Frostbite: Difference between revisions
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|HitDiceSpend1 = | |HitDiceSpend1 = | ||
|HitDiceSpend2 = | |HitDiceSpend2 = | ||
|#### | |#### 2lvl + 10 logs + 1 RP extra | ||
|Xp = | |Xp = 21/40 | ||
|DeathSaveSuccesses= 0 | |DeathSaveSuccesses= 0 | ||
|DeathSaveFailures = 0 | |DeathSaveFailures = 0 | ||
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|#### Image works best with a +/- 1:1 (W:H) ratio. If not the top part will be taken. Upload it to the wiki #### | |#### Image works best with a +/- 1:1 (W:H) ratio. If not the top part will be taken. Upload it to the wiki #### | ||
|Image = Frostbite.png | |Image = Frostbite.png | ||
|Level = | |Level = 3 | ||
|#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc). | |#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc). | ||
|####HitDie = (12/8) | |####HitDie = (12/8) | ||
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|#### Put MaxHp to 0 to autocalculate | |#### Put MaxHp to 0 to autocalculate | ||
|#### barb1=12 druid1=7 | |#### barb1=12 druid1=7 | ||
|MaxHp = | |MaxHp = 33 | ||
|Speed = 30 | |Speed = 30 | ||
|Size = Medium | |Size = Medium | ||
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|GenericSections = | |GenericSections = | ||
{{#af_list: | {{#af_list: | ||
{{#af_list: | {{#af_list: Middle::EQUIPMENT PROFICIENCIES & TRAINING | ||
|Armor Training::Light, Medium armor and Shields | |Armor Training::Light, Medium armor and Shields | ||
|Weapons::Simple and Martial weapons | |Weapons::Simple and Martial weapons | ||
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}} | }} | ||
| | | | ||
{{#af_list: | {{#af_list: Middle::CLASS FEATURES | ||
|Rage.::You can enter Rage as a Bonus Action. You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. | |Rage.::You can enter Rage as a Bonus Action. You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. | ||
While active, your Rage follows the rules below. | While active, your Rage follows the rules below. | ||
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** Take a Bonus Action to extend your Rage. | ** Take a Bonus Action to extend your Rage. | ||
You can maintain a Rage for up to 10 minutes. | You can maintain a Rage for up to 10 minutes. | ||
| | |||
{{#af_list: Right::CLASS FEATURES | |||
|Wild Shape.::The power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see "Known Forms" below). You stay in that form for a number of hours equal to half your Druid level or until you use Wild Shape again, have the Incapacitated condition, or die. You can also leave the form early as a Bonus Action. | |||
* '''Number of Uses.''' You can use Wild Shape twice. | |||
* '''Known Forms.''' 1,2,3,4 | |||
* '''Temporary Hit Points.''' 2 | |||
* '''No Spellcasting.''' Shapeshifting doesn't break your Concentration or otherwise interfere with a spell you've already cast. | |||
|Wild Companion.::You can summon a nature spirit that assumes an animal form to aid you. As a Magic action, you can expend a spell slot or a use of Wild Shape to cast the | |||
Find Familiar spell without Material components. When you cast the spell in this way, the familiar is Fey and disappears when you finish a Long Rest. | |||
|Unarmored Defense.::While you aren't wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield. | |Unarmored Defense.::While you aren't wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield. | ||
|Weapon Mastery.::Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. | |Weapon Mastery.::Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. | ||
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|SpellcastingAbility = Wis | |SpellcastingAbility = Wis | ||
|#### Spell slots per level in order: (1|2|3|4|5|6|7|8|9) #### | |#### Spell slots per level in order: (1|2|3|4|5|6|7|8|9) #### | ||
|SpellSlots={{#af_list: | |SpellSlots={{#af_list: 3|0|0|0|0|0|0|0|0}} | ||
