Maeve: Difference between revisions

From The Wild Beyond the Witchlight
mNo edit summary
No edit summary
Line 5: Line 5:
|CurrentHp        =
|CurrentHp        =
|HitDiceSpend      =
|HitDiceSpend      =
|Xp                =
|Xp                = ....
|DeathSaveSuccesses= 0
|DeathSaveSuccesses= 0
|DeathSaveFailures = 0
|DeathSaveFailures = 0
Line 17: Line 17:
|Class      = Bard
|Class      = Bard
|Species    = Moon Elf
|Species    = Moon Elf
|Subclass  =
|Subclass  = College of Dance
|Alignment  =  
|Alignment  = Chaotic Good
|### Lost thing, specific for this campaign
|### Lost thing, specific for this campaign
|LostFeature = Sense of Direction
|LostFeature = Sense of Direction
Line 26: Line 26:
|Level  = 1
|Level  = 1
|#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc).  
|#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc).  
|HitDie = 6
|HitDie = 8
|#### Put MaxHp to 0 to autocalculate  
|#### Put MaxHp to 0 to autocalculate  
|MaxHp  = 0
|MaxHp  = 0
Line 43: Line 43:
|Cha=10
|Cha=10


|####Saving Throw Proficiencis #### 0=base , 1 = proficient, 2 = expertise
|####Saving Throw Proficiencies #### 0=base , 1 = proficient, 2 = expertise
|StrProf=0
|StrProf=0
|DexProf=0
|DexProf=1
|ConProf=0
|ConProf=0
|IntProf=0
|IntProf=0
|WisProf=0
|WisProf=0
|ChaProf=0
|ChaProf=1


|#### Skills #### #### 0=base , 1 = proficient, 2 = expertise, 0.5 = jack of all trades
|#### Skills #### #### 0=base , 1 = proficient, 2 = expertise, 0.5 = jack of all trades
Line 125: Line 125:
{{#af_list:  
{{#af_list:  
  {{#af_list: Left::EQUIPMENT PROFICIENCIES & TRAINING
  {{#af_list: Left::EQUIPMENT PROFICIENCIES & TRAINING
  |Armor Training::Put your armor proficiencies here
  |Armor Training::Light armor
  |Weapons::Put your weapon proficiencies here
  |Weapons::Simple weapon
  |Tools::Put your tool proficiencies here
  |Tools::Lute, castanets, tambourine
  }}
  }}
|
|
  {{#af_list: Left::LANGUAGES
  {{#af_list: Left::LANGUAGES
  | Put your languages here
  | Common, Elvish
}}
|
{{#af_list: Left::CURSES
| Can't open a door without knocking first
  }}
  }}
|
|
  {{#af_list: Middle::CLASS FEATURES
  {{#af_list: Middle::CLASS FEATURES
   |Class Feature 1::Example description
   |Spellcasting::* '''Spell Slots.''' You regain all expended slots when you finish a Long Rest.
  |Class Feature 2::Another Example description
* '''Changing Your Prepared Spells'''. Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.
  }}  
* '''Spellcasting Ability.''' Charisma is your spellcasting ability for your Ranger spells.
* '''Spellcasting Focus.''' You can use a Musical Instrument as a Spellcasting Focus for your Bard spells.
  }}
|  
|  
  {{#af_list: Right::SPECIES TRAITS
  {{#af_list: Right::SPECIES TRAITS
   |Trait 1::Example description
   |Darkvision::You have Darkvision with a range of 60 feet.
   |Trait 2::Another Example description
   |Elven Lineage::You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a
different cantrip from the Wizard spell list.
  }}  
  }}  
|
|
Line 149: Line 156:
|
|
  {{#af_list: Right::EQUIPMENT
  {{#af_list: Right::EQUIPMENT
  |* Item 1
  |* Leather Armor
* Item 2
* 2 Daggers,
* Item 3
* Lute
* '''Magic Item 1''' <span class="smallfont">(special description)</span>
* Tambourine
  |Coins: 0 GP
* Castanets
* Entertainer's Pack:
* Backpack
* Bedroll
* Bell
* Bullseye Lantern
* 3 Costumes
* Mirror
* 8 flasks of Oil
* 10 days of Rations,
* Tinderbox
* Waterskin;
* 2 Costumes
* Perfume
* Traveler's Clothes
* A metal can that has no opening but sounds as if it is filled with liquid (trinket)
  |Coins: 29 GP
  }}
  }}
|
|
  {{#af_list: Left::APPEARANCE
  {{#af_list: Left::APPEARANCE
  |Just a description of how you look
  |About 1m75. Long black hair with blue/purple sheen, pale skin with bluish tint. Green eyes with golden flecks
  }}  
  }}  
}}
}}


|#### PAGE 2 (of char sheet) ####
|#### PAGE 2 (of char sheet) ####
Line 183: Line 207:
|#### - Description  
|#### - Description  
|#### NOTE: If the 2nd row (Spell level) is a number between 0-9, this will recognize it as a spell and use that template. Else it will just use the normal sections.
|#### NOTE: If the 2nd row (Spell level) is a number between 0-9, this will recognize it as a spell and use that template. Else it will just use the normal sections.
|GenericSectionsPage2 =
{{#af_list:
{{#af_list: Left::SPELL EXAMPLE RITUAL
|0
|Transmutation (ritual)
|Action
|30 feet
|V, S, M
|1 round
|Example spell description
}}
|
{{#af_list: Middle::SPELL EXAMPLE CONCENTRATION
|1
|Enchantment
|1 hour
|10 feet
|V, S
|Conc (1 hour)
|Spell example description
}}
|
{{#af_list: Right::HIGH LEVEL SPELL EXAMPLE BONUS ACTION
|9
|Evocation
|Bonus Action
|1200 feet
|V
|Instantaneous
|Kill everyone
}}
}}
|#### PAGE 3 (of char sheet) ####
|showPage3=0
|#### Again a generic section in case you need more room! ####
|GenericSectionsPage3 =
{{#af_list:
}}
|####Background Story####
|BackgroundStory=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
}}

