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From Mutant Year Zero
Revision as of 21:04, 17 December 2023 by Jeroen (talk | contribs)
ATTRIBUTES
Strength 2 Damage  
Agility 3 Fatigue   
Wits 4 Confusion    
Empathy 2 Doubt  
CONDITIONS
Starving Dehydrated
Sleepless Hypothermic
Critical injuries:
SKILLS
Endure (Strength) 2 1
Force (Strength) 2
Fight (Strength) 2
Sneak (Agility) 3
Move (Agility) 3 3
Shoot (Agility) 3
Scout (Wits) 4
Comprehend (Wits) 4 2
Know The Zone (Wits) 4
Sense Emotion (Empathy) 2
Manipulate (Empathy) 2
Heal (Empathy) 2
Jury Rig (Wits) 4 4
   
ROT POINTS
(no max)
                           
EXPERIENCE POINTS
(1 per session, arc bonus)
                           
DICE RESULTS
1 Mutant (Push) 1 Break (Push) 6 6 6 Succes
PERSONAL
Player: Jeroen
Role: Gearhead
Face:
Body:
Clothing:
GEAR
1 3 Grub
2 5 Clean water
3
4
5
6
7
8
9
10
Tiny:
Bullets: 2
WEAPONS Dice Dmg Range
 
 
 
RELATIONSHIPS
I hate: Mushrooms
I need to protect:  
My big dream:
APPEARANCE
TALENTS
Inventor  
 
 
 
 
 
 
 
MUTATIONS
 
 
 
 
MUTATION POINTS
(1 per session/log, max 10)
                           
ARMOR Rating
  0  
MY DEN
Description:  
Gear Stashed:




Background