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12 January 2024

  • 18:4418:44, 12 January 2024 diff hist +388 N Weapon SpecialistCreated page with "{{Talent}} ''General Talent'' You’re an expert at using a certain type of weapon – choose one from the weapon lists (page 86) or an artifact. When you use this weapon, you get a +2 modification. You can choose this talent several times, once for each weapon type. You can be a specialist at fighting unarmed or at using a “blunt object” – there are plenty of those in the Zone." current
  • 18:4418:44, 12 January 2024 diff hist +102 N TherapistCreated page with "{{Talent}} ''General Talent'' You get a +2 modification when you Heal someone who is broken by doubt." current
  • 18:4318:43, 12 January 2024 diff hist +76 N StoicCreated page with "{{Talent}} ''General Talent'' You can Endure using Wits instead of Strength" current
  • 18:4318:43, 12 January 2024 diff hist +203 N SleeplessCreated page with "{{Talent}} ''General Talent'' You can recover lost Wits by several other means than sleeping (page 90): * Jury-Rig a device (page 54). * Enter an unexplored sector of the Zone. * Comprehend an artefact." current
  • 18:4318:43, 12 January 2024 diff hist +158 N SharpshooterCreated page with "{{Talent}} ''General Talent'' When you Shoot someone and hit, the target suffers one extra point of damage – but only if you fire at Long or Distant range." current
  • 18:4218:42, 12 January 2024 diff hist +82 N Personal ArithmeticCreated page with "{{Talent}} ''General Talent'' You can Sense Emotion with Wits instead of Empathy." current
  • 18:4218:42, 12 January 2024 diff hist +112 N Pack MuleCreated page with "{{Talent}} ''General Talent'' You can carry twice as many objects as normal without being encumbered (page 23)." current
  • 18:4218:42, 12 January 2024 diff hist +412 N Never SurrenderCreated page with "{{Talent}} ''General Talent'' When you are broken by damage (your Strength hits zero), you can get back on your feet immediately, without anyone Healing you. Roll to Endure, but without Base Dice (your Strength being zero). For every 6 you roll, you get one point of Strength back can keep fighting a little while longer. You can’t push the roll. The talent has no effect against serious or critical injuries." current
  • 18:4218:42, 12 January 2024 diff hist +154 N LonerCreated page with "{{Talent}} ''General Talent'' You can recover lost Empathy (page 89) without the company of others – all you need is to be by yourself for a few hours." current
  • 18:4118:41, 12 January 2024 diff hist +104 N Light EaterCreated page with "{{Talent}} ''General Talent'' You need only to eat one ration of grub per day to avoid losing Strength."
  • 18:4118:41, 12 January 2024 diff hist +642 N Jack of All TradesCreated page with "{{Talent}} ''General Talent'' You adopt a new role and immediately achieve skill level 1 in the specialist skill of that role. You keep your current skill level in the specialist skill of your old role, but you can no longer improve it. You also keep those of your talents that are specific to the old role, but you can’t get new talents tied to the role. It must make sense in the story for you to get the new role. For example, to become a Boss you need to find a gang t..." current
  • 18:4018:40, 12 January 2024 diff hist +107 N WorkhorseCreated page with "{{Talent}} ''General Talent'' You get a +2 modification when you work on a project in the Ark (Chapter 7)." current
  • 18:4018:40, 12 January 2024 diff hist +150 N Hard HitterCreated page with "{{Talent}} ''General Talent'' You get a +2 modification to Fight if you sacrifice your maneuver in the turn. You can’t use the talent for parrying." current
  • 18:4018:40, 12 January 2024 diff hist +99 N Good FootworkCreated page with "{{Talent}} ''General Talent'' You get a +2 modification when you defend in close combat (page 84)." current