Revision as of 17:26, 10 November 2024

{{CharacterSheet |### NOTE: The parameters here are case-sensitive #### |### NOTE: Printing is tested with Chrome and "Minimum marges" #### |### (Tracking Temporary Effects) #### |CurrentHp = |HitDiceSpend = |Xp = .... |DeathSaveSuccesses= 0 |DeathSaveFailures = 0 |HeroicInspiration = 0 |SpellSlotsUsed=array__^__WyIwIiwiMCIsIjAiLCIwIiwiMCIsIjAiLCIwIiwiMCIsIjAiXQ==

|#### CHARACTER #### |Player = Jake |Name = Maeve |Background = |Class = Bard |Species = Moon Elf |Subclass = College of Dance |Alignment = Chaotic Good |### Lost thing, specific for this campaign |LostFeature = Sense of Direction

|#### Image works best with a +/- 1:1 (W:H) ratio. If not the top part will be taken. Upload it to the wiki #### |Image = Maeve-recut.jpg |Level = 1 |#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc). |HitDie = 8 |#### Put MaxHp to 0 to autocalculate |MaxHp = 0 |Speed = 30 |Size = Medium |#### ArmorClass without shield, setting UsesShield to 1 adds the shield to your base AC |ArmorClass = 10 |UsesShield = 0

|####Attributes#### |Str=10 |Dex=10 |Con=10 |Int=10 |Wis=10 |Cha=10

|####Saving Throw Proficiencies #### 0=base , 1 = proficient, 2 = expertise |StrProf=0 |DexProf=1 |ConProf=0 |IntProf=0 |WisProf=0 |ChaProf=1

|#### Skills #### #### 0=base , 1 = proficient, 2 = expertise, 0.5 = jack of all trades |Athletics =0 |Acrobatics =0 |SleightOfHand =0 |Stealth =0 |Arcana =0 |History =0 |Investigation =0 |Nature =0 |Religion =0 |AnimalHandling=0 |Insight =0 |Medicine =0 |Perception =0 |Survival =0 |Deception =0 |Intimidation =0 |Performance =0 |Persuasion =0

|#### Weapons & Cantrips #### (max 4) |Weapon1 = Example Weapon |Weapon1Ability = Str |Weapon1AttackOrDC = Attack |Weapon1Dmg = 1d1 |### Put to 1 to add ability dmg, 0 to not (offhand/spells sometimes don't add it) |Weapon1DmgAddAbility = 1 |Weapon1DmgType = Pierc. |### MagicItemBonus is for +1/+2/+3 weapons (put in 0/1/2/3) |Weapon1MagicItemBonus = 0 |### MagicDmg is for for extra magic damage, for example +1d6 Fire |Weapon1MagicDmg = |### Notes is for additional remarks or weapon properties. |Weapon1Notes = |Weapon2 = Example DC Cantrip |Weapon2Ability = Int |Weapon2AttackOrDC = DC |Weapon2Dmg = 1d1 |Weapon2DmgAddAbility = 0 |Weapon2DmgType = Fire |Weapon2MagicItemBonus = 0 |Weapon2MagicDmg = |Weapon2Notes = |Weapon3 = |Weapon3Ability = |Weapon3AttackOrDC = |Weapon3Dmg = |Weapon3DmgAddAbility = 0 |Weapon3DmgType = |Weapon3MagicItemBonus = 0 |Weapon3MagicDmg = |Weapon3Notes = |Weapon4 = |Weapon4Ability = |Weapon4AttackOrDC = |Weapon4Dmg = |Weapon4DmgAddAbility = 0 |Weapon4DmgType = |Weapon4MagicItemBonus = 0 |Weapon4MagicDmg = |Weapon4Notes =

|#### CUSTOM SECTIONS #### |#### There is a "GenericSections" parameter, which allows you to customize which sections you will see on which column (/page) |#### This is an array (#af_list) of arrays. Each array is a 'section' in the page. |#### This first element of that arrays has to look like this: |#### <column>::<title> |#### Where the <column> can be "Left", "Middle" or "Right" (CASE SENSITIVE!), and <title> is the header of that section |#### The next rows are the rows inside the section. You can use :: in the row to split between a title and description (useful for proficiencies, class features, species traits, feats, etc). |#### Or just type text for each row, or use * at the start to have bullets.

|GenericSections = array__^__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


|#### PAGE 2 (of char sheet) #### |#### Put to 1 to show this page |showPage2=1

|#### Put Spellcaster to it 0 to skip the spellcaster-related sections |Spellcaster=1 |SpellcastingAbility = Int |#### Spell slots per level in order: (1|2|3|4|5|6|7|8|9) #### |SpellSlots=array__^__WyIxIiwiMCIsIjAiLCIwIiwiMCIsIjAiLCIwIiwiMCIsIjAiXQ==

|#### SPELLS/SECTIONS #### |#### This follows the same structure as previous GenericSectionsPage. |#### Again use "Left" (or Middle/Right) (CASE SENSITIVE!) and the title (spell name in case of spells) |#### For SPELLS, follow these as the next rows: |#### - Spell level (integer) |#### - School (add " (ritual)" at ends for rituals |#### - Casting time |#### - Range |#### - Components (put concentration like "Conc (1 hour)" to make it fit) |#### - Duration |#### - Description |#### NOTE: If the 2nd row (Spell level) is a number between 0-9, this will recognize it as a spell and use that template. Else it will just use the normal sections.