Frostbite: Difference between revisions

From The Wild Beyond the Witchlight
m (Xavier moved page Fill 6 to Jeroen without leaving a redirect)
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|#### CHARACTER ####
|#### CHARACTER ####
|Player    = Jeroen
|Player    = Jeroen
|Name      = ?
|Name      = Frostbite
|Background =
|Background = Guide
|Class      = Barbarian
|Class      = Barbarian
|Species    =
|Species    = Dragonborn
|Subclass  =
|Subclass  = Path of the Wild Heart
|Alignment  =  
|Alignment  = Chaotic Good
|### Lost thing, specific for this campaign
|### Lost thing, specific for this campaign
|LostFeature =  
|LostFeature = Artistic Creativity


|#### Image works best with a +/- 1:1 (W:H) ratio. If not the top part will be taken. Upload it to the wiki ####
|#### Image works best with a +/- 1:1 (W:H) ratio. If not the top part will be taken. Upload it to the wiki ####
Line 26: Line 26:
|Level  = 1
|Level  = 1
|#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc).  
|#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc).  
|HitDie = 6
|HitDie = 12
|#### Put MaxHp to 0 to autocalculate  
|#### Put MaxHp to 0 to autocalculate  
|MaxHp  = 0
|MaxHp  = 0
|Speed  = 30
|Speed  = 30
|Size  = Medium
|Size  = Medium
|ArmorClass = 10
|ArmorClass = 16
|UsesShield = 0
|UsesShield = 1


|####Attributes####
|####Attributes####
|Str=17
|Str=12
|Dex=11
|Dex=12
|Con=12
|Con=16
|Int=14
|Int=8
|Wis=13
|Wis=16
|Cha=8
|Cha=10


|####Saving Throw Proficiencis #### 0=base , 1 = proficient, 2 = expertise
|####Saving Throw Proficiencies #### 0=base , 1 = proficient, 2 = expertise
|StrProf=0
|StrProf=1
|DexProf=0
|DexProf=0
|ConProf=0
|ConProf=1
|IntProf=0
|IntProf=0
|WisProf=0
|WisProf=0
Line 54: Line 54:
|Acrobatics    =0
|Acrobatics    =0
|SleightOfHand =0
|SleightOfHand =0
|Stealth      =0
|Stealth      =1
|Arcana        =0
|Arcana        =0
|History      =0
|History      =0
Line 60: Line 60:
|Nature        =0
|Nature        =0
|Religion      =0
|Religion      =0
|AnimalHandling=0
|AnimalHandling=1
|Insight      =0
|Insight      =0
|Medicine      =0
|Medicine      =0
|Perception    =0
|Perception    =1
|Survival      =0
|Survival      =1
|Deception    =0
|Deception    =0
|Intimidation  =0
|Intimidation  =0
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|#### Weapons & Cantrips #### (max 4)
|#### Weapons & Cantrips #### (max 4)
|Weapon1              = Example Weapon
|Weapon1              = Club
|Weapon1Ability        = Str
|Weapon1Ability        = Str
|Weapon1AttackOrDC    = Attack
|Weapon1AttackOrDC    = Attack
|Weapon1Dmg            = 1d1
|Weapon1Dmg            = 1d4
|### Put to 1 to add ability dmg, 0 to not (offhand/spells sometimes don't add it)
|### Put to 1 to add ability dmg, 0 to not (offhand/spells sometimes don't add it)
|Weapon1DmgAddAbility  = 1
|Weapon1DmgAddAbility  = 1
|Weapon1DmgType        = Pierc.
|Weapon1DmgType        = Bludgeoning
|### MagicItemBonus is for +1/+2/+3 weapons (put in 0/1/2/3)
|### MagicItemBonus is for +1/+2/+3 weapons (put in 0/1/2/3)
|Weapon1MagicItemBonus = 0
|Weapon1MagicItemBonus = 0
Line 83: Line 83:
|Weapon1MagicDmg      =
|Weapon1MagicDmg      =
|### Notes is for additional remarks or weapon properties.
|### Notes is for additional remarks or weapon properties.
|Weapon1Notes          =
|Weapon1Notes          = Slow
|Weapon2              = Example DC Cantrip
|Weapon2              = Club+
|Weapon2Ability        = Int
|Weapon2Ability        = Wis
|Weapon2AttackOrDC    = DC
|Weapon2AttackOrDC    = Attack
|Weapon2Dmg            = 1d1
|Weapon2Dmg            = 1d8
|Weapon2DmgAddAbility  = 0
|Weapon2DmgAddAbility  = 1
|Weapon2DmgType        = Fire
|Weapon2DmgType        = Bludgeoning/Force
|Weapon2MagicItemBonus = 0
|Weapon2MagicItemBonus = 0
|Weapon2MagicDmg      =
|Weapon2MagicDmg      =
|Weapon2Notes          =
|Weapon2Notes          = Slow
|Weapon3              =
|Weapon3              = Handaxe
|Weapon3Ability        =
|Weapon3Ability        = Str
|Weapon3AttackOrDC    =
|Weapon3AttackOrDC    = Attack
|Weapon3Dmg            =
|Weapon3Dmg            = 1d6
|Weapon3DmgAddAbility  = 0
|Weapon3DmgAddAbility  = 1
|Weapon3DmgType        =
|Weapon3DmgType        = Slashing
|Weapon3MagicItemBonus = 0
|Weapon3MagicItemBonus = 0
|Weapon3MagicDmg      =
|Weapon3MagicDmg      =
|Weapon3Notes          =
|Weapon3Notes          = Vex
|Weapon4              =
|Weapon4              = Greataxe
|Weapon4Ability        =
|Weapon4Ability        = Str
|Weapon4AttackOrDC    =
|Weapon4AttackOrDC    = Attack
|Weapon4Dmg            =
|Weapon4Dmg            = 1d12
|Weapon4DmgAddAbility  = 0
|Weapon4DmgAddAbility  = 1
|Weapon4DmgType        =
|Weapon4DmgType        = Slashing
|Weapon4MagicItemBonus = 0
|Weapon4MagicItemBonus = 0
|Weapon4MagicDmg      =
|Weapon4MagicDmg      =
|Weapon4Notes          =
|Weapon4Notes          = Cleave


