D
Fast
+4 to your Speed Pool. (Corebook p51)
T
You scan an area equal in size to a 10-foot (3-meter) cube, including all
objects or creatures within that area. The area must be within short range. Scanning a creature
or object always reveals its level (a measure of how powerful, dangerous, or difficult it is).
You also learn whatever facts the GM feels are pertinent about the matter and energy in that
area. For example, you might learn that the wooden box contains a device of metal and
synth. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand
has an electrical field running through it that connects to a metal mesh in the floor. You might
learn that the creature standing before you is a mammal with a small brain. However, this
esotery doesn't tell you what the information means. Thus, in the first example, you don't
know what the metal and synth device does. In the second, you don't know if stepping on the
floor causes the cylinder to release the gas. In the third, you might suspect that the creature
is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields
prevent or resist scanning. Action. (Corebook p36)
T
Ward
You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor. Enabler. (Corebook p36)
T
Cutting Light (2 intellect)
S
T
You emit a thin beam of energized light from your hand in immediate range. This inflicts 5 points of damage to a single foe. It is even more effective when used against immobile, nonliving targets. It slices up to 1 foot (0.3 m) of any material that is level 6 or less. The material can be up to 1 foot thick. Action. (Character options p11)
T
Practiced With Light Weapons
You can use light weapons without penalty. If you wield a medium weapon, increase the difficulty of the attack by one
step. If you wield a heavy weapon, increase it by two steps. (Corebook p35)
F
Information Gathering (5 intellect)
S
T
You
speak telepathically with any or all machines within 1
mile (1.6 km). You can ask one basic question about
themselves or anything happening near them and
receive a simple answer. For example, while in an area
with many machines, you could ask “Where is the ravage
bear?” and if the creature is within a mile of you, one or
more machines will probably provide the answer. Action. (Corebook p73)
F
Distant Activation (1 intellect)
S
T
You can activate or deactivate any machine you can see
within short range, even if normally you would have to touch or manually operate the device. To use
this ability, you must understand the function of the machine, it must be your size or smaller, and
it can't be connected to another intelligence (or be intelligent itself). Action. (Corebook p73)
F
Machine affinity
You are trained in all tasks involving electrical machines. Enabler. (Corebook p73)
F
Coaxing power (2 intellect)
You boost the power or function of a machine so that it operates at one level higher than normal for one hour. Action to initiate. (Corebook p73)
T
Accelerate (4+ intellect)
You imbue a creature with vitality and energy, allowing it to act more quickly. One willing creature you choose within immediate range accelerates for one minute. The creature has an asset for initiative tasks and Speed defense rolls. Instead of applying Effort to decrease the difficulty of this esotery, you can apply Effort to affect more targets, with each level of Effort affecting one additional target. You must touch additional targets to accelerate them. Action to initiate. (Character options p11)