Maeve: Difference between revisions

From The Wild Beyond the Witchlight
(Created page with "{{CharacterSheet |### NOTE: The parameters here are case-sensitive #### |### NOTE: Printing is tested with Chrome and "Minimum marges" #### |### (Tracking Temporary Effects) #### |CurrentHp = |HitDiceSpend = |Xp = |DeathSaveSuccesses= 0 |DeathSaveFailures = 0 |HeroicInspiration = 0 |SpellSlotsUsed={{#af_list: 0|0|0|0|0|0|0|0|0}} |#### CHARACTER #### |Player = Jake |Name = ? |Background = |Class = Cleric? |Species = |Subclass...")
 
m (Xavier moved page Fill 6 to Jake without leaving a redirect)

Revision as of 19:25, 4 November 2024

CHARACTER
Name ?
Player Jake
Background
Species
Class Cleric?
Subclass
Alignment
LEVEL
1
XP:
LOST
PROFICIENCY BONUS
+2
STRENGTH
+3
17
+3 Saving Throw
+3 Athletics
DEXTERITY
0
11
0 Saving Throw
0 Acrobatics
0 Sleight of Hand
0 Stealth
CONSTITUTION
+1
12
+1 Saving Throw
HEROIC INSPIRATION
INTELLIGENCE
+2
14
+2 Saving Throw
+2 Arcana
+2 History
+2 Investigation
+2 Nature
+2 Religion
WISDOM
+1
13
+1 Saving Throw
+1 Animal Handl.
+1 Insight
+1 Medicine
+1 Perception
+1 Survival
CHARISMA
-1
8
-1 Saving Throw
-1 Deception
-1 Intimidation
-1 Performance
-1 Persuasion
EQUIPMENT PROFICIENCIES & TRAINING
Armor Training Put your armor proficiencies here
Weapons Put your weapon proficiencies here
Tools Put your tool proficiencies here
LANGUAGES
Put your languages here
APPEARANCE
Just a description of how you look
ARMOR CLASS
10
Shield:
DEATH SAVES
Successes   
Failures   
INITIATIVE
0
SIZE
Medium
HIT POINTS
Max 7
Current
Temp
HIT DICE
Max 1d6 Spent
SPEED
30
PASSIVE PERCEPTION
11
WEAPONS/CANTRIPS ATT/DC DMG/TYPE
Example Weapon +5 1d1+3 Pierc.
Example DC Cantrip DC: 12 1d1 Fire


CLASS FEATURES
Class Feature 1 Example description
Class Feature 2 Another Example description
APPEARANCE
SPECIES TRAITS
Trait 1 Example description
Trait 2 Another Example description
FEATS
Feat 1 Feat Description
EQUIPMENT
  • Item 1
  • Item 2
  • Item 3
  • Magic Item 1 (special description)
Coins: 0 GP
SPELLCAST. ABILITY
Int
SPELLCAST. MODIFIER
+2
SPELL SAVE DC
12
SPELL ATTACK BONUS
+4
SPELL SLOTS
Lvl 1: Lvl 4: Lvl 7:
Lvl 2: Lvl 5: Lvl 8:
Lvl 3: Lvl 6: Lvl 9:
SPELL EXAMPLE RITUAL
Level 0 Transmutation (ritual)
Cast Time: Action
Range: 30 feet
Components: V, S, M
Duration: 1 round
Example spell description
SPELL EXAMPLE CONCENTRATION
Level 1 Enchantment
Cast Time: 1 hour
Range: 10 feet
Components: V, S
Duration: Conc (1 hour)
Spell example description
HIGH LEVEL SPELL EXAMPLE BONUS ACTION
Level 9 Evocation
Cast Time: Bonus Action
Range: 1200 feet
Components: V
Duration: Instantaneous
Kill everyone

Background

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