Dhanell: Difference between revisions
From The Wild Beyond the Witchlight
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|#### Image works best with a +/- 1:1 (W:H) ratio, upload it to the wiki #### | |#### Image works best with a +/- 1:1 (W:H) ratio, upload it to the wiki #### | ||
|Image = Dhanell. | |Image = Dhanell.jpg | ||
|Level = 1 | |Level = 1 | ||
|#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc). | |#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc). | ||
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{{#af_list: Left::EQUIPMENT PROFICIENCIES & TRAINING | {{#af_list: Left::EQUIPMENT PROFICIENCIES & TRAINING | ||
|Armor Training::Put your armor proficiencies here | |Armor Training::Put your armor proficiencies here | ||
|Weapons:: | |Weapons::Simple | ||
|Tools:: | |Tools::Navigator's Tools | ||
}} | }} | ||
| | | | ||
{{#af_list: Left::LANGUAGES | {{#af_list: Left::LANGUAGES | ||
| | | Common | ||
}} | }} | ||
| | | | ||
{{#af_list: Middle::CLASS FEATURES | {{#af_list: Middle::CLASS FEATURES | ||
| | |Spellcasting::Spellcasting | ||
| | |Ritual Adept::Cast any ritual in spellbook without preparation by reading. | ||
|Arcane Recovery::Finish short rest to recover 1/2 level (round up) expended slots. | |||
}} | }} | ||
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|SpellcastingAbility = Int | |SpellcastingAbility = Int | ||
|#### Spell slots per level in order: (1|2|3|4|5|6|7|8|9) #### | |#### Spell slots per level in order: (1|2|3|4|5|6|7|8|9) #### | ||
|SpellSlots={{#af_list: | |SpellSlots={{#af_list: 2|0|0|0|0|0|0|0|0}} | ||
|#### SPELLS/SECTIONS #### | |#### SPELLS/SECTIONS #### | ||
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|####Background Story#### | |####Background Story#### | ||
|BackgroundStory= | |BackgroundStory=Sneaked in to faire when in Hullack Forest, Cormyr, 24 years ago. | ||
}} | }} |
Revision as of 11:14, 10 November 2024
CHARACTER | |||
---|---|---|---|
Name | Dhanell | ||
Player | Stijn | ||
Background | Merchant | ||
Species | Aasimir | ||
Class | Wizard | ||
Subclass | |||
Alignment | Neutral |
LEVEL |
---|
1
|
XP: |
LOST |
---|
Illegible handwriting |
PROFICIENCY BONUS |
---|
+2 |
STRENGTH | |||
---|---|---|---|
-1
8
| |||
-1 | Saving Throw | ||
-1 | Athletics |
DEXTERITY | |||
---|---|---|---|
-1
9
| |||
-1 | Saving Throw | ||
-1 | Acrobatics | ||
-1 | Sleight of Hand | ||
-1 | Stealth |
CONSTITUTION | |||
---|---|---|---|
+1
13
| |||
+1 | Saving Throw |
HEROIC INSPIRATION |
---|
✧ |
INTELLIGENCE | |||
---|---|---|---|
+2
15
| |||
+4 | Saving Throw | ||
+4 | Arcana | ||
+2 | History | ||
+2 | Investigation | ||
+2 | Nature | ||
+2 | Religion |
WISDOM | |||
---|---|---|---|
+1
13
| |||
+3 | Saving Throw | ||
+3 | Animal Handl. | ||
+3 | Insight | ||
+1 | Medicine | ||
+1 | Perception | ||
+1 | Survival |
CHARISMA | |||
---|---|---|---|
+2
14
| |||
+2 | Saving Throw | ||
+2 | Deception | ||
+2 | Intimidation | ||
+2 | Performance | ||
+4 | Persuasion |
EQUIPMENT PROFICIENCIES & TRAINING |
---|
Armor Training Put your armor proficiencies here |
Weapons Simple |
Tools Navigator's Tools |
LANGUAGES |
---|
Common |
APPEARANCE |
---|
Just a description of how you look |
ARMOR CLASS | |||
---|---|---|---|
10 Shield:
|
DEATH SAVES | |||
---|---|---|---|
Successes | |||
Failures |
INITIATIVE | |||
---|---|---|---|
-1 |
SIZE | |||
---|---|---|---|
Medium |
HIT POINTS | |
---|---|
Max | 7 |
Current | |
Temp |
HIT DICE | |||
---|---|---|---|
Max | 1d6 | Spent |
SPEED | |||
---|---|---|---|
30 |
PASSIVE PERCEPTION | |||
---|---|---|---|
11 |
WEAPONS/CANTRIPS | ATT/DC | DMG/TYPE |
---|---|---|
Example Weapon | +1 | 1d1+-1 Pierc. |
Example DC Cantrip | DC: 12 | 1d1 Fire
|
CLASS FEATURES |
---|
Spellcasting Spellcasting |
Ritual Adept Cast any ritual in spellbook without preparation by reading. |
Arcane Recovery Finish short rest to recover 1/2 level (round up) expended slots. |
SPELLCAST. ABILITY | |||
---|---|---|---|
Int |
SPELLCAST. MODIFIER | |||
---|---|---|---|
+2 |
SPELL SAVE DC | |||
---|---|---|---|
12 |
SPELL ATTACK BONUS | |||
---|---|---|---|
+4 |
SPELL SLOTS | |||||
---|---|---|---|---|---|
Lvl 1: | Lvl 4: | Lvl 7: | |||
Lvl 2: | Lvl 5: | Lvl 8: | |||
Lvl 3: | Lvl 6: | Lvl 9: |
SPELL EXAMPLE RITUAL |
---|
Level 0 Transmutation (ritual) Cast Time: Action
Range: 30 feet Components: V, S, M
Duration: 1 round |
Example spell description |
SPELL EXAMPLE CONCENTRATION |
---|
Level 1 Enchantment Cast Time: 1 hour
Range: 10 feet Components: V, S
Duration: Conc (1 hour) |
Spell example description |
HIGH LEVEL SPELL EXAMPLE BONUS ACTION |
---|
Level 9 Evocation Cast Time: Bonus Action
Range: 1200 feet Components: V
Duration: Instantaneous |
Kill everyone |
Background
Sneaked in to faire when in Hullack Forest, Cormyr, 24 years ago.