  • 18:4018:40, 12 January 2024 diff hist +113 N GadgeteerCreated page with "{{Talent}} ''General Talent'' You get a +2 modification when you try to Comprehend an artifact from the Old Age." current
  • 18:4018:40, 12 January 2024 diff hist +123 N FlyweightCreated page with "{{Talent}} ''General Talent'' When you defend yourself in close combat (page 84), you can use Agility instead of Strength." current
  • 18:3918:39, 12 January 2024 diff hist +106 N Fast DrawCreated page with "{{Talent}} ''General Talent'' You can draw your weapon so fast it doesn’t cost you a maneuver (page 80)" current
  • 18:3918:39, 12 January 2024 diff hist +298 N CowardCreated page with "{{Talent}} ''General Talent'' If someone Shoots at you and rolls a hit, you can take cover behind a friend at Arms Length or Near you. The friend has to accept taking a hit for you. Roll to Move. It doesn’t count as an action. If the roll is successful, the shot hits your friend instead of you." current
  • 18:3818:38, 12 January 2024 diff hist +144 N CounselorCreated page with "{{Talent}} ''General Talent'' When you help someone, he gets an extra +1 modification – but only if he is doing something you told him to do." current
  • 18:3818:38, 12 January 2024 diff hist +73 N Cool HeadCreated page with "{{Talent}} ''General Talent'' You can Move with Wits instead of Agility." current
  • 18:3818:38, 12 January 2024 diff hist +359 N Combat VeteranCreated page with "{{Talent}} ''General Talent'' You keep your cool under fire and can act effectively when your enemy hesitates. This means you get to add +2 to your initiative roll (page 79). You can also use this talent to increase your initiative score by +2 during combat – but this will cost you a maneuver. You can do this as many times as you like during a conflict." current
  • 18:3818:38, 12 January 2024 diff hist +339 N ButcherCreated page with "{{Talent}} ''General Talent'' When you’ve killed a monster in the Zone, you can extract a number of rations of grub from the carcass equal to the creature’s original Strength. It doesn’t work on swarms (page 176). The meat will usually be contaminated by the Rot. That means it’s a good idea to combine this talent with Zone Cook."
  • 18:3718:37, 12 January 2024 diff hist +282 N BodyguardCreated page with "{{Talent}} ''General Talent'' If someone Shoots at and hits a person at Arms Length or Near you, you can dive in to take the bullet. Roll to Move. It doesn’t count as an action in conflict. If you roll one or more 6 you take the hit instead of your friend. You can push the roll." current
  • 18:3718:37, 12 January 2024 diff hist +1 m Bad OmensNo edit summary current
  • 18:3718:37, 12 January 2024 diff hist +74 N Bad OmensCreated page with "{{Talent}} ''General Talent'' You can Scout using Empathy instead of Wits."
  • 18:3718:37, 12 January 2024 diff hist +165 N AssassinCreated page with "{{Talent}} ''General Talent'' When you Shoot someone and hit, the target suffers one extra point of damage – but only if you fire at Near range or at Arms Length." current
  • 18:3618:36, 12 January 2024 diff hist +140 N ArcheologistCreated page with "{{Talent}} ''General Talent'' You get a +2 modification when trying to Comprehend a ruined building or other installation from the Old Age." current
  • 18:3618:36, 12 January 2024 diff hist +159 N AdmirerCreated page with "{{Talent}} ''General Talent'' One NPC is very impressed by you, and will do anything to help you or just to be near you. Create this NPC together with the GM." current
  • 18:3618:36, 12 January 2024 diff hist +94 N Sucker PunchCreated page with "{{Talent}} ''Enforcer's Talent'' The weapon damage of your unarmed attacks is 2 instead of 1." current
