Nobody

From The Orc War
Revision as of 12:44, 29 August 2025 by Xavier (talk | contribs)
CHARACTER
Name Nobody
3
LEVEL
Player Unknown
Class Nothing 3
Kin Humanoid
Description Whatever you think this is, it's nothing.
One Unique Thing
to be determined
BACKGROUNDS BONUS
+
Skill Check = 3 + Ability Modifier + Background
ICON RELATIONSHIPS TYPE GAINED USED
Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator. Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.
FEATS
Lucky You gain the following benefits.
  • Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest.
  • Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to get Advantage on the roll.
  • Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to give Disadvantage on the roll.
Luck Points:
Sharpshooter You gain the following benefits.
  • Ability Score lncrease. +1 Dexterity (max 20).
  • Bypass Coyer. Ranged weapon attacks ignore ½-Cover and ¾-Cover.
  • Firing in Melee. No Disadvantage with Ranged weapons in Close Combat.
  • Long Shots. No Disadvantage for attacking from long range with Ranged weapons.
APPEARANCE
Ashira is a slender chthonic tiefling, around 5 feet tall. Her skin is a cool grey with a faint blueish tint. She has piercing yellow eyes, dark purple hair and two dark grey horns. She never smiles, her expression always distant, as if lost in thought. Her attire is practical and muted, favoring dark cloaks, giving her an aura of mystery.
ABILITY SCORES
-1
8
+4
18
+1
12
STRENGTH DEXTERITY CONSTITUTION
+3
16
-1
8
+1
13
WISDOM INTELLIGENCE CHARISMA
Defenses & Initiative
4
PHYSICAL
DEFENSE
6
ARMOR CLASS
+7
INITIATIVE
4
MENTAL
DEFENSE
WEAPON ATTACK HIT DAMAGE MISS
  +3 30+0 (avg 2) 0
 
  +3 30+0 (avg 2) 0
 
CLASS FEATURES
Spellcasting🍃
  • Spell Slots. You regain all expended slots when you finish a Long Rest. Spell slots: 4/2
  • Prepared Spells of Level 1+. Number of spells prepared: 6
  • Changing Your Prepared Spells. Whenever you finish a Long Rest, you can replace one spell on your list with another Ranger spell for which you have spell slots.
  • Spellcasting Ability. Wisdom is your spellcasting ability for your Ranger spells.
  • Spellcasting Focus. You can use a Druidic Focus as a Spellcasting Focus for your Ranger spells.
Favored Enemy🎯 You always have the Hunter's Mark spell prepared. You can cast it a number of time equal to your proficiency bonus without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.
Hunter's Mark:
Weapon Mastery You can use the mastery properties of two kinds of weapons of your choice. Whenever you finish a Long Rest, you can change the kinds of weapons you choose. Also 2 from Rogue🗡️.
Shortbow, Shortsword, Dagger, Longbow
Deft Explorer Expertise in 1 skill, 2 languages of your choice.
Stealth, Thieves' Cant, Sylvan
Fighting Style Archery (+2 attack with Ranged weapons)
Extra Attack Attack twice when taking Attack action
Sneak Attack🗡️ Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon.

You don't need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn't have the Incapacitated condition, and you don't have Disadvantage on the attack roll.

EQUIPMENT PROFICIENCIES & TRAINING
Armor Training Light and Medium armor and Shields
Weapons Simple and Martial weapons
Tools Thieves' Tools
LANGUAGES
Common, Elvish, Dwarvish, Thieves' Cant, Sylvan, Infernal
CURSES
Can't tie or untie a nonmagical rope
APPEARANCE
Hitpoints & Recoveries
2
STAGG.
5
MAX HP
-2
DEAD
  
  
RECOVERIES
CURRENT HP
3
AVG
30+1
RECOVERY DICE
TEMP HP
9
💀💀💀💀💀
CONDITION / EFFECT / ONGOING DMG SAVE
FEY WANDERER
Dreadful Strikes When you hit a creature with a weapon, you can deal an extra 1d4 Psychic damage to the target, which can take this extra damage only once per turn.
Fey Wanderer Spells🦋
Feywild Gift
File:Dancing.gif
Your shadow dances while no one is looking directly at it. Sometimes it seems to move on its own, subtly reflecting Ashira's emotions.
Otherworldly Glamour Whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier. You also gain proficiency in one of these skills of your choice: Deception, Performance, or Persuasion.
SPECIES TRAITS
Darkvision You have Darkvision with a range of 60 feet.
Fiendish Legacy👿 You are the recipient of the Chthonic legacy that grants you supernatural abilities:
  • Resistance to Necrotic damage
  • You know the Chill Touch cantrip
  • At level 3 you know the False Life spell (cast once without spell slot)
  • At level 5 you know the Ray of Enfeeblement spell (cast once without spell slot)

False Life:
Ray of Enfeeblement:
Otherworldly Presence You know the Thaumaturgy cantrip.
EQUIPMENT
  • Studded Leather Armor
  • Shortbow, Quiver, 40 Arrows
  • 2 Short Swords, Whip, Dagger
  • Backpack, 2 Pouches, Bedroll
  • Tinderbox, 8 Torches
  • 10 Candles, 2 Flasks of Oil
  • Thieves' Tools (Pick a lock or disarm a trap (DC 15))
  • Crowbar, Ball Bearings, Chalk
  • Rope with grappling hook attached
  • Mirror, Gaming Set (playing cards)
  • Traveler's Clothes, Dark Cloak
  • Druidic Focus (Bluecap Mushroom pendant)
  • 5 Rations, Waterskin
  • Fragment of a beautiful song, written as musical notes on two pieces of parchment (trinket).
  • Sachel of Pixie dust (will make you Tiny?)
  • Bottle of Magical wine, that makes carnival music. (half empty, will stop making music when empty)
  • Potion of Advantage (advantage on 1 ability check, attack roll, or saving throw within next hour)
  • Golden Shortbow+1
  • Alicorn
  • 3 letters found in Loomlurch
Coins: 56 GP / 10 SP / 8 CP
Chill Touch
Necromancy Cantrip
Action
Touch
V, S
Thaumaturgy
Transmutation Cantrip
Action
30 feet
V
False Life
Necromancy
Action
Self
V, S, M
Ray of Enfeeblement
Necromancy
Action
 
60 feet
V, S
Hail of Thorns
Conjuration
Bonus Action
Self
V
Ensnaring Strike
Conjuration
Bonus Action
Self
V
Goodberry
Conjuration
Action
Self
V, S, M
Pass without Trace
Abjuration
Action
 
Self
V, S, M
Silence
Illusion (ritual)
Action
 
120 feet
V, S
Spike Growth
Transmutation
Action
 
150 feet
V, S, M
Hunter's Mark
Divination
Bonus Action
90 feet
V
Charm Person
Enchantment
Action
30 feet
V, S
Misty Step
Conjuration
Bonus Action
 
Self
V

Background

Nothing