Frostbite: Difference between revisions
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{{#af_list: | {{#af_list: | ||
{{#af_list: Left::EQUIPMENT PROFICIENCIES & TRAINING | {{#af_list: Left::EQUIPMENT PROFICIENCIES & TRAINING | ||
|Armor Training:: | |Armor Training::Light, Medium armor and Shields | ||
|Weapons:: | |Weapons::Simple and Martial weapons | ||
|Tools:: | |Tools::Cartographer's Tools | ||
}} | }} | ||
| | | | ||
{{#af_list: Left::LANGUAGES | {{#af_list: Left::LANGUAGES | ||
| | | Common, Draconic, Elvish, | ||
}} | }} | ||
| | | | ||
{{#af_list: Middle::CLASS FEATURES | {{#af_list: Middle::CLASS FEATURES | ||
|Class Feature 1:: | |Class Feature 1::Rage | ||
|Class Feature 2:: | |Class Feature 2::Unarmored Defense | ||
|Class Feature 3::Weapon Mastery | |||
}} | }} | ||
| | | | ||
{{#af_list: Right::SPECIES TRAITS | {{#af_list: Right::SPECIES TRAITS | ||
|Trait 1:: | |Trait 1::Draconic Ancestry - Silver | ||
|Trait 2:: | |Trait 2::Cold Breath Weapon | ||
|Trait 3::Cold Damage Resistance | |||
|Trait 4::Darkvision | |||
}} | }} | ||
| | | | ||
{{#af_list: Right::FEATS | {{#af_list: Right::FEATS | ||
|Feat 1:: | |Feat 1::Magic Initiate (Druid) | ||
}} | }} | ||
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|#### Put Spellcaster to it 0 to skip the spellcaster-related sections | |#### Put Spellcaster to it 0 to skip the spellcaster-related sections | ||
|Spellcaster=1 | |Spellcaster=1 | ||
|SpellcastingAbility = | |SpellcastingAbility = Wis | ||
|#### Spell slots per level in order: (1|2|3|4|5|6|7|8|9) #### | |#### Spell slots per level in order: (1|2|3|4|5|6|7|8|9) #### | ||
|SpellSlots={{#af_list: 1|0|0|0|0|0|0|0|0}} | |SpellSlots={{#af_list: 1|0|0|0|0|0|0|0|0}} | ||
Line 185: | Line 188: | ||
|GenericSectionsPage2 = | |GenericSectionsPage2 = | ||
{{#af_list: | {{#af_list: | ||
{{#af_list: Left:: | {{#af_list: Left::Druidcraft | ||
|0 | |0 | ||
|Transmutation | |Transmutation | ||
|Action | |Action | ||
|30 feet | |30 feet | ||
|V, S | |V, S | ||
| | |Instantaneous | ||
| | |* '''Weather Sensor.''' You create a Tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. | ||
* '''Bloom.''' You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. | |||
Sensory Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of an animal, or the faint odor of skunk. The effect must fit in a 5-foot Cube. | |||
* '''Fire Play.''' You light or snuff out a candle, a torch, or a campfire. | |||
}} | }} | ||
| | | | ||
{{#af_list: | {{#af_list: Left::Shillelagh | ||
| | |0 | ||
| | |Transmutation | ||
|Bonus Action | |Bonus Action | ||
| | |Self | ||
|V | |V, S, M (mistletoe) | ||
| | |1 minute | ||
| | |A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice). | ||
The spell ends early if you cast it again or if you let go of the weapon. | |||
'''Cantrip Upgrade.''' The weapon's damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6). | |||
}} | }} | ||
}} | }} |
Revision as of 16:17, 5 November 2024
CHARACTER | |||
---|---|---|---|
Name | Frostbite | ||
