Rulings & Reminders
From Mutant Year Zero
Rulings
Progress
- Experience: 1 XP / session (regardless of attendance)
- Mutation Points:
- 1 MP per session automatically
- Written log in time for next session: 1 MP
- Good role-playing: maximum of 1 MP per session
- Progress Ark’s projects: once per 2 sessions
- Session body count: once per 2 sessions
Rot, Grub and Water rations are tracked in the morning.
Mutations
Corpse-Eater: Eating a Zone-Ghoul grants 1.5 ration of Grub (instead of 2 for a normal human/mutant)
Combat
Putting something down usually doesn’t take an action or maneuver, unless you need to take special care.
Reminders and world-building
- “The Zone map has a square grid. Every square is called a sector, and is roughly one mile wide.” (p.97)
- All of the People are roughly in the range of 18-30 years old. (As far as they know, since there’s no real reckoning of years.)
- The Ark’s home sector is the area where a bunch of the People, even non-Stalkers, have explored.
- The immediate area around the Ark had a lot of buildings. Most of them are severely dilapidated or deteriorated into ruins, barely recognisable as buildings.
- There are about 8 other dog handlers in the Ark
- Dogs: “If there’s something the Ark is not in short supply of, it’s wild mutts.” (p.34)
- Zone Cook: Before Octavia, there were no Zone Cooks in the Ark.