Name
Rhiannon Skysong
Race
Half-Elf
Class
Bard
Level
4
Alignment
Chaotic Neutral
Gender
Female
Height
170 cm
Age
102
Weight
55 kg
Eyes
Pale blue
Hair
Black
Languages
Common, Elvish
STR
CON
DEX
INT
WIS
CHA
8
10
17
14
13
19
-1
+0
+3
+2
+1
+4
+3
+4
+7
+6
+5
+8
Armor Class
A C
17
Physical Defense
P D
14
Mental Defense
M D
17
Save Bonuses
+0
Hit Points
/ 42
Recoveries
/ 8
Recovery Roll
4d8+0
Talents
1
Balladeer
Once each day you can sing one song to give you a positive relationship you would not ordinarily have with an icon.
Takes at least a few rounds to sing, ideally out of combat to an appreciative audience. Each time tell the GM what’s special about the story you are telling.
Charisma skill check (DC 15) using your best singing/musical background. On success, gain 2 points of positive relationship with the chosen icon for the rest of the day (until the next full heal-up).
At least one icon is being mocked/vilified/referred to in unflattering terms. You get an equal number of cursed dice for that icon. They never help you. At the GM’s option, you’ll have to roll these cursed dice at least once and interpret them as possible problems for you: rolls of 1 => definite problem; rolls of 2 => story complications connected to the temporary enemy icon.
A Round for the Prince of Shadows (Enemy dice: any)
Archmage's Quatrain (ED: Diabolist, Lich King, Orc Lord)
Air of the Elf Queen (ED: Dwarf King, Orc Lord, The Three)
Imperial Anthem (ED: High Druid, Lich King, Orc Lord)
2
Loremaster (B+C)
Take two additional points of backgrounds; you can use these additional points to raise a background that has something to do with history, bardic lore, or magical knowledge up to the usually impossible rating of +6.
Take a single point of relationship with the Elf Queen. Add the point to a relationship you already have up to your normal maximum, or start a new one— positive, conflicted, or negative.
3
Storyteller
Once per scene when one of your allies rolls relationship dice for an icon, you can tell a one or two sentence story (usually related to the icon, but perhaps otherwise pivotal) that allows them to reroll the relationship check if they don’t like the first result. Your story might sway the opinion of people who are in a position to help your friend, or it might inspire that friend to achieve more. Perhaps you impress on people the urgency of the situation, or remind your friend of previous victories.
Treat this situation as a roleplaying opportunity that may or may not work out.
Basic Melee Attack
ATTACK
+7
HIT
4d8+3
MISS
4
Basic Ranged Attack
ATTACK
+7
HIT
4d6+3
MISS
0
Equipment
GP: 232
Form-fitting leather armor
Rapier, Buckler (+1AC)
Standard traveling gear
Flashy performer's clothes
Formal courtier's dress
Elven rain cloak (old)
Rope, 50ft, good
Harp, Pennywhistle
Hourglass, Bazkar's 210 gp
Dwarven Spectacles
Scroll from Wild Wood Temple
Chest from Dire Wood
Translation of Eldritch Knight Scroll
One Unique Thing
Illegitimate daughter of the Emperor and a niece of the Elven Queen
Icon Relationships
  • Positive (blue): Prince of Shadows (1 pt)
  • Conflicted (white): Emperor (1 point)
  • Conflicted (red): Elf Queen (2 point)
Backgrounds
  • Elven upbringing at Queen's Court (4 points)
  • Wandering minstrel (4 points)
  • Conwoman (2 points)
Racial Power
Surprising: Once per battle, subtract one from the natural result of one of your own d20 rolls.
Feats
1
Battle Cries (A)
You can generate the effect of any 1st or 3rd level battle cry you know as a standard action instead of making a flexible melee attack to see which battle cry you are able to trigger.
2
Move It (A)
The disengage check gains a +2 bonus.
3
Vicious Mockery (A)
Adv: On a hit, the effect that damages the target when it misses is now save ends.
4
Pull It Together (A)
+1d4 healing / point on escalation die
Battle Cries
1
Move It
Flexible melee attack, level 1
Triggering Roll: Natural even roll
Effect: Choose one: One of your unengaged allies can move as a free action; OR one of your engaged allies can make a disengage check at +2 (see feat) as a free action.
2
Pull It Together
Flexible melee attack, level 1
Triggering Roll: Natural 11+; use only twice per battle
Effect: One nearby ally can heal using a recovery + 1d4 / point on escalation die
3
Take heart
Flexible melee attack, level 3
Triggering Roll: Any hit
Effect: Choose a nearby ally. That ally can roll a save against a save ends effect; OR roll a normal save against a condition that has a duration that lasts until the end or beginning of a turn.
Bardic Songs
1
Battle Chant
Ranged spell, At will, level 1
Special: When you use battle chant, you can choose any battle cry effect you know as if you were making a basic melee attack, with the battle chant attack roll taking the place of the basic melee attack roll.
Target: One nearby enemy
Attack: Charisma + Level vs MD
Hit: 2d4 + Charisma thunder damage
2
Song of Heroes
Bardic song, level 1
Recharge: 11+ after battle, quick action each turn, 11+ to sustain
Opening & sustained effect: You + nearby allies gain +1 attack bonus and +1 bonus to saves, until the start of your next turn
Final verse: Effect ends immediately, one ally of your choice gains +2 bonus to their next attack roll this battle
3
Vicious Mockery
Ranged spell, level 3
Recharge: 11+ after battle
Target: One nearby enemy
Attack: Charisma + Level vs. MD
Hit: 6d6 + Charisma psychic damage. When the target misses with one of its attacks, it takes half the damage its attack would have dealt. At least until end of your next turn + Save ends.
Miss: Damage equal to your level.
4
Wild Heal
Ranged spell, Daily, level 3
Targets: 2 random nearby allies. Choose randomly from all nearby allies (incl. you) who are damaged
Effect: Each target can heal using a recovery