29 - Eden: Difference between revisions
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We arrive in D-24, and [[Tesla]] figures out there is no Rot here! Which makes sense if Eden is here! The area is still desolate, but then we seen a road to a hill.. it reminds me of the moving pictures we saw! Is it here? There is a large natural stone wall, with a big metal door in it. Big enough for the APC to go through. And the sign! "Eden - Command Center Delta" | We arrive in D-24, and [[Tesla]] figures out there is no Rot here! Which makes sense if Eden is here! The area is still desolate, but then we seen a road to a hill.. it reminds me of the moving pictures we saw! Is it here? There is a large natural stone wall, with a big metal door in it. Big enough for the APC to go through. And the sign! "Eden - Command Center Delta" | ||
[[Tesla]] and [[Rianna]] try to push or slide the door open. While I help [[Bolt]] to search for a lock, I inspire him by the stories of Eden and what we could find here, and it helps! In a small alcove we find some weird mechanics. But [[Bolt]] can make sense of it. After some work a small red light turns, and after we hold the Elder's "Access Card" next to it, the door starts to move! | [[Tesla]] and [[Rianna]] try to push or slide the door open. While I help [[Bolt]] to search for a lock, I inspire him by the stories of Eden and what we could find here, and it helps! In a small alcove we find some weird mechanics. But [[Bolt]] can make sense of it. After some work a small red light turns, and after we hold the Elder's "Access Card" next to it, the door starts to move!}}{{NotebookPage | ||
|page=We go inside, first we try to see for a way to close the door, but that seems broken beyond repair. I think I see bullet holes?! We drive downwards into the hill. It's dark and damp here. Finally we arrive at a larger area. With a metal door, with a red light! Before we try to enter I see a sign. It shows an image... it's a.. map! A map of Eden! It looks like 2 big circles under the ground. And I figure out where we are. | |||
We go inside, first we try to see for a way to close the door, but that seems broken beyond repair. I think I see bullet holes?! We drive downwards into the hill. It's dark and damp here. Finally we arrive at a larger area. With a metal door, with a red light! Before we try to enter I see a sign. It shows an image... it's a.. map! A map of Eden! It looks like 2 big circles under the ground. And I figure out where we are. | |||
The red light turns green with the card, and we enter. There is dim blue light here, and first we go down till we arrive at the biggest circle area. There is a long wide hallway, broken furniture, bullet holes, skeletons with are tens of years old... [[Lincoln]] finds some names on leftovers of clothes... but they are a bit weird, like Pvt Johnsen, Cpt Smith. | The red light turns green with the card, and we enter. There is dim blue light here, and first we go down till we arrive at the biggest circle area. There is a long wide hallway, broken furniture, bullet holes, skeletons with are tens of years old... [[Lincoln]] finds some names on leftovers of clothes... but they are a bit weird, like Pvt Johnsen, Cpt Smith. |
Revision as of 09:37, 20 September 2024
Session 0 | Session 28 | Session 29 | Session 30 | Session 31 |
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Octavia | Octavia | Octavia | Octavia | Octavia |
But where is the paradise?
I woke up to the sound of a baby crying... What to do? Of course, he must be hungry! I mixed some grub with water into a porridge and gave it to him. Yes, it worked! Finn looked around a bit last night, and he found the remains of some other babies...
But travelling in the zone was no place for babies, so we decided to bring them to the Pure Plant (the closest safe place). We went through F-21 to avoid the lightning storm section. It was barren, there was a long fence and a building with vehicle wrecks around it.
At the Pure Plant Lutrell was happy to look after the babies for a few days. We told him that we found them, and it reminded him of something.. He brought one of the Pure-Ones over. Her name was Freckles and she was a scout. She heard things about a "Nova" cult around that area, and wanted to join us to figure out more.
So we left together with her. But only till F-23, the are where we found the babies. There we dropped her off so she could investigate further. We wanted to go to Eden!Before we are really sure we want that he already starts stomping the hatch, and it slowly opens. Steam and smoke appears from it, and a few minutes later 3 persons. One of them we recognise: One of the man that left the babies!
The woman, which we learn is called Plutonia starts talking. Apparently she is convinced there world will end. She is talking about some writings about it, and that a sign is given by a child that will be born that emits light. That's the reason why they are leaving all the other children, until they get one that gives light?!
What is wrong with her? Giving light is just a mutation like any others! I can give light, and was born looong ago. And did the world end? Nope!
When we are about to leave there is some commotion. A guy in a silver suit starts yelling Abetina escaped? Apparently Rianna saw her run towards the pig sheds. Plutonia also is panicking. We decide to leave, we are not interested in these weird stories...But what if something of it is true... she explains there is a long cilinder that can go into the air and explode. Probably like that grenade we have but a LOT bigger... The Nova cult is with about 20 people. Maybe we should go back there soon... but first.. Eden!
We arrive in D-24, and Tesla figures out there is no Rot here! Which makes sense if Eden is here! The area is still desolate, but then we seen a road to a hill.. it reminds me of the moving pictures we saw! Is it here? There is a large natural stone wall, with a big metal door in it. Big enough for the APC to go through. And the sign! "Eden - Command Center Delta"
Tesla and Rianna try to push or slide the door open. While I help Bolt to search for a lock, I inspire him by the stories of Eden and what we could find here, and it helps! In a small alcove we find some weird mechanics. But Bolt can make sense of it. After some work a small red light turns, and after we hold the Elder's "Access Card" next to it, the door starts to move!The red light turns green with the card, and we enter. There is dim blue light here, and first we go down till we arrive at the biggest circle area. There is a long wide hallway, broken furniture, bullet holes, skeletons with are tens of years old... Lincoln finds some names on leftovers of clothes... but they are a bit weird, like Pvt Johnsen, Cpt Smith.
Then we hear a loud shriek!...
Forever yours,
Octavía
Session 0 | Session 28 | Session 29 | Session 30 | Session 31 |
◀◀ | ◀ | ▲ | ▶ | ▶▶ |
Octavia | Octavia | Octavia | Octavia | Octavia |
Updated on: 23:14