1
Murderous
Against staggered enemies, your crit range with
rogue attacks expands by 2, and you gain a +2 attack bonus
(Adventurer's Level Feat).
2
You gain the Shadow Walk at-will
power: as a move action before you have used your
standard action this turn, if you are not engaged, you can
make the following "attack" against all nearby
enemies, targeting the enemy among them with the highest
Mental Defense.
Attack: Charisma + Level (9) vs MD
Hit: Remove yourself from play. At the start of your
next turn, return anywhere nearby that you could have moved
to normally during your turn, and deal double damage with
your first rogue attack that turn. Twice per day, you can
reroll the rogue attack that follows your succesful use of
shadow walk (Champion Level Feat).
Miss: No effect. You can't attempt to shadow
walk again until your next turn, but you still have your
standard and your move action this turn (Adventurer's Level Feat).
3
Tumble
You gain a +5 bonus to disengage checks. In addition,
while you are moving, if an enemy moves to intercept you, you can
make one disengage check per intercepting enemy as a free action
to avoid that enemy, but you must stop the first time you fail
any of those disengage checks.