Ashira
From The Wild Beyond the Witchlight
CHARACTER
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Name
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Ashira
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Player
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Xavier
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Background
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Wayfarer
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Species
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Tiefling (Chthonic)
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Class
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Ranger
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Subclass
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Fey Wanderer
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Alignment
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STRENGTH
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-1
8
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+1
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Saving Throw
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+1
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Athletics
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DEXTERITY
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+3
17
|
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+5
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Saving Throw
|
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+3
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Acrobatics
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+3
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Sleight of Hand
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+5
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Stealth
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CONSTITUTION
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+1
13
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+1
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Saving Throw
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INTELLIGENCE
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-1
8
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-1
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Saving Throw
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-1
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Arcana
|
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-1
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History
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+1
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Investigation
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-1
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Nature
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-1
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Religion
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WISDOM
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+3
16
|
|
+3
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Saving Throw
|
|
+3
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Animal Handl.
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+5
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Insight
|
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+3
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Medicine
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+5
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Perception
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+3
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Survival
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CHARISMA
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+1
12
|
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+1
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Saving Throw
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+1
|
Deception
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+1
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Intimidation
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+1
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Performance
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+1
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Persuasion
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EQUIPMENT PROFICIENCIES & TRAINING
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Armor Training Light and Medium armor and Shields
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Weapons Simple and Martial weapons
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Tools Thieves' Tools
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LANGUAGES
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Common, Elven, Dwarven |
APPEARANCE
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Just a description of how you look |
BACKSTORY & PERSONALITY
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A short story of your background for on your char-sheet |
Alignment: Neutral |
DEATH SAVES
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Successes
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Failures
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HIT POINTS
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Max
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11
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Current
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Temp
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WEAPONS/CANTRIPS
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ATT/DC
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DMG/TYPE
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Shortbow
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+5
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1d6+3 Pierc.
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Vex, Range 80/320 |
Chill Touch
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+5
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1d10 Necrotic
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Melee spell attack (touch) |
Shortsword
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+5
|
1d6+3 Pierc.
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Finesse, Light, Vex |
Shortsword (offhand)
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+5
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1d6 Pierc.
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Finesse, Light, Vex |
CLASS FEATURES
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Spellcasting Example description
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Favored Enemy Another Example description
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Weapon Mastery Another Example description
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SPECIES TRAITS
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Darkvision Example description
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Fiendish Legacy Another Example description
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Otherworldly Presence Another Example description
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FEATS
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Lucky Feat Description
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EQUIPMENT
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- A fragment of a beautiful song, written as muscial notes on two pieces of parchment.
- Item 2
- Item 3
- Magic Item 1 (special description)
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Coins: 0 GP |
SPELL SLOTS
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Lvl 1:
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Lvl 4:
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Lvl 7:
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Lvl 2:
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Lvl 5:
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Lvl 8:
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Lvl 3:
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Lvl 6:
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Lvl 9:
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Chill Touch
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Level 0 Necromancy Cantrip Cast Time: Action Range: Touch
Components: V, S Duration: Instantaneous
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Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
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Thaumaturgy
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Level 0 Transmutation Cantrip Cast Time: Action Range: 30 feet
Components: V Duration: Up to 1 minute
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You manifest a minor wonder within range. You create one of the effects below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time.
- Altered Eyes. You alter the appearance of your eyes for 1 minute.
- Booming Voice. Your voice booms up to three times as loud as normal for 1 minute. For the duration, you have Advantage on Charisma (Intimidation) checks.
- Fire Play. You cause flames to flicker, brighten, dim, or change color for 1 minute.
- Invisible Hand. You instantaneously cause an unlocked door or window to fly open or slam shut.
- Phantom Sound. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- Tremors. You cause harmless tremors in the ground for 1 minute.
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SPELL EXAMPLE CONCENTRATION
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Level 1 Enchantment Cast Time: 1 hour Range: 10 feet
Components: V, S Duration: Conc (1 hour)
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Spell example description
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HIGH LEVEL SPELL EXAMPLE BONUS ACTION
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Level 9 Evocation Cast Time: Bonus Action Range: 1200 feet
Components: V Duration: Instantaneous
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Kill everyone
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Background
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