Nobody: Difference between revisions

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|Description = Whatever you think this is, it's nothing. Or is it, i don't know.
|Description = Whatever you think this is, it's nothing. Or is it, i don't know.
|Level      = 3
|Level      = 3
{{#vardefine:levell | 4}}


|#### Image works best with a +/- 3:2 (W:H) ratio, upload it to the wiki ####
|#### Image works best with a +/- 3:2 (W:H) ratio, upload it to the wiki ####
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|#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc).  
|#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc).  
|#### TODO: Change to autocalculate
|#### TODO: Change to autocalculate
|RecoveryDie = 1d10+3
|RecoveryDie = d10
|MaxRecoveries = 8
|MaxRecoveries = 8


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|PhysicalDefenseSpecialBonus = 0
|PhysicalDefenseSpecialBonus = 0
|MentalDefenseSpecialBonus= 0
|MentalDefenseSpecialBonus= 0
|InitiativeSpecialBonus = 1
|InitiativeSpecialBonus = 0


|####Attributes####
|####Attributes####

Revision as of 16:18, 30 August 2025

CHARACTER
Name Nobody
3
LEVEL
Player Unknown
Class Nothing
Kin Humanoid
Description Whatever you think this is, it's nothing. Or is it, i don't know.
One Unique Thing
to be determined
BACKGROUNDS BONUS
+
Skill Check = 3 + Ability Modifier + Background
ICON RELATIONSHIPS TYPE GAINED USED
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Ray of Frost (and Fire)
Ranged spell
At-Will
One nearby or far-away enemy
Attack: Intelligence + Level vs. PD
Hit: 9 (2d8) cold damage
Miss: Damage equal to your level
FEATS
Lucky You gain the following benefits.
  • Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest.
  • Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to get Advantage on the roll.
  • Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to give Disadvantage on the roll.
Luck Points:
Sharpshooter You gain the following benefits.
  • Ability Score lncrease. +1 Dexterity (max 20).
  • Bypass Coyer. Ranged weapon attacks ignore ½-Cover and ¾-Cover.
  • Firing in Melee. No Disadvantage with Ranged weapons in Close Combat.
  • Long Shots. No Disadvantage for attacking from long range with Ranged weapons.
APPEARANCE
Ashira is a slender chthonic tiefling, around 5 feet tall. Her skin is a cool grey with a faint blueish tint. She has piercing yellow eyes, dark purple hair and two dark grey horns. She never smiles, her expression always distant, as if lost in thought. Her attire is practical and muted, favoring dark cloaks, giving her an aura of mystery.
ABILITY SCORES
-1
8
+4
18
+1
12
STRENGTH DEXTERITY CONSTITUTION
+3
16
-1
8
+1
13
WISDOM INTELLIGENCE CHARISMA
Defenses & Initiative
16
PHYSICAL
DEFENSE
22
ARMOR CLASS
+7
INITIATIVE
16
MENTAL
DEFENSE
WEAPON ATTACK HIT DAMAGE MISS
Scimitar +3 3d8+0 (avg 14) 3
Bow +4 3d6+1 (avg 12) 0
Write anything special here
BACKGROUNDS
There is no background +4
Former Somebody +3
Anybody +1
EQUIPMENT PROFICIENCIES & TRAINING
Armor Training Light and Medium armor and Shields
Weapons Simple and Martial weapons
Tools Thieves' Tools
LANGUAGES
Common, Elvish, Dwarvish, Thieves' Cant, Sylvan, Infernal
CURSES
Can't tie or untie a nonmagical rope
APPEARANCE
Hitpoints & Recoveries
2
STAGG.
5
MAX HP
-2
DEAD
  
  
 
RECOVERIES
CURRENT HP
12
18
AVG
3d10+1
RECOVERY DICE
TEMP HP
9
💀💀💀💀💀
CONDITION / EFFECT / ONGOING DMG SAVE
ICON RELATIONSHIPS
Prince of Shadows 2
Priestess 1
SPECIES TRAITS
Darkvision You have Darkvision with a range of 60 feet.
Fiendish Legacy👿 You are the recipient of the Chthonic legacy that grants you supernatural abilities:
  • Resistance to Necrotic damage
  • You know the Chill Touch cantrip
  • At level 3 you know the False Life spell (cast once without spell slot)
  • At level 5 you know the Ray of Enfeeblement spell (cast once without spell slot)

False Life:
Ray of Enfeeblement:
Otherworldly Presence You know the Thaumaturgy cantrip.
EQUIPMENT
  • Studded Leather Armor
  • Shortbow, Quiver, 40 Arrows
  • 2 Short Swords, Whip, Dagger
  • Backpack, 2 Pouches, Bedroll
  • Tinderbox, 8 Torches
  • 10 Candles, 2 Flasks of Oil
  • Thieves' Tools (Pick a lock or disarm a trap (DC 15))
  • Crowbar, Ball Bearings, Chalk
  • Rope with grappling hook attached
  • Mirror, Gaming Set (playing cards)
  • Traveler's Clothes, Dark Cloak
  • Druidic Focus (Bluecap Mushroom pendant)
  • 5 Rations, Waterskin
  • Fragment of a beautiful song, written as musical notes on two pieces of parchment (trinket).
  • Sachel of Pixie dust (will make you Tiny?)
  • Bottle of Magical wine, that makes carnival music. (half empty, will stop making music when empty)
  • Potion of Advantage (advantage on 1 ability check, attack roll, or saving throw within next hour)
  • Golden Shortbow+1
  • Alicorn
  • 3 letters found in Loomlurch
Coins: 56 GP / 10 SP / 8 CP
Chill Touch
Necromancy Cantrip
Action
Touch
V, S
Thaumaturgy
Transmutation Cantrip
Action
30 feet
V
False Life
Necromancy
Action
Self
V, S, M
Ray of Enfeeblement
Necromancy
Action
 
60 feet
V, S
Hail of Thorns
Conjuration
Bonus Action
Self
V
Ensnaring Strike
Conjuration
Bonus Action
Self
V
Goodberry
Conjuration
Action
Self
V, S, M
Pass without Trace
Abjuration
Action
 
Self
V, S, M
Silence
Illusion (ritual)
Action
 
120 feet
V, S
Spike Growth
Transmutation
Action
 
150 feet
V, S, M
Hunter's Mark
Divination
Bonus Action
90 feet
V
Charm Person
Enchantment
Action
30 feet
V, S
Misty Step
Conjuration
Bonus Action
 
Self
V

Background

Nothing