Frostbite: Difference between revisions
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|#### Put Spellcaster to it 0 to skip the spellcaster-related sections | |#### Put Spellcaster to it 0 to skip the spellcaster-related sections | ||
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'''Using a Higher-Level Spell Slot.''' You can target one additional Beast for each spell slot level above 1. | '''Using a Higher-Level Spell Slot.''' You can target one additional Beast for each spell slot level above 1. | ||
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Revision as of 19:28, 5 November 2024
CHARACTER | |||
---|---|---|---|
Name | Frostbite | ||
Player | Jeroen | ||
Background | Guide | ||
Species | Dragonborn | ||
Class | Barbarian | ||
Subclass | Path of the Wild Heart | ||
Alignment | Chaotic Good |
LEVEL |
---|
1
|
XP: |
LOST |
---|
Artistic Creativity |
PROFICIENCY BONUS |
---|
+2 |
STRENGTH | |||
---|---|---|---|
+1
12
| |||
+3 | Saving Throw | ||
+1 | Athletics |
DEXTERITY | |||
---|---|---|---|
+1
12
| |||
+1 | Saving Throw | ||
+1 | Acrobatics | ||
+1 | Sleight of Hand | ||
+3 | Stealth |
CONSTITUTION | |||
---|---|---|---|
+3
16
| |||
+5 | Saving Throw |
HEROIC INSPIRATION |
---|
✧ |
INTELLIGENCE | |||
---|---|---|---|
-1
8
| |||
-1 | Saving Throw | ||
-1 | Arcana | ||
-1 | History | ||
-1 | Investigation | ||
-1 | Nature | ||
-1 | Religion |
WISDOM | |||
---|---|---|---|
+3
16
| |||
+3 | Saving Throw | ||
+5 | Animal Handl. | ||
+3 | Insight | ||
+3 | Medicine | ||
+5 | Perception | ||
+5 | Survival |
CHARISMA | |||
---|---|---|---|
0
10
| |||
0 | Saving Throw | ||
0 | Deception | ||
0 | Intimidation | ||
0 | Performance | ||
0 | Persuasion |
EQUIPMENT PROFICIENCIES & TRAINING |
---|
Armor Training Light, Medium armor and Shields |
Weapons Simple and Martial weapons |
Tools Cartographer's Tools |
LANGUAGES |
---|
Common, Draconic, Elvish |
APPEARANCE |
---|
Just a description of how you look |
ARMOR CLASS | |||
---|---|---|---|
18 Shield:
|
DEATH SAVES | |||
---|---|---|---|
Successes | |||
Failures |
INITIATIVE | |||
---|---|---|---|
+1 |
SIZE | |||
---|---|---|---|
Medium |
HIT POINTS | |
---|---|
Max | 15 |
Current | |
Temp |
HIT DICE | |||
---|---|---|---|
Max | 1d12 | Spent |
SPEED | |||
---|---|---|---|
30 |
PASSIVE PERCEPTION | |||
---|---|---|---|
15 |
WEAPONS/CANTRIPS | ATT/DC | DMG/TYPE |
---|---|---|
Club | +3 | 1d4+1 Bludgeoning |
Slow | ||
Club+ | +5 | 1d8+3 Bludgeoning/Force |
Slow | ||
Handaxe | +3 | 1d6+1 Slashing |
Vex, Light, Thrown (Range 20/60) | ||
Greataxe | +3 | 1d12+1 Slashing |
Cleave |
CLASS FEATURES |
---|
Rage. You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren't wearing Heavy armor. You can enter your Rage the number of times shown for your Barbarian level in the Rages column ofthe Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
While active, your Rage follows the rules below.
Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes. |
Unarmored Defense. While you aren't wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit. |
Weapon Mastery. Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table. |
SPECIES TRAITS |
---|
Silver Draconic Ancestry. Your lineage stems from a Silver dragon progenitor. |
Cold Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a So-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by ld10 when you reach character levels 5 (2d10), 11 (5d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. |
Damage Resistance. Cold |
Darkvision. You have Darkvision with a range of 6O feet. |
FEATS |
---|
Magic Initiate (Druid). |
EQUIPMENT |
---|
|
Coins: 41 GP, 4 SP |
Background
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