Brolin: Difference between revisions
From The Wild Beyond the Witchlight
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|Weapon2MagicDmg = | |Weapon2MagicDmg = | ||
|Weapon2Notes = Finesse, Light, Thrown (Range 20160) | |Weapon2Notes = Finesse, Light, Thrown (Range 20160) | ||
|Weapon3 = | |Weapon3 = Unarmed | ||
|Weapon3Ability = | |Weapon3Ability = Dex | ||
|Weapon3AttackOrDC = | |Weapon3AttackOrDC = Attack | ||
|Weapon3Dmg = | |Weapon3Dmg = 1d6 | ||
|Weapon3DmgAddAbility = | |Weapon3DmgAddAbility = | ||
|Weapon3DmgType = | |Weapon3DmgType = | ||
|Weapon3MagicItemBonus = | |Weapon3MagicItemBonus = 0 | ||
|Weapon3MagicDmg = | |Weapon3MagicDmg = | ||
|Weapon3Notes = | |Weapon3Notes = |
Revision as of 11:42, 8 November 2024
CHARACTER | |||
---|---|---|---|
Name | Brolin | ||
Player | Mark | ||
Background | Wayfarer | ||
Species | Harengon | ||
Class | Monk | ||
Subclass | |||
Alignment | Neutral good |
LEVEL |
---|
1
|
XP: |
LOST |
---|
Can't keep a secret |
PROFICIENCY BONUS |
---|
+2 |
STRENGTH | |||
---|---|---|---|
-1
8
| |||
+1 | Saving Throw | ||
+1 | Athletics |
DEXTERITY | |||
---|---|---|---|
+3
16
| |||
+5 | Saving Throw | ||
+3 | Acrobatics | ||
+3 | Sleight of Hand | ||
+5 | Stealth |
CONSTITUTION | |||
---|---|---|---|
+1
12
| |||
+1 | Saving Throw |
HEROIC INSPIRATION |
---|
✧ |
INTELLIGENCE | |||
---|---|---|---|
0
11
| |||
0 | Saving Throw | ||
0 | Arcana | ||
+2 | History | ||
0 | Investigation | ||
0 | Nature | ||
0 | Religion |
WISDOM | |||
---|---|---|---|
+3
16
| |||
+3 | Saving Throw | ||
+3 | Animal Handl. | ||
+5 | Insight | ||
+3 | Medicine | ||
+5 | Perception | ||
+3 | Survival |
CHARISMA | |||
---|---|---|---|
+1
12
| |||
+1 | Saving Throw | ||
+1 | Deception | ||
+1 | Intimidation | ||
+1 | Performance | ||
+1 | Persuasion |
EQUIPMENT PROFICIENCIES & TRAINING |
---|
Armor Training None |
Weapons Simple weapons and Martial weapons that have the Light property |
Tools Put your tool proficiencies here |
LANGUAGES |
---|
Common |
Sylvan |
Halfling |
APPEARANCE |
---|
Just a description of how you look |
ARMOR CLASS | |||
---|---|---|---|
16 Shield:
|
DEATH SAVES | |||
---|---|---|---|
Successes | |||
Failures |
INITIATIVE | |||
---|---|---|---|
+3 |
SIZE | |||
---|---|---|---|
Small |
HIT POINTS | |
---|---|
Max | 9 |
Current | 9 |
Temp |
HIT DICE | |||
---|---|---|---|
Max | 1d8 | Spent |
SPEED | |||
---|---|---|---|
30 |
PASSIVE PERCEPTION | |||
---|---|---|---|
15 |
WEAPONS/CANTRIPS | ATT/DC | DMG/TYPE |
---|---|---|
Quarterstaff | +5 | 1d6+3 Bludgeoning |
Versatile (1d8) | ||
Dagger | +5 | 1d4+3 Piercing |
Finesse, Light, Thrown (Range 20160) | ||
Unarmed | +5 | 1d6Expression error: Unexpected = operator. |
CLASS FEATURES |
---|
Class Feature 1 Martial Arts |
Class Feature 2 Unarmored Defense |
APPEARANCE |
---|
SPECIES TRAITS |
---|
Trait 1 Example description |
Trait 2 Another Example description |
FEATS |
---|
Feat 1 Feat Description |
EQUIPMENT |
---|
|
Coins: 0 GP |
SPELL EXAMPLE RITUAL |
---|
Level 0 Transmutation (ritual) Cast Time: Action
Range: 30 feet Components: V, S, M
Duration: 1 round |
Example spell description |
SPELL EXAMPLE CONCENTRATION |
---|
Level 1 Enchantment Cast Time: 1 hour
Range: 10 feet Components: V, S
Duration: Conc (1 hour) |
Spell example description |
HIGH LEVEL SPELL EXAMPLE BONUS ACTION |
---|
Level 9 Evocation Cast Time: Bonus Action
Range: 1200 feet Components: V
Duration: Instantaneous |
Kill everyone |
Background
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