|#### CUSTOM SECTIONS ####
|#### CUSTOM SECTIONS ####

Revision as of 21:47, 4 November 2024

CHARACTER
Name Frostbite
Player Jeroen
Background Guide
Species Dragonborn
Class Barbarian
Subclass Path of the Wild Heart
Alignment Chaotic Good
LEVEL
1
XP:
LOST
Artistic Creativity
PROFICIENCY BONUS
+2
STRENGTH
+1
12
+3 Saving Throw
+1 Athletics
DEXTERITY
+1
12
+1 Saving Throw
+1 Acrobatics
+1 Sleight of Hand
+3 Stealth
CONSTITUTION
+3
16
+5 Saving Throw
HEROIC INSPIRATION
INTELLIGENCE
-1
8
-1 Saving Throw
-1 Arcana
-1 History
-1 Investigation
-1 Nature
-1 Religion
WISDOM
+3
16
+3 Saving Throw
+5 Animal Handl.
+3 Insight
+3 Medicine
+5 Perception
+5 Survival
CHARISMA
0
10
0 Saving Throw
0 Deception
0 Intimidation
0 Performance
0 Persuasion
EQUIPMENT PROFICIENCIES & TRAINING
Armor Training Put your armor proficiencies here
Weapons Put your weapon proficiencies here
Tools Put your tool proficiencies here
LANGUAGES
Put your languages here
APPEARANCE
Just a description of how you look
ARMOR CLASS
18
Shield:
DEATH SAVES
Successes   
Failures   
INITIATIVE
+1
SIZE
Medium
HIT POINTS
Max 15
Current
Temp
HIT DICE
Max 1d12 Spent
SPEED
30
PASSIVE PERCEPTION
15
WEAPONS/CANTRIPS ATT/DC DMG/TYPE
Club +3 1d4+1 Bludgeoning
Slow
Club+ +5 1d8+3 Bludgeoning/Force
Slow
Handaxe +3 1d6+1 Slashing
Vex
Greataxe +3 1d12+1 Slashing
Cleave
CLASS FEATURES
Class Feature 1 Example description
Class Feature 2 Another Example description
APPEARANCE
SPECIES TRAITS
Trait 1 Example description
Trait 2 Another Example description
FEATS
Feat 1 Feat Description
EQUIPMENT
  • Item 1
  • Item 2
  • Item 3
  • Magic Item 1 (special description)
Coins: 0 GP
SPELLCAST. ABILITY
Int
SPELLCAST. MODIFIER
-1
SPELL SAVE DC
9
SPELL ATTACK BONUS
+1
SPELL SLOTS
Lvl 1: Lvl 4: Lvl 7:
Lvl 2: Lvl 5: Lvl 8:
Lvl 3: Lvl 6: Lvl 9:
SPELL EXAMPLE RITUAL
Level 0 Transmutation (ritual)
Cast Time: Action
Range: 30 feet
Components: V, S, M
Duration: 1 round
Example spell description
SPELL EXAMPLE CONCENTRATION
Level 1 Enchantment
Cast Time: 1 hour
Range: 10 feet
Components: V, S
Duration: Conc (1 hour)
Spell example description
HIGH LEVEL SPELL EXAMPLE BONUS ACTION
Level 9 Evocation
Cast Time: Bonus Action
Range: 1200 feet
Components: V
Duration: Instantaneous
Kill everyone

Background

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