Brolin

From The Wild Beyond the Witchlight
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CHARACTER
Name Brolin
Player Mark
Background Sailor
Species Harengon
Class Monk
Subclass
Alignment Neutral good
LEVEL
1
XP:
LOST
Keeping secrets
PROFICIENCY BONUS
+2
STRENGTH
-1
8
+1 Saving Throw
+1 Athletics
DEXTERITY
+3
16
+5 Saving Throw
+5 Acrobatics
+3 Sleight of Hand
+5 Stealth
CONSTITUTION
+1
12
+1 Saving Throw
HEROIC INSPIRATION
INTELLIGENCE
0
11
0 Saving Throw
0 Arcana
0 History
0 Investigation
0 Nature
0 Religion
WISDOM
+3
16
+3 Saving Throw
+3 Animal Handl.
+5 Insight
+3 Medicine
+5 Perception
+3 Survival
CHARISMA
+1
12
+1 Saving Throw
+1 Deception
+1 Intimidation
+1 Performance
+1 Persuasion
EQUIPMENT PROFICIENCIES & TRAINING
Armor Training None
Weapons Simple weapons and Martial weapons that have the Light property
Tools Thieves' Tools
LANGUAGES
Common
Sylvan
Halfling
APPEARANCE
A small Harengon with long ears sticking through his tricorn. Wearing a darkbrown tunic and a quartstaff strapped to his back.
ARMOR CLASS
16
Shield:
DEATH SAVES
Successes   
Failures   
INITIATIVE
+5
SIZE
Small
HIT POINTS
Max 9
Current 11
Temp
HIT DICE
Max 1d8 Spent
SPEED
30
PASSIVE PERCEPTION
15
WEAPONS/CANTRIPS ATT/DC DMG/TYPE
Quarterstaff +5 1d6+3 Bludgeoning
Versatile (1d8)
Dagger +5 1d4+3 Piercing
Finesse, Light, Thrown (Range 20/60)
Unarmed +5 1d6+3 Bludgeoning
CLASS FEATURES
Martial Arts Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following:
  • Simple Melee weapons
  • Martial Melee weapons that have the Light property

You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren't wearing armor or wielding a Shield.

  • Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action.
  • Martial Arts Die. You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk Features table.
  • Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
Unarmored Defense While you aren't wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.
APPEARANCE
SPECIES TRAITS
Hare-Trigger. You can add your proficiency bonus to your initiative rolls.
Leporine Senses. You have proficiency in the Perception skill.
Lucky Footwork. When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.
Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Hops:
FEATS
Tough Your Hit Point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points.
EQUIPMENT
  • Dagger
  • Navigator's Tools
  • Rope
  • Traveler's Clothes,
  • Trinket name, trinket description (trinket).
Coins: 70 GP

Background

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