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From Mutant Year Zero
Revision as of 15:56, 20 December 2023 by Xavier (talk | contribs)
ATTRIBUTES
Strength 3 Damage   
Agility 5 Fatigue     
Wits 4 Confusion    
Empathy 2 Doubt  
CONDITIONS
Starving Dehydrated
Sleepless Hypothermic
Critical injuries:
SKILLS
Endure (Strength) 3
Force (Strength) 3
Fight (Strength) 3
Sneak (Agility) 5 2
Move (Agility) 5
Shoot (Agility) 5 2
Scout (Wits) 4 1
Comprehend (Wits) 4
Know The Zone (Wits) 4 2
Sense Emotion (Empathy) 2
Manipulate (Empathy) 2
Heal (Empathy) 2
Find the Path (Agility) 5 3
   
ROT POINTS
(no max)
                           
EXPERIENCE POINTS
(1 per session, arc bonus)
                           
DICE RESULTS
1 Mutant (Push) 1 Break (Push) 6 6 6 Succes
PERSONAL
Player: Matthijs
Role: Stalker
Face:
Body:
Clothing:
GEAR
1
2
3
4
5
6
7
8
9
10
Tiny:
Bullets:
WEAPONS Dice Dmg Range
 
 
 
RELATIONSHIPS
I hate:  
I need to protect:  
My big dream:
APPEARANCE
TALENTS
Scavenger  
 
 
 
 
 
 
 
MUTATIONS
Telepathy  
 
 
 
MUTATION POINTS
(1 per session/log, max 10)
                           
ARMOR Rating
   
MY DEN
Description:  
Gear Stashed:




Background