Nobody: Difference between revisions
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|BasicMeleeAttackWeaponDie = d8 | |BasicMeleeAttackWeaponDie = d8 | ||
|BasicMeleeAttackAbility = Str | |BasicMeleeAttackAbility = Str | ||
|BasicMeleeAttackMiss = | |BasicMeleeAttackMiss = {{#var:level}} | ||
|BasicMeleeAttackMagicBon = 0 | |BasicMeleeAttackMagicBon = 0 | ||
|BasicMeleeAttackSpecial = nothing to see here, make empty if there is nothing. | |BasicMeleeAttackSpecial = nothing to see here, make empty if there is nothing. |
Revision as of 10:39, 31 August 2025
CHARACTER | |||
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Name | Nobody | 3 LEVEL
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Player | Unknown | ||
Class | Nothing | ||
Kin | Humanoid | ||
Description | Whatever you think this is, it's nothing. Or is it, i don't know. |
One Unique Thing |
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Nobody remembers me |
BACKGROUNDS | BONUS |
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+ | |
Skill Check = 3 + Ability Modifier + Background |
ICON RELATIONSHIPS | TYPE | GAINED | USED |
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TALENTS |
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Bastion I'm Bastion |
Bold +1 vs enemies not engaged with allies. +1 vs demon/devil/dragon/undead (type chosen at start of arc) |
Undainted Roll saves at start instead of end of turn |
BACKGROUNDS |
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4 There is no background |
Former Somebody +3 |
Anybody +1 |
ICON RELATIONSHIPS |
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Prince of Shadows 2 |
Priestess 1 |
Spell: Ray of Frost (and Fire) |
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It’s a rush of frigid air. Moisture in the air turns to snow, and a sudden frost freezes the sap at the end of the icewind. |
Ranged spell ◆ At-Will |
Target: One nearby or far-away enemy Attack: Intelligence + Level vs. PD HH:189
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Suppressing Strike |
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Same as rogue basic melee attack except . . . |
1/battle ◆ Costs 1 Bravado |
Hit against a standard-strength or weakling foe: Target is
hindered until the end of its next turn. HH:157
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FEATS |
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Feat1 shortsummary |
Feat2 shortsummary |
ABILITY SCORES | |||||
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-1
8
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+4
18
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+1
12
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STRENGTH | DEXTERITY | CONSTITUTION | |||
+3
16
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-1
8
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+1
13
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WISDOM | INTELLIGENCE | CHARISMA |
Defenses & Initiative | ||
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16 PHYSICALDEFENSE |
22 ARMOR CLASS+7 INITIATIVE
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16 MENTALDEFENSE |
WEAPON | ATTACK | HIT DAMAGE | MISS |
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Scimitar | +3 | 3d8+0 (avg 14) | 3 |
nothing to see here, make empty if there is nothing. | |||
Bow | +4 | 3d6+1 (avg 12) | 0 |
Write anything special here |
Spell: Touch of Death (Evil Way Spell) |
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This helps me almost as much as it hurts you. |
Close-quarters ◆ 1/arc ◆ Quick action |
Special: You must spend a recovery to cast this spell, or two recoveries if the escalation die is lower than 3. Target: One engaged enemy HH:127
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Spell: Breath of White Ice |
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A ritual powered by this spell might seal something closed with ice, form a temporary ice bridge, or otherwise get you out of a jam. |
Close-quarters ◆ 1/arc ◆ breath weapon: add escalation die to crit range |
Target: Up to two nearby enemies Attack: Charisma + Level vs. PD HH:169
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FEATURES, POWERS & SPELLS |
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power1 shortsummary |
power2 shortsummary |
Hitpoints & Recoveries | |||||
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22 STAGG.
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45 MAX HP
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-22 DEAD
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CURRENT HP
12 |
18 AVG 3d10+1 RECOVERY DICE
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TEMP HP
9 |
💀💀💀💀💀 |
CONDITION / EFFECT / ONGOING DMG | SAVE |
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CONDITIONS & OTHER EFFECTS |
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_____ ......... |
______ ......... |
_______ ......... |
EQUIPMENT |
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Spell: Emulate Faith |
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Does your bard have secret knowledge of forgotten deities? Do they have a connection to the Priestess or Crusader that lets them channel the powers of the gods? Are they just a consummate faker, inventing bogus gods as needed and supplicating them with nonsense prayers? |
Close-quarters ◆ 2/arc ◆ Quick action to cast |
Special: You can’t choose this spell if you are a multiclass cleric or have some other form of access to the cleric domains. Effect: Use one of the invocations from the cleric’s domain talents. Interpret the invocation favorably. For example, the Healing invocation provides an extra use of the heal spell, so you would gain a single use of the heal spell. HH:91
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Talent: Bastion |
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Free action ◆ Once per battle ◆ 1 times extra |
Once per battle (but see below), as a free action, when a nearby ally is hit by an attack, you can choose to lose hit points equal to half that damage and have your ally take only half the damage instead. The damage you lose can come from temporary hit points, but it isn’t affected by damage resistance or other tricks to avoid the damage. You have an additional number of uses of Bastion equal to your Con modifier each arc. HH:126
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Background
Nothing