Nobody
From The Orc War
CHARACTER | |||
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Name | Nobody | 3 LEVEL
| |
Player | Unknown | ||
Class | Nothing | ||
Kin | Humanoid | ||
Description | Whatever you think this is, it's nothing. Or is it, i don't know. |
One Unique Thing |
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Nobody remembers me |
BACKGROUNDS | BONUS |
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+ | |
Skill Check = 3 + Ability Modifier + Background |
ICON RELATIONSHIPS | TYPE | GAINED | USED |
---|---|---|---|
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TALENTS |
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Bastion I'm Bastion |
Bold +1 vs enemies not engaged with allies. +1 vs demon/devil/dragon/undead (type chosen at start of arc) |
Undainted Roll saves at start instead of end of turn |
BACKGROUNDS |
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There is no background +4 |
Former Somebody +3 |
Anybody +1 |
ICON RELATIONSHIPS |
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Prince of Shadows 2 |
Priestess 1 |
Ray of Frost (and Fire) |
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It’s a rush of frigid air. Moisture in the air turns to snow, and a sudden frost freezes the sap at the end of the icewind. |
Ranged spell ◆ At-Will |
Target: One nearby or far-away enemy Attack: Intelligence + Level vs. PD HH:189
|
Suppressing Strike |
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Same as rogue basic melee attack except . . . |
1/battle ◆ Costs 1 Bravado |
Hit against a standard-strength or weakling foe: Target is
hindered until the end of its next turn. HH:157
|
FEATS |
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Feat1 shortsummary |
Feat2 shortsummary |
APPEARANCE |
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Ashira is a slender chthonic tiefling, around 5 feet tall. Her skin is a cool grey with a faint blueish tint. She has piercing yellow eyes, dark purple hair and two dark grey horns. She never smiles, her expression always distant, as if lost in thought. Her attire is practical and muted, favoring dark cloaks, giving her an aura of mystery. |
ABILITY SCORES | |||||
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-1
8
|
+4
18
|
+1
12
| |||
STRENGTH | DEXTERITY | CONSTITUTION | |||
+3
16
|
-1
8
|
+1
13
| |||
WISDOM | INTELLIGENCE | CHARISMA |
Defenses & Initiative | ||
---|---|---|
16 PHYSICALDEFENSE |
22 ARMOR CLASS+7 INITIATIVE
|
16 MENTALDEFENSE |
WEAPON | ATTACK | HIT DAMAGE | MISS |
---|---|---|---|
Scimitar | +3 | 3d8+0 (avg 14) | 3 |
nothing to see here, make empty if there is nothing. | |||
Bow | +4 | 3d6+1 (avg 12) | 0 |
Write anything special here |
Touch of Death (Evil Way Spell) |
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This helps me almost as much as it hurts you. |
Close-quarters spell ◆ 1/arc ◆ Quick action |
Special: You must spend a recovery to cast this spell, or two recoveries if the escalation die is lower than 3. Target: One engaged enemy HH:127
|
Breath of White Ice |
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A ritual powered by this spell might seal something closed with ice, form a temporary ice bridge, or otherwise get you out of a jam. |
Close-quarters spell ◆ 1/arc ◆ breath weapon: add escalation die to crit range |
Target: Up to two nearby enemies Attack: Charisma + Level vs. PD HH:169
|
Talent: Bastion |
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Free action ◆ Once per battle ◆ 1 times extra |
Once per battle (but see below), as a free action, when a nearby ally is hit by an attack, you can choose to lose hit points equal to half that damage and have your ally take only half the damage instead. The damage you lose can come from temporary hit points, but it isn’t affected by damage resistance or other tricks to avoid the damage. You have an additional number of uses of Bastion equal to your Con modifier each arc. HH:128
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FEATURES, POWERS & SPELLS |
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power1 shortsummary |
power2 shortsummary |
Hitpoints & Recoveries | |||||
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22 STAGG.
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45 MAX HP
|
-22 DEAD
|
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CURRENT HP
12 |
18 AVG 3d10+1 RECOVERY DICE
| ||||
TEMP HP
9 |
💀💀💀💀💀 |
CONDITION / EFFECT / ONGOING DMG | SAVE |
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CONDITIONS & OTHER EFFECTS |
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_____ ......... |
______ ......... |
_______ ......... |
EQUIPMENT |
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Chill Touch |
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Necromancy Cantrip |
Action |
Touch V, S
|
Thaumaturgy |
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Transmutation Cantrip |
Action |
30 feet V
|
False Life |
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Necromancy |
Action |
Self V, S, M
|
Ray of Enfeeblement |
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Necromancy |
Action |
60 feet V, S
|
Hail of Thorns |
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Conjuration |
Bonus Action |
Self V
|
Ensnaring Strike |
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Conjuration |
Bonus Action |
Self V
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Goodberry |
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Conjuration |
Action |
Self V, S, M
|
Pass without Trace |
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Abjuration |
Action |
Self V, S, M
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Silence |
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Illusion (ritual) |
Action |
120 feet V, S
|
Spike Growth |
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Transmutation |
Action |
150 feet V, S, M
|
Hunter's Mark |
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Divination |
Bonus Action |
90 feet V
|
Charm Person |
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Enchantment |
Action |
30 feet V, S
|
Misty Step |
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Conjuration |
Bonus Action |
Self V
|
Complete Spell List |
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Shows all available spells for ranger per spell level. Can switch 1 spell each long rest. |
Level 1 Alarm / Animal Friendship / Cure Wounds / Detect Magic / Detect Poison and Disease / Ensnaring Strike* / Entangle / Fog Cloud / Goodberry* / Hail of Thorns* / Jump / Longstrider / Speak with Animals |
Level 2 Aid / Animal Messenger / Barkskin / Beast Sense / Cordon of Arrows / Darkvision / Enhance Ability / Find Traps / Gust of Wind / Lesser Restoration / Locate Animals or Plants / Locate Object / Magic Weapon / Pass without Trace* / Protection from Poison / Silence* / Spike Growth* / Summon Beast |
Background
Nothing