Frostbite: Difference between revisions
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|Weapon3MagicItemBonus = 0 | |Weapon3MagicItemBonus = 0 | ||
|Weapon3MagicDmg = | |Weapon3MagicDmg = | ||
|Weapon3Notes = Vex | |Weapon3Notes = Vex, Light, Thrown (Range 20/60) | ||
|Weapon4 = Greataxe | |Weapon4 = Greataxe | ||
|Weapon4Ability = Str | |Weapon4Ability = Str | ||
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The spell ends early if you cast it again or if you let go of the weapon. | The spell ends early if you cast it again or if you let go of the weapon. | ||
'''Cantrip Upgrade.''' The weapon's damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6). | '''Cantrip Upgrade.''' The weapon's damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6). | ||
}} | |||
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{{#af_list: Left::Animal Friendship | |||
|1 | |||
|Enchantment | |||
|Action | |||
|30 Feet | |||
|V, S, M (a morsel of food) | |||
|24 hours | |||
|Target a Beast that you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. If you or one of your allies deals damage to the target, the spells ends. | |||
'''Using a Higher-Level Spell Slot.''' You can target one additional Beast for each spell slot level above 1. | |||
}} | }} | ||
}} | }} |
Revision as of 16:23, 5 November 2024
CHARACTER | |||
---|---|---|---|
Name | Frostbite | ||
Player | Jeroen | ||
Background | Guide | ||
Species | Dragonborn | ||
Class | Barbarian | ||
Subclass | Path of the Wild Heart | ||
Alignment | Chaotic Good |
LEVEL |
---|
1
|
XP: |
LOST |
---|
Artistic Creativity |
PROFICIENCY BONUS |
---|
+2 |
STRENGTH | |||
---|---|---|---|
+1
12
| |||
+3 | Saving Throw | ||
+1 | Athletics |
DEXTERITY | |||
---|---|---|---|
+1
12
| |||
+1 | Saving Throw | ||
+1 | Acrobatics | ||
+1 | Sleight of Hand | ||
+3 | Stealth |
CONSTITUTION | |||
---|---|---|---|
+3
16
| |||
+5 | Saving Throw |
HEROIC INSPIRATION |
---|
✧ |
INTELLIGENCE | |||
---|---|---|---|
-1
8
| |||
-1 | Saving Throw | ||
-1 | Arcana | ||
-1 | History | ||
-1 | Investigation | ||
-1 | Nature | ||
-1 | Religion |
WISDOM | |||
---|---|---|---|
+3
16
| |||
+3 | Saving Throw | ||
+5 | Animal Handl. | ||
+3 | Insight | ||
+3 | Medicine | ||
+5 | Perception | ||
+5 | Survival |
CHARISMA | |||
---|---|---|---|
0
10
| |||
0 | Saving Throw | ||
0 | Deception | ||
0 | Intimidation | ||
0 | Performance | ||
0 | Persuasion |
EQUIPMENT PROFICIENCIES & TRAINING |
---|
Armor Training Light, Medium armor and Shields |
Weapons Simple and Martial weapons |
Tools Cartographer's Tools |
LANGUAGES |
---|
Common, Draconic, Elvish, |
APPEARANCE |
---|
Just a description of how you look |
ARMOR CLASS | |||
---|---|---|---|
18 Shield:
|
DEATH SAVES | |||
---|---|---|---|
Successes | |||
Failures |
INITIATIVE | |||
---|---|---|---|
+1 |
SIZE | |||
---|---|---|---|
Medium |
HIT POINTS | |
---|---|
Max | 15 |
Current | |
Temp |
HIT DICE | |||
---|---|---|---|
Max | 1d12 | Spent |
SPEED | |||
---|---|---|---|
30 |
PASSIVE PERCEPTION | |||
---|---|---|---|
15 |
WEAPONS/CANTRIPS | ATT/DC | DMG/TYPE |
---|---|---|
Club | +3 | 1d4+1 Bludgeoning |
Slow | ||
Club+ | +5 | 1d8+3 Bludgeoning/Force |
Slow | ||
Handaxe | +3 | 1d6+1 Slashing |
Vex, Light, Thrown (Range 20/60) | ||
Greataxe | +3 | 1d12+1 Slashing |
Cleave |
CLASS FEATURES |
---|
Class Feature 1 Rage |
Class Feature 2 Unarmored Defense |
Class Feature 3 Weapon Mastery |
SPELLCAST. ABILITY | |||
---|---|---|---|
Wis |
SPELLCAST. MODIFIER | |||
---|---|---|---|
+3 |
SPELL SAVE DC | |||
---|---|---|---|
13 |
SPELL ATTACK BONUS | |||
---|---|---|---|
+5 |
SPELL SLOTS | |||||
---|---|---|---|---|---|
Lvl 1: | Lvl 4: | Lvl 7: | |||
Lvl 2: | Lvl 5: | Lvl 8: | |||
Lvl 3: | Lvl 6: | Lvl 9: |
Druidcraft |
---|
Level 0 Transmutation Cast Time: Action
Range: 30 feet Components: V, S
Duration: Instantaneous |
Sensory Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of an animal, or the faint odor of skunk. The effect must fit in a 5-foot Cube.
|
Shillelagh |
---|
Level 0 Transmutation Cast Time: Bonus Action
Range: Self Components: V, S, M (mistletoe)
Duration: 1 minute |
A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice).
The spell ends early if you cast it again or if you let go of the weapon. Cantrip Upgrade. The weapon's damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6). |
Animal Friendship |
---|
Level 1 Enchantment Cast Time: Action
Range: 30 Feet Components: V, S, M (a morsel of food)
Duration: 24 hours |
Target a Beast that you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. If you or one of your allies deals damage to the target, the spells ends.
Using a Higher-Level Spell Slot. You can target one additional Beast for each spell slot level above 1. |
Background
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