Brolin: Difference between revisions
From The Wild Beyond the Witchlight
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|Subclass = | |Subclass = | ||
|#### Image works best with a +/- 1:1 (W:H) ratio, upload it to the wiki #### | |#### Image works best with a +/- 1:1 (W:H) ratio, upload it to the wiki #### | ||
|Image = | |Image = Brolin 1.jpeg | ||
|Level = 1 | |Level = 1 | ||
|#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc). | |#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc). | ||
Line 26: | Line 26: | ||
|MaxHp = 0 | |MaxHp = 0 | ||
|Speed = 30 | |Speed = 30 | ||
|Size = | |Size = Small | ||
|ArmorClass = 10 | |ArmorClass = 10 + 3 + 2 # Monk, from Dex and Wis | ||
|UsesShield = 0 | |UsesShield = 0 | ||
|####Attributes#### | |####Attributes#### | ||
|Str= | |Str=8 | ||
|Dex=16 | |Dex=16 | ||
|Con= | |Con=13 | ||
|Int= | |Int=11 | ||
|Wis= | |Wis=15 | ||
|Cha= | |Cha=12 | ||
|####Saving Throw Proficiencis #### 0=base , 1 = proficient, 2 = expertise | |####Saving Throw Proficiencis #### 0=base , 1 = proficient, 2 = expertise | ||
Line 67: | Line 67: | ||
|#### Weapons & Cantrips #### (max 4) | |#### Weapons & Cantrips #### (max 4) | ||
|Weapon1 = | |Weapon1 = | ||
|Weapon1Ability = | |Weapon1Ability = | ||
|Weapon1AttackOrDC = | |Weapon1AttackOrDC = | ||
|Weapon1Dmg = | |Weapon1Dmg = | ||
|### Put to 1 to add ability dmg, 0 to not (offhand/spells sometimes don't add it) | |### Put to 1 to add ability dmg, 0 to not (offhand/spells sometimes don't add it) | ||
|Weapon1DmgAddAbility = | |Weapon1DmgAddAbility = | ||
|Weapon1DmgType = | |Weapon1DmgType = | ||
|### MagicItemBonus is for +1/+2/+3 weapons (put in 0/1/2/3) | |### MagicItemBonus is for +1/+2/+3 weapons (put in 0/1/2/3) | ||
|Weapon1MagicItemBonus = 0 | |Weapon1MagicItemBonus = 0 | ||
Line 80: | Line 80: | ||
|### Notes is for additional remarks or weapon properties. | |### Notes is for additional remarks or weapon properties. | ||
|Weapon1Notes = | |Weapon1Notes = | ||
|Weapon2 = | |Weapon2 = | ||
|Weapon2Ability = | |Weapon2Ability = | ||
|Weapon2AttackOrDC = | |Weapon2AttackOrDC = | ||
|Weapon2Dmg = | |Weapon2Dmg = | ||
|Weapon2DmgAddAbility = | |Weapon2DmgAddAbility = | ||
|Weapon2DmgType = | |Weapon2DmgType = | ||
|Weapon2MagicItemBonus = | |Weapon2MagicItemBonus = | ||
|Weapon2MagicDmg = | |Weapon2MagicDmg = | ||
|Weapon2Notes = | |Weapon2Notes = |
Revision as of 15:36, 4 November 2024
CHARACTER | |||
---|---|---|---|
Name | Brolin | ||
Player | Mark | ||
Background | Sailor | ||
Species | Harengon | ||
Class | Monk | ||
Subclass | |||
Alignment |
LEVEL |
---|
1
|
XP: |
LOST |
---|
PROFICIENCY BONUS |
---|
+2 |
STRENGTH | |||
---|---|---|---|
-1
8
| |||
-1 | Saving Throw | ||
-1 | Athletics |
DEXTERITY | |||
---|---|---|---|
+3
16
| |||
+3 | Saving Throw | ||
+3 | Acrobatics | ||
+3 | Sleight of Hand | ||
+3 | Stealth |
CONSTITUTION | |||
---|---|---|---|
+1
13
| |||
+1 | Saving Throw |
HEROIC INSPIRATION |
---|
✧ |
INTELLIGENCE | |||
---|---|---|---|
0
11
| |||
0 | Saving Throw | ||
0 | Arcana | ||
0 | History | ||
0 | Investigation | ||
0 | Nature | ||
0 | Religion |
WISDOM | |||
---|---|---|---|
+2
15
| |||
+2 | Saving Throw | ||
+2 | Animal Handl. | ||
+2 | Insight | ||
+2 | Medicine | ||
+2 | Perception | ||
+2 | Survival |
CHARISMA | |||
---|---|---|---|
+1
12
| |||
+1 | Saving Throw | ||
+1 | Deception | ||
+1 | Intimidation | ||
+1 | Performance | ||
+1 | Persuasion |
EQUIPMENT PROFICIENCIES & TRAINING |
---|
Armor Training Put your armor proficiencies here |
Weapons Put your weapon proficiencies here |
Tools Put your tool proficiencies here |
LANGUAGES |
---|
Put your languages here |
APPEARANCE |
---|
Just a description of how you look |
BACKSTORY & PERSONALITY |
---|
A short story of your background for on your char-sheet |
Alignment: Put Alignment Here |
ARMOR CLASS | |||
---|---|---|---|
Expression error: Unrecognized punctuation character "#". Shield:
|
DEATH SAVES | |||
---|---|---|---|
Successes | |||
Failures |
INITIATIVE | |||
---|---|---|---|
+3 |
SIZE | |||
---|---|---|---|
Small |
HIT POINTS | |
---|---|
Max | 9 |
Current | |
Temp |
HIT DICE | |||
---|---|---|---|
Max | 1d8 | Spent |
SPEED | |||
---|---|---|---|
30 |
PASSIVE PERCEPTION | |||
---|---|---|---|
12 |
WEAPONS/CANTRIPS | ATT/DC | DMG/TYPE |
---|---|---|
Expression error: Unexpected = operator. | ||
Expression error: Unexpected = operator.
|
CLASS FEATURES |
---|
Class Feature 1 Example description |
Class Feature 2 Another Example description |
SPELLCAST. ABILITY | |||
---|---|---|---|
Int |
SPELLCAST. MODIFIER | |||
---|---|---|---|
0 |
SPELL SAVE DC | |||
---|---|---|---|
10 |
SPELL ATTACK BONUS | |||
---|---|---|---|
+2 |
SPELL SLOTS | |||||
---|---|---|---|---|---|
Lvl 1: | Lvl 4: | Lvl 7: | |||
Lvl 2: | Lvl 5: | Lvl 8: | |||
Lvl 3: | Lvl 6: | Lvl 9: |
SPELL EXAMPLE RITUAL |
---|
Level 0 Transmutation (ritual) Cast Time: Action
Range: 30 feet Components: V, S, M
Duration: 1 round |
Example spell description |
SPELL EXAMPLE CONCENTRATION |
---|
Level 1 Enchantment Cast Time: 1 hour
Range: 10 feet Components: V, S
Duration: Conc (1 hour) |
Spell example description |
HIGH LEVEL SPELL EXAMPLE BONUS ACTION |
---|
Level 9 Evocation Cast Time: Bonus Action
Range: 1200 feet Components: V
Duration: Instantaneous |
Kill everyone |
Background
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