Lincoln: Difference between revisions

From Mutant Year Zero
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Revision as of 21:41, 17 December 2023

ATTRIBUTES
Strength 2 Damage  
Agility 3 Fatigue   
Wits 5 Confusion     
Empathy 4 Doubt    
CONDITIONS
Starving Dehydrated
Sleepless Hypothermic
Critical injuries:
SKILLS
Endure (Strength) 2
Force (Strength) 2
Fight (Strength) 2
Sneak (Agility) 3
Move (Agility) 3
Shoot (Agility) 3 3
Scout (Wits) 5
Comprehend (Wits) 5
Know The Zone (Wits) 5
Sense Emotion (Empathy) 4 3
Manipulate (Empathy) 4 1
Heal (Empathy) 4
Command (Wits) 5 3
   
ROT POINTS
(no max)
                           
EXPERIENCE POINTS
(1 per session, arc bonus)
                           
DICE RESULTS
1 Mutant (Push) 1 Break (Push) 6 6 6 Succes
PERSONAL
Player: Mark
Role: Boss
Face:
Body:
Clothing:
GEAR
1
2
3
4
5
6
7
8
9
10
Tiny:
Bullets:
WEAPONS Dice Dmg Range
 
 
 
RELATIONSHIPS
I hate:  
I need to protect:  
My big dream:
APPEARANCE
TALENTS
Racketeering  
 
 
 
 
 
 
 
MUTATIONS
 
 
 
 
MUTATION POINTS
(1 per session/log, max 10)
                           
ARMOR Rating
   
MY DEN
Description:  
Gear Stashed:




Background