +1 krijgen (ipv +2) omdat je gang je bezig heeft gezien en is daardoor geinspireerd / hebben een hogere standaard".
- Comprehend
Roadmap to my dream:
- Making the Ark safer to live in:
- Making the Ark more pleasant to live in:
- Increase gang size
- Autocracy
- Collectivism
In the post-apocalyptic world, where mutated beings struggle to survive in a desolate landscape, there emerged a formidable figure known as Lincoln, a mutant with a tragic past and a burning desire for power and survival. Once a charismatic and respected member of the Ark, Lincoln was a natural leader who earned his title as a boss through both strength, cunning and hard work
Lincoln's life took a dark turn when he fell in love with Sarah, a fellow mutant with whom he shared a deep connection. The two of them navigated the challenges of the post-apocalyptic world together, finding solace in each other's company. All the while attempting to make the Ark into a sustainable community in a world where resources were dwindling. Their relationship however faced its own set of barbs, representing the difficulties and trials that came with surviving in a harsh and unforgiving environment.
Tragedy struck when a rival boss named Harper entered the scene, disrupting the fragile balance of their world. Boss Harper, driven by a ruthless desire for dominance, targeted Lincoln's weakness. In an evil scam, Harper lured Sarah and her protégé Wyatt away from the protection of Lincoln and his gang and had her brutally murdered by his own gang. He took Wyatt as an insurance policy against retaliation by Lincoln, locking him up on his own deck, having Wyatt slave away at his will. The scars of that fateful day etched themselves into Lincoln's psyche, fueling his thirst for revenge.
Brought back to his senses by Finn, he is determined to avenge Sarah's death and liberate Wyatt. Lincoln took up a barbed-wire baseball bat, a weapon he named "Sarah's Embrace" in memory of his lost love. The barbed wire served as a constant reminder of the challenges they faced in their relationship and the pain he endured after her death.
Now, with a hardened heart and an unyielding spirit, Lincoln tries to rebuild the dream Sarah and he had, gathering allies and resources to take down Boss Harper and claim the Ark as his own. His ultimate goal is to establish himself as the undisputed ruler, ensuring that no one else will suffer the same fate as Sarah. The journey is perilous, but Lincoln's determination and the echo of Sarah's memory drive him forward, one swing of "Sarah's Embrace" at a time.
Name | Role |
---|---|
Jack | Enforcer |
Garrett | Enforcer |
Finley | Enforcer |
Ava | Stalker |
Max | Gearhead |
Ruby | Fixer |