Dhanell: Difference between revisions
From The Wild Beyond the Witchlight
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|UsesShield = 0 | |UsesShield = 0 | ||
|####Attributes#### | |####Attributes#### Int+2, Cha+1 from Merchant | ||
|Str=8 | |Str=8 | ||
|Dex=9 | |Dex=9 | ||
|Con=13 | |Con=13 | ||
|Int= | |Int=17 | ||
|Wis=13 | |Wis=13 | ||
|Cha= | |Cha=15 | ||
|####Saving Throw Proficiencis #### 0=base , 1 = proficient, 2 = expertise | |####Saving Throw Proficiencis #### 0=base , 1 = proficient, 2 = expertise |
Revision as of 11:26, 10 November 2024
CHARACTER | |||
---|---|---|---|
Name | Dhanell | ||
Player | Stijn | ||
Background | Merchant | ||
Species | Aasimir | ||
Class | Wizard | ||
Subclass | |||
Alignment | Neutral |
LEVEL |
---|
1
|
XP: |
LOST |
---|
Illegible handwriting |
PROFICIENCY BONUS |
---|
+2 |
STRENGTH | |||
---|---|---|---|
-1
8
| |||
-1 | Saving Throw | ||
-1 | Athletics |
DEXTERITY | |||
---|---|---|---|
-1
9
| |||
-1 | Saving Throw | ||
-1 | Acrobatics | ||
-1 | Sleight of Hand | ||
-1 | Stealth |
CONSTITUTION | |||
---|---|---|---|
+1
13
| |||
+1 | Saving Throw |
HEROIC INSPIRATION |
---|
✧ |
INTELLIGENCE | |||
---|---|---|---|
+3
17
| |||
+5 | Saving Throw | ||
+5 | Arcana | ||
+3 | History | ||
+3 | Investigation | ||
+3 | Nature | ||
+3 | Religion |
WISDOM | |||
---|---|---|---|
+1
13
| |||
+3 | Saving Throw | ||
+3 | Animal Handl. | ||
+3 | Insight | ||
+1 | Medicine | ||
+1 | Perception | ||
+1 | Survival |
CHARISMA | |||
---|---|---|---|
+2
15
| |||
+2 | Saving Throw | ||
+2 | Deception | ||
+2 | Intimidation | ||
+2 | Performance | ||
+4 | Persuasion |
EQUIPMENT PROFICIENCIES & TRAINING |
---|
Armor Training None |
Weapons Simple |
Tools Navigator's Tools |
LANGUAGES |
---|
Common |
APPEARANCE |
---|
Just a description of how you look |
ARMOR CLASS | |||
---|---|---|---|
10 Shield:
|
DEATH SAVES | |||
---|---|---|---|
Successes | |||
Failures |
INITIATIVE | |||
---|---|---|---|
-1 |
SIZE | |||
---|---|---|---|
Medium |
HIT POINTS | |
---|---|
Max | 7 |
Current | |
Temp |
HIT DICE | |||
---|---|---|---|
Max | 1d6 | Spent |
SPEED | |||
---|---|---|---|
30 |
PASSIVE PERCEPTION | |||
---|---|---|---|
11 |
WEAPONS/CANTRIPS | ATT/DC | DMG/TYPE |
---|---|---|
Example Weapon | +1 | 1d1+-1 Pierc. |
Example DC Cantrip | DC: 13 | 1d1 Fire
|
CLASS FEATURES |
---|
Spellcasting Spellcasting |
Ritual Adept Cast any ritual in spellbook without preparation by reading. |
Arcane Recovery Finish short rest to recover ½ level (round up) expended slots. |
SPECIES TRAITS |
---|
Celestial Resistance Resistance to Necrotic and Radiant damage. |
Darkvision Darkvision for 60ft. |
Healing Hands Roll prof. bonus d4, touch creature as Magic action for regaining HP rolled. Long rest to refresh. |
Light Bearer Use CHA for Light cantrip. |
Celestial Revelation Only for level 3+. |
FEATS |
---|
Feat 1 Feat Description |
EQUIPMENT |
---|
|
Coins: 0 GP |
SPELLCAST. ABILITY | |||
---|---|---|---|
Int |
SPELLCAST. MODIFIER | |||
---|---|---|---|
+3 |
SPELL SAVE DC | |||
---|---|---|---|
13 |
SPELL ATTACK BONUS | |||
---|---|---|---|
+5 |
SPELL SLOTS | |||||
---|---|---|---|---|---|
Lvl 1: | Lvl 4: | Lvl 7: | |||
Lvl 2: | Lvl 5: | Lvl 8: | |||
Lvl 3: | Lvl 6: | Lvl 9: |
SPELL EXAMPLE RITUAL |
---|
Level 0 Transmutation (ritual) Cast Time: Action
Range: 30 feet Components: V, S, M
Duration: 1 round |
Example spell description |
SPELL EXAMPLE CONCENTRATION |
---|
Level 1 Enchantment Cast Time: 1 hour
Range: 10 feet Components: V, S
Duration: Conc (1 hour) |
Spell example description |
HIGH LEVEL SPELL EXAMPLE BONUS ACTION |
---|
Level 9 Evocation Cast Time: Bonus Action
Range: 1200 feet Components: V
Duration: Instantaneous |
Kill everyone |
Background
Sneaked in to faire when in Hullack Forest, Cormyr, 24 years ago.