  • 14:3214:32, 12 January 2024 diff hist +355 N TrackerCreated page with "{{Mutation}} Your sense of smell is extremely well developed. You can: * Follow the trail of a person or monster – like a bloodhound. Costs 1 MP per day. * Sense an enemy Sneaking up on you (page 81). Every MP you use knocks out one / rolled by him. Costs 1 MP. * Smell grub out in the Zone. Costs 1 MP and gives you D6 rations of Rot-contaminated grub." current
  • 14:3114:31, 12 January 2024 diff hist +302 N SprinterCreated page with "{{Mutation}} Your leg muscles are extremely powerful, and you can run extremely fast over a short distance. You can: * Double your movement speed during one turn. Every maneuver you spend on movement counts as two (page 80). Costs 1 MP. (E) * Escape from a conflict without rolling to Move. Costs 1 MP." current
  • 14:3114:31, 12 January 2024 diff hist +509 N SporesCreated page with "{{Mutation}} You have hidden spore sacs on your body, capable of spraying spore clouds against targets at up to Near distance. The spores can: * Make you victim’s eyes sting and his skin itch. For every MP spent your victim suffers one point of fatigue. * Stink so horribly that the victim chokes or suffers severe nausea. For every MP spent your target suffers one point of damage. Armor has no effect. * Obscure you. Hidden in the cloud, you can escape from a conflict wi..." current
  • 14:3014:30, 12 January 2024 diff hist +400 N SonarCreated page with "{{Mutation}} By emitting a high frequency sound and listening to its echoes you can: * Sense your surroundings and effectively see in total darkness for a few minutes. Costs 1 MP. * Stun enemies at up to Short range. A number of victims equal to MP spent suffer one point of fatigue each. * Disrupt an enemy at up to Short range who is Shooting. Every MP you spend eliminates one 6 he has rolled. (R)" current
  • 14:2914:29, 12 January 2024 diff hist +732 N ParasiteCreated page with "{{Mutation}} You are a human parasite, capable of absorbing the life-force of other living humanoid beings at Arm’s Length. You can: * Steal one point of any attribute from the victim for every MP you spend. You cannot exceed your own maximum score. This effect does not heal serious or critical injuries, and has no effect on permanent trauma. * Steal a mutation from another mutant. Costs 1 MP. You can use the mutation in the next turn – after that, the victim gets it..." current
  • 14:2914:29, 12 January 2024 diff hist +479 N PuppeteerCreated page with "{{Mutation}} By sheer force of will you can take control of other humanoid creatures and turn them into your puppets. You can: * Decide what the victim’s next action is. Cost is 1 MP. You need to look the victim in the eyes, which is only possible at up to Near range. The victim rolls for the action normally. If you want him to usea mutation, you must spend the extra MP yourself. If you force the victim to hurt himself, he suffers weapon damage plus one for every MP sp..." current
  • 14:2814:28, 12 January 2024 diff hist +429 N Mind TerrorCreated page with "{{Mutation}} Your brain has the ability to affect the minds of others and create vivid hallucinations, at up to Near range. You can: * Torment your victim with visions that inflict confusion or doubt (your choice) equal to the number of MP spent. * Confuse others to make them miss their next action. Only works on humanoids. Costs 1 MP per victim. * Create an illusion so grand the victim will believe it to be real. Costs 2 MP." current
  • 14:2814:28, 12 January 2024 diff hist +556 N LuminescenceCreated page with "{{Mutation}} Just like fireflies and certain types of fish, your body has a natural ability to emit light. You can: * Release a burst of light at a target at up to Near range. For every MP spent, the victim is completely blinded for one turn, and during this time suffers the effects of total darkness (page 93). * Light up an area around you, up to Short distance (about 100') for a few minutes. Costs 1 MP. * Briefly bend the light around you, to obscure your presence. You..."
