Rot Critical Injury: Difference between revisions

From Mutant Year Zero
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  {|class="rpgtable"
  {|class="rpgtable"
!
! D66
! D66
! Injury
! Injury
Line 9: Line 8:
! Healing Time
! Healing Time
|-
|-
| Description:
 
| colspan="3" | {{{Description}}}
 
|-
| 11-12
| colspan="4" | {{{Description2}}}
| Hair Loss
|-
| NO
| colspan="4" | {{{Description3}}}
| -
| Your hair and maybe even your fingernails fall out.  They grow back eventually.
| -
|-
| 13-14
| Fainting
| NO
| -
| You pass out.  You can be revived with a successful Heal roll, but can’t take any actions | until you get 4 hours of sleep.
| -
|-
15-16
Lesion
NO
-
You gain a tumor, lump or scar on your skin.  It is permanent.
-
21-22
Migraine
NO
-
You are unable to take actions
D6 hours
23-24
Vomiting
NO
-
You can’t keep food down.  You are unable to recover damage until you heal this condition.
D6 days
25-26
Sickly
NO
-
You become more vulnerable to disease, - 1 to all sickness rolls
2d6 days
31-32
Weakness
NO
-
You are sapped of strength, -1 to Endure
D6 days
33-34
Trembling
NO
-
You can stop shaking, -1 to Move
D6 days
35-36
Coughing
NO
-
You have a severe cough that makes it difficult to speak, -1 to Manipulate
D6 days
41-42
Forgetful
NO
-
You have trouble remembering simple things, -1 to Comprehend and Know the Zone
D6 days
43-44
Vision loss
NO
-
You must make a Move roll anytime you want to move around
D6 days
45-46
Fatigue & Nausea
NO
-
You are tired and feel terrible all the time, -1 to all rolls for Strength
2D6 days
51-52
Blisters & Rashes
NO
-
Your very skin is sore and burns, it hurts to just move, -1 to all rolls for Agility.
2D6 days
53-54
Redness & Stench
NO
-
Your skin turns red and you smell of metal and death, -1 to all rolls for Empathy
2D6 days
55-56
Confused & Disoriented
NO
-
Your mind is hazy and you can’t focus, -1 to all rolls for Wits
2D6 days
61-62
Internal Bleeding
YES, -1
D6 hours
You suffer a point of damage for every roll you make to Force, Move or Fight.
2D6 days
63-64
Paralysis
YES
D6 days
You are unable to move at all, but are still conscious and can talk.
3D6 days
65-66
Severe Rot Poisoning
YES
D6 Days
You gain an additional point of Permanent Rot.
-
*
Coma
YES, -1
D6 hours
You fall unconscious and don’t wake back up until fully healed.  You must be supervised by someone with the Heal skill every day during your healing time or you will die.
3D6 days
*
The Dance
YES
D6 Days
You have fits and convulsions.  -2 to all Strength rolls during healing time.  Permanent -1 to Strength after.
3D6 days
*
Consumption
YES
D6 Days
Every breath you take hurts, you can’t stop coughing.  -2 to all Agility rolls during healing time.  Permanent -1 to Agility after.
3D6 days
*
The Cringe
YES
D6 Days
Your face begins to droop on one side and you find it hard to think and concentrate.  -2 to Wits rolls during healing time.  Permanent -1 to Wits after
3D6 days
*
The Horrors
YES
D6 Days
You suffer from delirium and paranoia.  -2 to all Empathy rolls during healing time. Permanent -1 to Empathy after
3D6 days
*
DEATH
YES
-
Your organs fail, you die
-
 
 
 
 
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Revision as of 10:55, 15 December 2023

15-16 Lesion NO - You gain a tumor, lump or scar on your skin. It is permanent. - 21-22 Migraine NO - You are unable to take actions D6 hours 23-24 Vomiting NO - You can’t keep food down. You are unable to recover damage until you heal this condition. D6 days 25-26 Sickly NO - You become more vulnerable to disease, - 1 to all sickness rolls 2d6 days 31-32 Weakness NO - You are sapped of strength, -1 to Endure D6 days 33-34 Trembling NO - You can stop shaking, -1 to Move D6 days 35-36 Coughing NO - You have a severe cough that makes it difficult to speak, -1 to Manipulate D6 days 41-42 Forgetful NO - You have trouble remembering simple things, -1 to Comprehend and Know the Zone D6 days 43-44 Vision loss NO - You must make a Move roll anytime you want to move around D6 days 45-46 Fatigue & Nausea NO - You are tired and feel terrible all the time, -1 to all rolls for Strength 2D6 days 51-52 Blisters & Rashes NO - Your very skin is sore and burns, it hurts to just move, -1 to all rolls for Agility. 2D6 days 53-54 Redness & Stench NO - Your skin turns red and you smell of metal and death, -1 to all rolls for Empathy 2D6 days 55-56 Confused & Disoriented NO - Your mind is hazy and you can’t focus, -1 to all rolls for Wits 2D6 days 61-62 Internal Bleeding YES, -1 D6 hours You suffer a point of damage for every roll you make to Force, Move or Fight. 2D6 days 63-64 Paralysis YES D6 days You are unable to move at all, but are still conscious and can talk. 3D6 days 65-66 Severe Rot Poisoning YES D6 Days You gain an additional point of Permanent Rot. - * Coma YES, -1 D6 hours You fall unconscious and don’t wake back up until fully healed. You must be supervised by someone with the Heal skill every day during your healing time or you will die. 3D6 days * The Dance YES D6 Days You have fits and convulsions. -2 to all Strength rolls during healing time. Permanent -1 to Strength after. 3D6 days * Consumption YES D6 Days Every breath you take hurts, you can’t stop coughing. -2 to all Agility rolls during healing time. Permanent -1 to Agility after. 3D6 days * The Cringe YES D6 Days Your face begins to droop on one side and you find it hard to think and concentrate. -2 to Wits rolls during healing time. Permanent -1 to Wits after 3D6 days * The Horrors YES D6 Days You suffer from delirium and paranoia. -2 to all Empathy rolls during healing time. Permanent -1 to Empathy after 3D6 days * DEATH YES - Your organs fail, you die -
D66 Injury Lethal Time Limit Effect During Healing Healing Time
11-12 Hair Loss NO - Your hair and maybe even your fingernails fall out. They grow back eventually. -
13-14 Fainting NO - until you get 4 hours of sleep. -