Dhanell: Difference between revisions
From The Wild Beyond the Witchlight
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|Name =Dhanell | |Name =Dhanell | ||
|Background = | |Background = | ||
|Class = | |Class =Wizard | ||
|Species = | |Species =Aasimir | ||
|Subclass = | |Subclass = | ||
|Alignment = | |Alignment = |
Revision as of 00:50, 10 November 2024
CHARACTER | |||
---|---|---|---|
Name | Dhanell | ||
Player | Stijn | ||
Background | |||
Species | Aasimir | ||
Class | Wizard | ||
Subclass | |||
Alignment |
LEVEL |
---|
1
|
XP: |
LOST |
---|
PROFICIENCY BONUS |
---|
+2 |
STRENGTH | |||
---|---|---|---|
0
10
| |||
0 | Saving Throw | ||
0 | Athletics |
DEXTERITY | |||
---|---|---|---|
0
10
| |||
0 | Saving Throw | ||
0 | Acrobatics | ||
0 | Sleight of Hand | ||
0 | Stealth |
CONSTITUTION | |||
---|---|---|---|
0
10
| |||
0 | Saving Throw |
HEROIC INSPIRATION |
---|
✧ |
INTELLIGENCE | |||
---|---|---|---|
0
10
| |||
0 | Saving Throw | ||
0 | Arcana | ||
0 | History | ||
0 | Investigation | ||
0 | Nature | ||
0 | Religion |
WISDOM | |||
---|---|---|---|
0
10
| |||
0 | Saving Throw | ||
0 | Animal Handl. | ||
0 | Insight | ||
0 | Medicine | ||
0 | Perception | ||
0 | Survival |
CHARISMA | |||
---|---|---|---|
0
10
| |||
0 | Saving Throw | ||
0 | Deception | ||
0 | Intimidation | ||
0 | Performance | ||
0 | Persuasion |
EQUIPMENT PROFICIENCIES & TRAINING |
---|
Armor Training Put your armor proficiencies here |
Weapons Put your weapon proficiencies here |
Tools Put your tool proficiencies here |
LANGUAGES |
---|
Put your languages here |
APPEARANCE |
---|
Just a description of how you look |
ARMOR CLASS | |||
---|---|---|---|
10 Shield:
|
DEATH SAVES | |||
---|---|---|---|
Successes | |||
Failures |
INITIATIVE | |||
---|---|---|---|
0 |
SIZE | |||
---|---|---|---|
Medium |
HIT POINTS | |
---|---|
Max | 6 |
Current | |
Temp |
HIT DICE | |||
---|---|---|---|
Max | 1d6 | Spent |
SPEED | |||
---|---|---|---|
30 |
PASSIVE PERCEPTION | |||
---|---|---|---|
10 |
WEAPONS/CANTRIPS | ATT/DC | DMG/TYPE |
---|---|---|
Example Weapon | +2 | 1d1+0 Pierc. |
Example DC Cantrip | DC: 10 | 1d1 Fire
|
CLASS FEATURES |
---|
Class Feature 1 Example description |
Class Feature 2 Another Example description |
APPEARANCE |
---|
SPECIES TRAITS |
---|
Trait 1 Example description |
Trait 2 Another Example description |
FEATS |
---|
Feat 1 Feat Description |
EQUIPMENT |
---|
|
Coins: 0 GP |
SPELLCAST. ABILITY | |||
---|---|---|---|
Int |
SPELLCAST. MODIFIER | |||
---|---|---|---|
0 |
SPELL SAVE DC | |||
---|---|---|---|
10 |
SPELL ATTACK BONUS | |||
---|---|---|---|
+2 |
SPELL SLOTS | |||||
---|---|---|---|---|---|
Lvl 1: | Lvl 4: | Lvl 7: | |||
Lvl 2: | Lvl 5: | Lvl 8: | |||
Lvl 3: | Lvl 6: | Lvl 9: |
SPELL EXAMPLE RITUAL |
---|
Level 0 Transmutation (ritual) Cast Time: Action
Range: 30 feet Components: V, S, M
Duration: 1 round |
Example spell description |
SPELL EXAMPLE CONCENTRATION |
---|
Level 1 Enchantment Cast Time: 1 hour
Range: 10 feet Components: V, S
Duration: Conc (1 hour) |
Spell example description |
HIGH LEVEL SPELL EXAMPLE BONUS ACTION |
---|
Level 9 Evocation Cast Time: Bonus Action
Range: 1200 feet Components: V
Duration: Instantaneous |
Kill everyone |
Background
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