  • 14:2714:27, 12 January 2024 diff hist +430 N InsectoidCreated page with "{{Mutation}} Your body has inherited traits from the insect world. You can: * Use your hardened skin to reduce damage taken from external attacks. Every MP spent reduces the damage taken by one. (R) * Climb a completely vertical surface for a few minutes, at the cost of 1 MP. * Quickly heal light wounds. Every MP spent heals one point of damage – even if you are broken. The mutation can’t heal serious or critical injuries." current
  • 14:2614:26, 12 January 2024 diff hist +437 N Frog LegsCreated page with "{{Mutation}} With your powerful, frog-like leg muscles you can perform superhuman leaps. You can: * Jump about 30' horizontally or 15' vertically. Costs 1 MP. * Leap on an enemy at up to Short range and immediately Fight them in the same turn. It will cost you 1 MP and your maneuver for the turn. (E) * Get out of a dangerous situation by jumping to safety. Spend 1 MP instead of rolling to Move when you want to escape from a conflict." current
  • 14:2514:25, 12 January 2024 diff hist +394 N Four-ArmedCreated page with "{{Mutation}} You have four arms rather than two. You can: * Fight twice in a row, in the same turn. The extra attack costs you 1 MP and your maneuver for the turn. (E) * Defend yourself against several close combat attacks in the same turn. Every defense after the first one costs you 1 MP. (E) * Climb with ease. You can spend 1 MP instead of rolling to Move when performing a difficult climb." current
  • 14:2514:25, 12 January 2024 diff hist +500 N AmphibianCreated page with "{{Mutation}} Your body has inherited traits from fishes and reptiles, making you equally at home under water as on land. With this mutation, you can: * Breathe underwater for a few minutes. Cost: 1 MP. You swim quickly and smoothly like a fish. * Use your slippery scales to absorb damage from external attacks. Every MP spent eliminates one point of damage. (R) * Bite an enemy at Arm’s Length with your numerous, small and very sharp teeth. It inflicts damage equal to th..." current
  • 14:0514:05, 12 January 2024 diff hist +541 N ReptilianCreated page with "{{Mutation}} Your body has inherited traits from reptiles. You can: * Change the color and pattern of your skin, like a chameleon. You automatically succeed a Sneak roll, and attacks against you are performed as in total darkness (page 93). You need to be mostly naked. The effects last for a few minutes. Costs 1 MP. * Contort your body to push yourself through a hole or passage only a few inches wide. Costs 1 MP. * Entrance a humanoid at up to Near range with your reptil..." current
  • 14:0414:04, 12 January 2024 diff hist +514 N Extreme ReflexesCreated page with "{{Mutation}} You have superhuman reflexes, and you can: * Add +5 to your initiative roll at the beginning of a conflict. You can even use this effect to increase your initiative score by +5 during combat – but then it will cost you a maneuver. * Fight or Shoot an enemy several times in the same turn. Every extra attack costs you 1 MP. (E) * Dodge when someone Fights you, or Shoots at you. Every MP spent reduces the damage you take by one. You must activate the effect b..." current
  • 14:0414:04, 12 January 2024 diff hist +505 N ManbeastCreated page with "{{Mutation}} You are half human, half savage beast. You can: * Attack one or more enemies at Arm’s Length with your fangs and your claws. They will take a total amount of damage equal to the number of MP spent. * Let rip a bestial roar. One enemy per MP spent, at up to Near range, suffers one point of doubt. * Never give up. When you are broken by damage or fatigue you can get up again and recover trauma points equal to MP spent. You will still suffer the effects of an..." current
  • 13:5813:58, 12 January 2024 diff hist 0 m Insect WingsNo edit summary current
  • 13:5813:58, 12 January 2024 diff hist +401 N Insect WingsCreated page with "{{Mutation}} You have grown fly-like or butterfly-like wings on you back. You can: * Fly up to 100' – then you must land. * Fly up to an enemy at up to Short range and immediately Fight them in the same turn. It costs you 1 MP and your maneuver for the turn. (E) * Create an intense buzzing noise that drives people up the walls. A number of persons equal to MP spent suffer one point of doubt each."
  • 10:1210:12, 12 January 2024 diff hist +30 m FinnNo edit summary
  • 10:1110:11, 12 January 2024 diff hist +1 m BoltNo edit summary
  • 10:1110:11, 12 January 2024 diff hist +2 m TeslaNo edit summary
  • 10:1110:11, 12 January 2024 diff hist +30 m LincolnNo edit summary
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