Maeve: Difference between revisions

From The Wild Beyond the Witchlight
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|#### ArmorClass without shield, setting UsesShield to 1 adds the shield to your base AC
|#### ArmorClass without shield, setting UsesShield to 1 adds the shield to your base AC
|#### leather armor = 11 + DEX
|#### leather armor = 11 + DEX
|ArmorClass = 10
|ArmorClass = 13
|UsesShield = 0
|UsesShield = 0



Revision as of 17:57, 10 November 2024

CHARACTER
Name Maeve
Player Jake
Background Entertainer
Species Moon Elf
Class Bard
Subclass College of Dance
Alignment Chaotic Good
LEVEL
1
XP: ....
LOST
Sense of Direction
PROFICIENCY BONUS
+2
STRENGTH
-1
8
-1 Saving Throw
-1 Athletics
DEXTERITY
+2
15
+4 Saving Throw
+4 Acrobatics
+2 Sleight of Hand
+2 Stealth
CONSTITUTION
+1
12
+1 Saving Throw
HEROIC INSPIRATION
INTELLIGENCE
+1
13
+1 Saving Throw
+1 Arcana
+1 History
+1 Investigation
+1 Nature
+1 Religion
WISDOM
0
10
0 Saving Throw
0 Animal Handl.
0 Insight
0 Medicine
0 Perception
0 Survival
CHARISMA
+3
17
+5 Saving Throw
+3 Deception
+3 Intimidation
+5 Performance
+3 Persuasion
EQUIPMENT PROFICIENCIES & TRAINING
Armor Training Light armor
Weapons Simple weapon
Tools (bard) Lute, castanets, tambourine;(entertainer) TBD
LANGUAGES
Common, Elvish
CURSES
Can't open a door without knocking first
APPEARANCE
About 1m75. Long black hair with blue/purple sheen, pale skin with bluish tint. Green eyes with golden flecks. Her traveler's clothes are mostly subdued. The costumes she wears for her performances are very colourful and bright. (Think flamenco dresses.)
ARMOR CLASS
13
Shield:
DEATH SAVES
Successes   
Failures   
INITIATIVE
+2
SIZE
Medium
HIT POINTS
Max 9
Current
Temp
HIT DICE
Max 1d8 Spent
SPEED
30
PASSIVE PERCEPTION
10
WEAPONS/CANTRIPS ATT/DC DMG/TYPE
Example Weapon +1 1d1+-1 Pierc.
Example DC Cantrip DC: 11 1d1 Fire


CLASS FEATURES
Spellcasting
  • Spell Slots. You regain all expended slots when you finish a Long Rest.
  • Changing Your Prepared Spells. Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.
  • Spellcasting Ability. Charisma is your spellcasting ability for your Ranger spells.
  • Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells.
APPEARANCE
SPECIES TRAITS
Darkvision You have Darkvision with a range of 60 feet.
Elven Lineage You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a

different cantrip from the Wizard spell list.

FEATS
Musician You gain the following benefits.
  • Instrument Training: You gain proficiency with three Musical Instruments of your choice.
  • Encouraging Song: As you finish a Short or Long Rest, you can play a song on a Musical Instrument

with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.

EQUIPMENT
  • Leather Armor
  • 2 Daggers,
  • Lute
  • Tambourine
  • Castanets
  • Entertainer's Pack:
    • Backpack
    • Bedroll
    • Bell
    • Bullseye Lantern
    • 3 Costumes
    • Mirror
    • 8 flasks of Oil
    • 10 days of Rations,
    • Tinderbox
    • Waterskin;
  • 2 Costumes
  • Perfume
  • Traveler's Clothes
  • Earrings with Sune's symbol
  • A metal can that has no opening but sounds as if it is filled with liquid (trinket)
Coins: 28 GP
SPELLCAST. ABILITY
Int
SPELLCAST. MODIFIER
+1
SPELL SAVE DC
11
SPELL ATTACK BONUS
+3
SPELL SLOTS
Lvl 1: Lvl 4: Lvl 7:
Lvl 2: Lvl 5: Lvl 8:
Lvl 3: Lvl 6: Lvl 9:


Background

{{{BackgroundStory}}}