Nobody

From The Orc War
Revision as of 22:07, 30 August 2025 by Xavier (talk | contribs)
CHARACTER
Name Nobody
3
LEVEL
Player Unknown
Class Nothing
Kin Humanoid
Description Whatever you think this is, it's nothing. Or is it, i don't know.
One Unique Thing
Nobody remembers me
BACKGROUNDS BONUS
+
Skill Check = 3 + Ability Modifier + Background
ICON RELATIONSHIPS TYPE GAINED USED
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TALENTS
Bastion I'm Bastion
Bold +1 vs enemies not engaged with allies. +1 vs demon/devil/dragon/undead (type chosen at start of arc)
Undainted Roll saves at start instead of end of turn
BACKGROUNDS
There is no background +4
Former Somebody +3
Anybody +1
ICON RELATIONSHIPS
Prince of Shadows 2
Priestess 1
Spell: Ray of Frost (and Fire)
It’s a rush of frigid air. Moisture in the air turns to snow, and a sudden frost freezes the sap at the end of the icewind.
Ranged spell ◆ At-Will
Target: One nearby or far-away enemy

Attack: Intelligence + Level vs. PD
Hit: 9 (2d8) cold damage

Miss: Damage equal to your level
HH:189
Suppressing Strike
Same as rogue basic melee attack except . . .
1/battle ◆ Costs 1 Bravado
Hit against a standard-strength or weakling foe: Target is hindered until the end of its next turn.
HH:157
FEATS
Feat1 shortsummary
Feat2 shortsummary
ABILITY SCORES
-1
8
+4
18
+1
12
STRENGTH DEXTERITY CONSTITUTION
+3
16
-1
8
+1
13
WISDOM INTELLIGENCE CHARISMA
Defenses & Initiative
16
PHYSICAL
DEFENSE
22
ARMOR CLASS
+7
INITIATIVE
16
MENTAL
DEFENSE
WEAPON ATTACK HIT DAMAGE MISS
Scimitar +3 3d8+0 (avg 14) 3
nothing to see here, make empty if there is nothing.
Bow +4 3d6+1 (avg 12) 0
Write anything special here
Spell: Touch of Death (Evil Way Spell)
This helps me almost as much as it hurts you.
Close-quarters ◆ 1/arc ◆ Quick action
Special: You must spend a recovery to cast this spell, or two recoveries if the escalation die is lower than 3.

Target: One engaged enemy
Attack: Charisma + Level vs. MD or PD, whichever is lower
Hit: You deal necro damage to the enemy equal to the amount you normally heal with a recovery. Then, you heal half that much damage.

Miss: You deal necro damage to the enemy equal to half the amount you normally heal with a recovery.
HH:127
Spell: Breath of White Ice
A ritual powered by this spell might seal something closed with ice, form a temporary ice bridge, or otherwise get you out of a jam.
Close-quarters ◆ 1/arcbreath weapon: add escalation die to crit range
Target: Up to two nearby enemies

Attack: Charisma + Level vs. PD
Hit: 20 (3d12) cold damage

Miss: Cold damage equal to your level × 4.
HH:169
Talent: Bastion
Free action ◆ Once per battle ◆ 1 times extra
Once per battle (but see below), as a free action, when a nearby ally is hit by an attack, you can choose to lose hit points equal to half that damage and have your ally take only half the damage instead. The damage you lose can come from temporary hit points, but it isn’t affected by damage resistance or other tricks to avoid the damage.
You have an additional number of uses of Bastion equal to your Con modifier each arc.
HH:126
FEATURES, POWERS & SPELLS
power1 shortsummary
power2 shortsummary
APPEARANCE
Hitpoints & Recoveries
22
STAGG.
45
MAX HP
-22
DEAD
  
  
 
RECOVERIES
CURRENT HP
12
18
AVG
3d10+1
RECOVERY DICE
TEMP HP
9
💀💀💀💀💀
CONDITION / EFFECT / ONGOING DMG SAVE
CONDITIONS & OTHER EFFECTS
_____ .........
______ .........
_______ .........
Spell: Emulate Faith
Does your bard have secret knowledge of forgotten deities? Do they have a connection to the Priestess or Crusader that lets them channel the powers of the gods? Are they just a consummate faker, inventing bogus gods as needed and supplicating them with nonsense prayers?
Close-quarters ◆ 2/arc ◆ Quick action to cast
 
Special: You can’t choose this spell if you are a multiclass cleric or have some other form of access to the cleric domains.

Effect: Use one of the invocations from the cleric’s domain talents. Interpret the invocation favorably. For example, the Healing invocation provides an extra use of the heal spell, so you would gain a single use of the heal spell.
There are a few special considerations to keep in mind when you emulate faith...
First, you’re a storytelling bard, and you should have a story about the god or gods you are temporarily invoking to shine their light/darkness onto the heroes. It’s also possible that you’re emulating the icons, an ironic use of worldly connections.

Second, there’s a limit to how many times you can cast this spell, because once you have used a specific invocation, you can’t use that invocation ever again. And finally, remember that your adventuring party can only use one invocation per battle. Will your group’s cleric appreciate you emulating faith when they’ve got the real deal?
HH:91
EQUIPMENT
  • Studded Leather Armor
  • Shortbow, Quiver, 40 Arrows
  • 2 Short Swords, Whip, Dagger
  • Backpack, 2 Pouches, Bedroll
  • Tinderbox, 8 Torches
  • 10 Candles, 2 Flasks of Oil
Chill Touch
Necromancy Cantrip
Action
Touch
V, S
Thaumaturgy
Transmutation Cantrip
Action
30 feet
V
False Life
Necromancy
Action
Self
V, S, M
Ray of Enfeeblement
Necromancy
Action
 
60 feet
V, S
Hail of Thorns
Conjuration
Bonus Action
Self
V
Ensnaring Strike
Conjuration
Bonus Action
Self
V
Goodberry
Conjuration
Action
Self
V, S, M
Pass without Trace
Abjuration
Action
 
Self
V, S, M
Silence
Illusion (ritual)
Action
 
120 feet
V, S
Spike Growth
Transmutation
Action
 
150 feet
V, S, M
Hunter's Mark
Divination
Bonus Action
90 feet
V
Charm Person
Enchantment
Action
30 feet
V, S
Misty Step
Conjuration
Bonus Action
 
Self
V

Background

Nothing