|#### SPELLS/SECTIONS #### | |#### SPELLS/SECTIONS #### |
Revision as of 19:19, 28 January 2025
{{CharacterSheet |### NOTE: The parameters here are case-sensitive #### |### NOTE: Printing is tested with Chrome and "Minimum marges" #### |### (Tracking Temporary Effects) #### |CurrentHp = 25 |HitDiceSpend1 = |HitDiceSpend2 = |#### 2lvl + 10 logs + 1 RP extra |Xp = 21/40 |DeathSaveSuccesses= 0 |DeathSaveFailures = 0 |HeroicInspiration = 0 |SpellSlotsUsed=array__^__WyIwIiwiMCIsIjAiLCIwIiwiMCIsIjAiLCIwIiwiMCIsIjAiXQ==
|#### CHARACTER #### |Player = Jeroen |Name = Frostbite |Background = Guide |Class = Barbarian / Druid |Species = Dragonborn |Subclass = - |Alignment = Chaotic Good |### Lost thing, specific for this campaign |LostFeature = Artistic Creativity
|#### Image works best with a +/- 1:1 (W:H) ratio. If not the top part will be taken. Upload it to the wiki #### |Image = Frostbite.png |Level = 3 |#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc). |####HitDie = (12/8) |HitDie1 = 12 |HitDieCount1 = 1 |HitDie2 = 8 |HitDieCount2 = 1 |#### Put MaxHp to 0 to autocalculate |#### barb1=12 druid1=7 |MaxHp = 33 |Speed = 30 |Size = Medium |#### ArmorClass without shield, setting UsesShield to 1 adds the shield to your base AC |ArmorClass = 14 |UsesShield = 1
|####Attributes#### |Str=12 |Dex=12 |Con=16 |Int=8 |Wis=16 |Cha=10
|####Saving Throw Proficiencies #### 0=base , 1 = proficient, 2 = expertise |StrProf=1 |DexProf=0 |ConProf=1 |IntProf=0 |WisProf=0 |ChaProf=0
|#### Skills #### #### 0=base , 1 = proficient, 2 = expertise, 0.5 = jack of all trades |Athletics =0 |Acrobatics =0 |SleightOfHand =0 |Stealth =1 |Arcana =0 |ArcanaAdd =Wis |History =0 |Investigation =0 |#### From Primal Order - Magicion +Wis modifier |Nature =0 |NatureAdd =Wis |Religion =0 |AnimalHandling=1 |Insight =0 |Medicine =0 |Perception =1 |Survival =1 |Deception =0 |Intimidation =0 |Performance =0 |Persuasion =0
|#### Weapons & Cantrips #### (max 4) |Weapon1 = Club |Weapon1Ability = Str |Weapon1AttackOrDC = Attack |Weapon1Dmg = 1d4 |### Put to 1 to add ability dmg, 0 to not (offhand/spells sometimes don't add it) |Weapon1DmgAddAbility = 1 |Weapon1DmgType = Bludgeoning |### MagicItemBonus is for +1/+2/+3 weapons (put in 0/1/2/3) |Weapon1MagicItemBonus = 0 |### MagicDmg is for for extra magic damage, for example +1d6 Fire |Weapon1MagicDmg = |### Notes is for additional remarks or weapon properties. |Weapon1Notes = Slow |Weapon2 = Club+ |Weapon2Ability = Wis |Weapon2AttackOrDC = Attack |Weapon2Dmg = 1d8 |Weapon2DmgAddAbility = 1 |Weapon2DmgType = Bludgeoning/Force |Weapon2MagicItemBonus = 0 |Weapon2MagicDmg = |Weapon2Notes = Slow |Weapon3 = Handaxe |Weapon3Ability = Str |Weapon3AttackOrDC = Attack |Weapon3Dmg = 1d6 |Weapon3DmgAddAbility = 1 |Weapon3DmgType = Slashing |Weapon3MagicItemBonus = 0 |Weapon3MagicDmg = |Weapon3Notes = Vex, Light, Thrown (Range 20/60) |Weapon4 = Greataxe |Weapon4Ability = Str |Weapon4AttackOrDC = Attack |Weapon4Dmg = 1d12 |Weapon4DmgAddAbility = 1 |Weapon4DmgType = Slashing |Weapon4MagicItemBonus = 0 |Weapon4MagicDmg = |Weapon4Notes = Cleave
|#### CUSTOM SECTIONS #### |#### There is a "GenericSections" parameter, which allows you to customize which sections you will see on which column (/page) |#### This is an array (#af_list) of arrays. Each array is a 'section' in the page. |#### This first element of that arrays has to look like this: |#### <column>::<title> |#### Where the <column> can be "Left", "Middle" or "Right" (CASE SENSITIVE!), and <title> is the header of that section |#### The next rows are the rows inside the section. You can use :: in the row to split between a title and description (useful for proficiencies, class features, species traits, feats, etc). |#### Or just type text for each row, or use * at the start to have bullets.
|GenericSections = ArrayFunctions (#af_list): Got an unexpected keyword argument showPage2.