Surtur Ironsmiter Xavier
Wizard / Blood Magus Dwarf Neutral Good Wee Jas
CLASS RACE ALIGNMENT DEITY
5 / 2 Medium 65 Male 3' 11" 178 lbs. Red Black
LEVEL SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR
21,000 28,000 7,000
Current XP XP for Next Level XP Remaining In Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
16 +3

DEX
12 +1

CON
18 +4

INT
20 +5

WIS
12 +1

CHA
7 -2


TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED
HP 54


5d4 / 2d6 20
AC 11 10 11 = 10 + 0 + 0 + 1 + 0 + 0 + 0



0
TOTAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR BONUS SHIELD BONUS DEX BONUS SIZE BONUS NATURAL ARMOR MISC BONUS MISS CHANCE SPELL FAILURE % ARMOR CHECK MAX DEX SPELL RESIST.

INITIATIVE
+ 1 = 1 + 0
TOTAL DEX MOD MISC MOD
BASE ATTACK BONUS
+3
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
12 = 4 + 4 + 0
+ 4
+
Reflex
Dex
2 = 1 + 1 + 0
+ 0
+
Will
Wis
5 = 4 + 1 + 0
+ 0
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+6 = 3 + 3
+ 0
+ 0
+
RANGED
ATTACK BONUS
+4 = 3
+ 1
+ 0
+ 0
+
Grapple
MODIFIER
+6 = 3 + 3
+ 0
+ 0
+

Dagger, Masterwork TOTAL ATTACK BONUS DAMAGE CRITICAL
+7
1d4+3
19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
10 ft.
1 lb.
Piercing/Slashing
Medium


Crossbow, light TOTAL ATTACK BONUS DAMAGE CRITICAL
+4
1d8
19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
80 ft.
4 lbs.
Piercing
Medium

80 - 159 ft. 160 - 239 ft. 240 - 319 ft. 320 - 399 ft.
+2 0 -2 -4

Dagger TOTAL ATTACK BONUS DAMAGE CRITICAL
+6
1d4+3
19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
10 ft.
1 lb.
Piercing/Slashing
Medium



SKILLS Max
Ranks
10/ 5


SKILL NAME KEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
Appraise Int
9 = 4 (8p) + 5
+
n
Balance* Dex
1 =
+ 1
+
n
Bluff Cha
2 = 4
+ -2
+
n
Climb* Str
3 =
+ 3
+
n
Concentration Con
14 = 10 + 4
+
n
Control Shape Wis
1 =
+ 1
+
n
Craft (__________) Int
3 =
+ 5
+ -2
n
Craft (Blacksmithing) Int
10 = 3 + 5
+ 2

Decipher Script Int
13 = 8 + 5
+
n
Diplomacy Cha
-2 =
+ -2
+
n
Disguise Cha
-2 =
+ -2
+
n
Escape Artist* Dex
1 =
+ 1
+
n
Forgery Int
5 =
+ 5
+
n
Gather Information Cha
-2 =
+ -2
+
n
Heal Wis
1 =
+ 1
+
n
Hide* Dex
1 =
+ 1
+
n
Intimidate Cha
-2 =
+ -2
+
n
Jump* Str
-3 =
+ 3
+ -6

Knowledge (Arcana) Int
13 = 8 + 5
+
n
Listen Wis
1 / 3 =
+ 1
+ 0 / 2
n
Literacy
0 =
+ 0
+
n
Move Silently* Dex
1 =
+ 1
+

Profession (Miner) Wis
3 =
+ 1
+ 2
n
Ride Dex
1 =
+ 1
+
n
Search Int
9 = 4 (8p) + 5
+
n
Sense Motive Wis
1 =
+ 1
+

Spellcraft Int
16 = 10 + 4
+ 2
n
Spot Wis
1 / 3 =
+ 1
+ 0 / 2
n
Survival Wis
1 =
+ 1
+
n
Swim* Str
3 =
+ 3
+
n
Use Rope Dex
3 =
+ 1
+ 2
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** Double armor penalty

EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
Amulet of Health +1
1 1000 gp 0.00
Dagger, Masterwork
1 302 gp 1.00
Backpack
1 2 gp 2.00
Flint and steel
1 1 gp 0.00
Bedroll
1 1 sp 5.00
Gauntlets of Orc Power
1 1000 gp 4.00
Blacksmith`s tools
1 5 gp 5.00
Ink (vial)
1 8 gp 0.00
Blanket, winter
1 5 sp 3.00
Inkpen
1 1 sp 0.00
Bolts, crossbow (10)
3 1 gp 3.00
Paper (sheet) (10)
1 40 sp 0.00
Coin: gp (52)
1 52 gp 1.04
Pearl of Power, 1st-Level Spell
2 1000 gp 0.00
Coin: sp (3)
1 3 sp (0.06)
Rope, silk (50 ft.)
1 10 gp 5.00
Crossbow, light
1 35 gp 4.00
Spell component pouch
1 5 gp 2.00
Potion of Cure Light Wounds
4 50 gp 0.00
Spellbook, wizard`s
1 15 gp 3.00
Dagger
2 2 gp 2.00
Ring of Sustenance
1 2500 gp 0.00
Dagger, Continual Flame
1 52 gp 1.00
Traveler`s outfit
1 1 gp 5.00
Map of the Swamp
1 - gp 0.20
Hold Portal Scroll (lvl 1)
1 25 gp 0.50
Several Books (about magic)
3 20 gp 1.50
Feather Fall Scroll (lvl 1)
1 25 gp 0.50
Hydra Eyes
7 350? gp 3.50
Headband of Int + 2
1 4000 gp 1.00

  gp

  gp

  gp

  gp
1 - 76 lbs. 77 - 153 lbs. 154 - 230 lbs.
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
TOTAL WEIGHT CARRIED 53.24 lbs.

MONEY
CP -
SP - 3
GP - 52
PP -
Misc -
LANGUAGES
Dwarven, Gnome, Orc, Common, Draconic

Ring of Sustenance

WEIGHT

0 lbs.
SPECIAL PROPERTIES
The ring provides continual sustenance to the wearer, and the wearer needs only 2 hours of sleep per night. (DMG233).

Pearl of Power, 1st-Level Spell

WEIGHT

0 lbs.
SPECIAL PROPERTIES
Recall any single 1st level spell that had been prepared and cast it again (DMG263).

Pearl of Power, 1st-Level Spell

WEIGHT

0 lbs.
SPECIAL PROPERTIES
Recall any single 1st level spell that had been prepared and cast it again (DMG263).

Amulet of Health +1
Armor
WEIGHT
+1
0 lbs.
SPECIAL PROPERTIES
This item grants a +1 enhancement bonus to Con (DMG246).

Gauntlets of Orc Power
Armor
WEIGHT
+1
4 lbs.
SPECIAL PROPERTIES
These gauntlets grant a +1 enhancement bonus to Str (DMG257).

Headband of Int + 2
Armor
WEIGHT

1 lbs.
SPECIAL PROPERTIES
This headband gives a +2 enhancement bonus to Int.

Surtur Ironsmiter's rat: Bo
STR 2 DEX 15 CON 10 INT 9 WIS 12 CHA 2
Fort + 4 Ref + 4 Will + 5 HP 27 Spd 15 Init + 2
AC - Base 21 AC - Flat 19 AC - Touch 14
Bite +6 Damage 1d3-4 Critical 20/x2
Features: Empathic Link, Share Spells, Improved Evasion, Alertness, Deliver Touch Spells, Speak with Master
Feats: Weapon Finesse
Skills: Appraise + 6, Use Rope + 3, Swim + 10, Climb + 12, Search + 6, Hide + 14, Move Silently + 10, Balance + 10, Concentration + 12
FEATS
Sudden Widen
Great Fortitude
Scribe Scroll
Sudden Maximixe
Toughness
SPECIAL ABILITIES
Special Qualities
+1 Attack vs. Orcs and Goblinoids
+2 Appraise (Stone and Metal Items)
+2 Craft (Stone and Metal Items)
+2 Saves vs. Poison
+2 Saves vs. Spells and Spell-like Effects
+4 Dodge Bonus to AC vs. Giants
Darkvision (Ex): 60 ft.
Stability (Ex)
Stonecunning (Ex)
Weapon Familiarity (Ex)
Wizard Class Features
Bonus Feat
Proficiency: Wizard Weapons
Scribe Scroll
Spellbooks
Spells
Summon Familiar
Blood Magus Class Features
Blood Component
Durable Casting
Stanch
Scarification