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From Mutant Year Zero
Revision as of 23:45, 18 December 2023 by Mark (talk | contribs)
ATTRIBUTES
Strength 3 Damage   
Agility 4 Fatigue    
Wits 5 Confusion     
Empathy 2 Doubt  
CONDITIONS
Starving Dehydrated
Sleepless Hypothermic
Critical injuries:
SKILLS
Endure (Strength) 3 1
Force (Strength) 3
Fight (Strength) 3
Sneak (Agility) 4
Move (Agility) 4 3
Shoot (Agility) 4 1
Scout (Wits) 5
Comprehend (Wits) 5 2
Know The Zone (Wits) 5
Sense Emotion (Empathy) 2
Manipulate (Empathy) 2
Heal (Empathy) 2
Jury-Rig (Wits) 5 3
   
ROT POINTS
(no max)
                           
EXPERIENCE POINTS
(1 per session, arc bonus)
                           
DICE RESULTS
1 Mutant (Push) 1 Break (Push) 6 6 6 Succes
PERSONAL
Player: Jeroen
Role: Gearhead
Face:
Body:
Clothing:
GEAR
1 3 Grub
2 5 Clean water
3 Semi-automatic Pistol
4
5
6
7
8
9
10
Tiny:
Bullets: 6
WEAPONS Dice Dmg Range
Semi-automatic Pistol 4 1 2 2 Short
Has a clip, meaning you don’t need to reload after every shot
 
 
RELATIONSHIPS
I hate:  
I need to protect:  
My big dream:
APPEARANCE
TALENTS
Inventor  
 
 
 
 
 
 
 
MUTATIONS
Acid Spit  
 
 
 
MUTATION POINTS
(1 per session/log, max 10)
                           
ARMOR Rating
  0  
MY DEN
Description:  
Gear Stashed:




Background