Player | Jeroen | ||
Background | Guide | ||
Species | Dragonborn | ||
Class | Barbarian | ||
Subclass | Path of the Wild Heart | ||
Alignment | Chaotic Good |
LEVEL |
---|
1
|
XP: |
LOST |
---|
Artistic Creativity |
PROFICIENCY BONUS |
---|
+2 |
STRENGTH | |||
---|---|---|---|
+1
12
| |||
+3 | Saving Throw | ||
+1 | Athletics |
DEXTERITY | |||
---|---|---|---|
+1
12
| |||
+1 | Saving Throw | ||
+1 | Acrobatics | ||
+1 | Sleight of Hand | ||
+3 | Stealth |
CONSTITUTION | |||
---|---|---|---|
+3
16
| |||
+5 | Saving Throw |
HEROIC INSPIRATION |
---|
✧ |
INTELLIGENCE | |||
---|---|---|---|
-1
8
| |||
-1 | Saving Throw | ||
-1 | Arcana | ||
-1 | History | ||
-1 | Investigation | ||
-1 | Nature | ||
-1 | Religion |
WISDOM | |||
---|---|---|---|
+3
16
| |||
+3 | Saving Throw | ||
+5 | Animal Handl. | ||
+3 | Insight | ||
+3 | Medicine | ||
+5 | Perception | ||
+5 | Survival |
CHARISMA | |||
---|---|---|---|
0
10
| |||
0 | Saving Throw | ||
0 | Deception | ||
0 | Intimidation | ||
0 | Performance | ||
0 | Persuasion |
EQUIPMENT PROFICIENCIES & TRAINING |
---|
Armor Training Light, Medium armor and Shields |
Weapons Simple and Martial weapons |
Tools Cartographer's Tools |
LANGUAGES |
---|
Common, Draconic, Elvish, |
APPEARANCE |
---|
Just a description of how you look |
ARMOR CLASS | |||
---|---|---|---|
18 Shield:
|
DEATH SAVES | |||
---|---|---|---|
Successes | |||
Failures |
INITIATIVE | |||
---|---|---|---|
+1 |
SIZE | |||
---|---|---|---|
Medium |
HIT POINTS | |
---|---|
Max | 15 |
Current | |
Temp |
HIT DICE | |||
---|---|---|---|
Max | 1d12 | Spent |
SPEED | |||
---|---|---|---|
30 |
PASSIVE PERCEPTION | |||
---|---|---|---|
15 |
WEAPONS/CANTRIPS | ATT/DC | DMG/TYPE |
---|---|---|
Club | +3 | 1d4+1 Bludgeoning |
Slow | ||
Club+ | +5 | 1d8+3 Bludgeoning/Force |
Slow | ||
Handaxe | +3 | 1d6+1 Slashing |
Vex | ||
Greataxe | +3 | 1d12+1 Slashing |
Cleave |
CLASS FEATURES |
---|
Class Feature 1 Rage |
Class Feature 2 Unarmored Defense |
Class Feature 3 Weapon Mastery |
SPELLCAST. ABILITY | |||
---|---|---|---|
Wis |
SPELLCAST. MODIFIER | |||
---|---|---|---|
+3 |
SPELL SAVE DC | |||
---|---|---|---|
13 |
SPELL ATTACK BONUS | |||
---|---|---|---|
+5 |
SPELL SLOTS | |||||
---|---|---|---|---|---|
Lvl 1: | Lvl 4: | Lvl 7: | |||
Lvl 2: | Lvl 5: | Lvl 8: | |||
Lvl 3: | Lvl 6: | Lvl 9: |
Druidcraft |
---|
Level 0 Transmutation Cast Time: Action
Range: 30 feet Components: V, S
Duration: Instantaneous |
Sensory Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of an animal, or the faint odor of skunk. The effect must fit in a 5-foot Cube.
|
Shillelagh |
---|
Level 0 Transmutation Cast Time: Bonus Action
Range: Self Components: V, S, M (mistletoe)
Duration: 1 minute |
A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice).
The spell ends early if you cast it again or if you let go of the weapon. Cantrip Upgrade. The weapon's damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6). |
Background
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