Ashira: Difference between revisions
From The Wild Beyond the Witchlight
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|SpellcastingAbility = Wis | |SpellcastingAbility = Wis | ||
|#### Spell slots per level in order: (1|2|3|4|5|6|7|8|9) #### | |#### Spell slots per level in order: (1|2|3|4|5|6|7|8|9) #### | ||
|SpellSlots={{#af_list: 2|0|0|0|0|0|0|0|0}} | |SpellSlots={{#af_list:2|0|0|0|0|0|0|0|0}} | ||
|#### SPELLS/SECTIONS #### | |#### SPELLS/SECTIONS #### |
Revision as of 23:03, 3 November 2024
CHARACTER | |||
---|---|---|---|
Name | Ashira | ||
Player | Xavier | ||
Background | Wayfarer | ||
Species | Tiefling (Chthonic) | ||
Class | Ranger | ||
Subclass | Fey Wanderer | ||
Alignment |
LEVEL |
---|
1
|
XP: |
LOST |
---|
PROFICIENCY BONUS |
---|
+2 |
STRENGTH | |||
---|---|---|---|
-1
8
| |||
+1 | Saving Throw | ||
+1 | Athletics |
DEXTERITY | |||
---|---|---|---|
+3
17
| |||
+5 | Saving Throw | ||
+3 | Acrobatics | ||
+3 | Sleight of Hand | ||
+5 | Stealth |
CONSTITUTION | |||
---|---|---|---|
+1
13
| |||
+1 | Saving Throw |
HEROIC INSPIRATION |
---|
✧ |
INTELLIGENCE | |||
---|---|---|---|
-1
8
| |||
-1 | Saving Throw | ||
-1 | Arcana | ||
-1 | History | ||
+1 | Investigation | ||
-1 | Nature | ||
-1 | Religion |
WISDOM | |||
---|---|---|---|
+3
16
| |||
+3 | Saving Throw | ||
+3 | Animal Handl. | ||
+5 | Insight | ||
+3 | Medicine | ||
+5 | Perception | ||
+3 | Survival |
CHARISMA | |||
---|---|---|---|
+1
12
| |||
+1 | Saving Throw | ||
+1 | Deception | ||
+1 | Intimidation | ||
+1 | Performance | ||
+1 | Persuasion |
EQUIPMENT PROFICIENCIES & TRAINING |
---|
Armor Training Light and Medium armor and Shields |
Weapons Simple and Martial weapons |
Tools Thieves' Tools |
LANGUAGES |
---|
Common, Elven, Dwarven |
APPEARANCE |
---|
Just a description of how you look |
BACKSTORY & PERSONALITY |
---|
A short story of your background for on your char-sheet |
Alignment: Neutral |
ARMOR CLASS | |||
---|---|---|---|
15 Shield:
|
DEATH SAVES | |||
---|---|---|---|
Successes | |||
Failures |
INITIATIVE | |||
---|---|---|---|
+3 |
SIZE | |||
---|---|---|---|
Medium |
HIT POINTS | |
---|---|
Max | 11 |
Current | |
Temp |
HIT DICE | |||
---|---|---|---|
Max | 1d10 | Spent |
SPEED | |||
---|---|---|---|
30 |
PASSIVE PERCEPTION | |||
---|---|---|---|
15 |
WEAPONS/CANTRIPS | ATT/DC | DMG/TYPE |
---|---|---|
Shortbow | +5 | 1d6+3 Pierc. |
Vex, Range 80/320 | ||
Chill Touch | +5 | 1d10 Necrotic |
Melee spell attack (touch) | ||
Shortsword | +5 | 1d6+3 Pierc. |
Finesse, Light, Vex | ||
Shortsword (offhand) | +5 | 1d6 Pierc. |
Finesse, Light, Vex |
CLASS FEATURES |
---|
Spellcasting Example description |
Favored Enemy Another Example description |
Weapon Mastery Another Example description |
APPEARANCE |
---|
SPECIES TRAITS |
---|
Darkvision Example description |
Fiendish Legacy Another Example description |
Otherworldly Presence Another Example description |
FEATS |
---|
Lucky Feat Description |
EQUIPMENT |
---|
|
Coins: 0 GP |
SPELLCAST. ABILITY | |||
---|---|---|---|
Wis |
SPELLCAST. MODIFIER | |||
---|---|---|---|
+3 |
SPELL SAVE DC | |||
---|---|---|---|
13 |
SPELL ATTACK BONUS | |||
---|---|---|---|
+5 |
SPELL SLOTS | |||||
---|---|---|---|---|---|
Lvl 1: | <span class="circle small Expression error: Unexpected < operator."><span class="circle small Expression error: Unexpected < operator."> | Lvl 4: | Lvl 7: | ||
Lvl 2: | Lvl 5: | Lvl 8: | |||
Lvl 3: | Lvl 6: | Lvl 9: |
Chill Touch |
---|
Level 0 Necromancy Cantrip Cast Time: Action
Range: Touch Components: V, S
Duration: Instantaneous |
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn. |
Thaumaturgy |
---|
Level 0 Transmutation Cantrip Cast Time: Action
Range: 30 feet Components: V
Duration: Up to 1 minute |
You manifest a minor wonder within range. You create one of the effects below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time.
|
SPELL EXAMPLE CONCENTRATION |
---|
Level 1 Enchantment Cast Time: 1 hour
Range: 10 feet Components: V, S
Duration: Conc (1 hour) |
Spell example description |
HIGH LEVEL SPELL EXAMPLE BONUS ACTION |
---|
Level 9 Evocation Cast Time: Bonus Action
Range: 1200 feet Components: V
Duration: Instantaneous |
Kill everyone |
Background
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